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| − | A "cool down" is a time during which a skill or other game feature can not be used again. Many [[skills]] in Diablo III come with cool downs, especially when used in the [[Arena]].
| + | #redirect [[Cooldown]] |
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| − | The [[Wizard]]'s [[Teleport]], for instance, has an 8 second cool down at level 1. This means that after using Teleport once, it can not be used again for 8 seconds.
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| − | Other game elements have cool downs as well; health potions chief amongst them.
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| − | Cool down timers are shown visually by the icon going grayed out, and regaining color gradually, as a second hand-like line sweeps around it, clockwise. The time it takes for the clock hand to circle all the way around is equal to the duration of the cool down; once the skill icon is all colored in again, it can be used.
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| − | * See more [[reference]] terms.
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| − | [[category:combat]]
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| − | [[category:reference]]
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