Difference between revisions of "Demon Hunter traits"

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{{Archived|September 2010|[[Demon Hunter passives]]}}
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Details about Traits prior to their removal have been saved below for posterity.
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==Details==
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[[Traits]] are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu.  
 
[[Traits]] are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu.  
  
 
Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.
 
Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.
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==Known Demon Hunter Traits==
 
==Known Demon Hunter Traits==
  
This listing comes from the Blizzcon 2010. It should be considered preliminary and subject to change and revision. In fact, the D3 Team said at Blizzcon that traits were very new and still undergoing development, and that with over 30 Traits for the established characters, there were probably too many of them at this point for players to make informed choices.
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There were only five traits listed for the Demon Hunter during her debut in the Blizzcon 2010 PvE demo. The class will have many more in the final game; all the other characters had around 30 in the Blizzcon 2010 build, though the developers said that might be too many and that some traits would likely be removed or combined to keep the total number from being overwhelming to players.
  
 
Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.
 
Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.
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==Level requirement: Under 10==
 
==Level requirement: Under 10==
  
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[[File:Traits-dh-blizzcon2010.jpg|thumb|400px|Demon Hunter traits, Blizzcon 2010.]]
 
The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.   
 
The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.   
 
Only five Demon Hunter traits were shown in the Blizzcon 2010 build, since she was a newly-added character. She'll have just as many as the other classes in the final game.
 
  
 
'''[[Lightning Reflexes]]'''
 
'''[[Lightning Reflexes]]'''
 
* '''Max points:''' 5
 
* '''Max points:''' 5
 
* '''Description:''' Increases your [[dexterity]].
 
* '''Description:''' Increases your [[dexterity]].
** Level One: +20% dexterity
 
** Level One: +40% dexterity
 
** Level One: +60% dexterity
 
** Level One: +80% dexterity
 
** Level One: +100% dexterity
 
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  
  
'''[[Toughness]]'''
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'''[[Toughness (trait)|Toughness]]'''
 
* '''Max points:''' 5
 
* '''Max points:''' 5
* '''Description:''' Increases your vitality by 20%.
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* '''Description:''' Increases your [[vitality]].
** Level One: +20% vitality
 
** Level One: +40% vitality
 
** Level One: +60% vitality
 
** Level One: +80% vitality
 
** Level One: +100% vitality
 
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  
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* '''Max points:''' 3
 
* '''Max points:''' 3
 
* '''Description:''' Increases damage done by skills and weapons when the Demon Hunter is wielding a ranged weapon.
 
* '''Description:''' Increases damage done by skills and weapons when the Demon Hunter is wielding a ranged weapon.
** Level One: +25%
 
** Level Two: +50%
 
** Level Three: +75%
 
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  
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'''[[Unbreakable Will]]'''
 
'''[[Unbreakable Will]]'''
 
* '''Max points:''' 5
 
* '''Max points:''' 5
* '''Description:''' Increases your willpower by 20%.
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* '''Description:''' Increases your [[willpower]].
** Level One: +20%
 
** Level Two: +40%
 
** Level Three: +60%
 
** Level Four: +80%
 
** Level Five: +100%
 
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  
Willpower is one of the four attributes in Diablo III. It was called Energy in Diablo II.
 
  
 
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'''[[Pound of Flesh (trait)|Pound of Flesh]]'''
'''[[Pound of Flesh]]'''
 
 
* '''Max points:''' 5
 
* '''Max points:''' 5
 
* '''Description:''' Increases your chance to get a [[health globe]] from normal monsters by 20%. Also increases the amount of healing provided by 10%.
 
* '''Description:''' Increases your chance to get a [[health globe]] from normal monsters by 20%. Also increases the amount of healing provided by 10%.
** Level One: +20% increased chance
 
** Level Two: +40% increased chance
 
** Level Three: +60% increased chance
 
** Level Four: +80% increased chance
 
** Level Five: +100% increased chance
 
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  
Presumably the +10% more healing is granted from the shared benefit when other characters hit health globes as well. The +% to score a health globe increases each level, but the % increase does not.
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==Future Demon Hunter Traits==
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 +
None of these have been confirmed by Blizzard, but they are very likely to be given to the Demon Hunter, since they are possesed by all of the other classes.
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* [[Beast Hunter]] -- Bonus damage against [[Beasts]] (animals).  The other 4 classes have it.
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* [[Demonsbane]] Bonus damage against [[Demons]]. The other 4 classes have it.
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* [[Cruelty (trait)|Cruelty]] -- Increases the chance of dealing a [[Critical Strike]].  The other 4 classes have it.
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* [[Frenzied Attacks (trait)|Frenzied Attacks]] -- Increases damage and critical while dual wielding. The Barb and Monk have it, the DH might get it since she can dual wield [[pistol crossbows]].
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* [[Intimidation (trait)|Intimidation]] -- Increases damage done and reduces vendor costs. The Barb, Monk, and Wizard have it now.
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* [[Just...Stay...Dead!]] -- Bonus damage against [[Undead]]. The other 4 classes have it.
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* [[Lucky]] -- Increases gold drops. The other 4 classes have it.
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* [[Natural Leader]] -- Unknown function, but all 4 classes have it.
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* [[Superior Skill (trait)|Superior Skill]] -- +Dexterity. (All 4 other classes have this, while the Demon Hunter has [[Lightning Reflexes]]. Most likely the trait's name was changed and not updated throughout all the game files.
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==References==
 
==References==
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<font size="-3">
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* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel].
 
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel].
 
* [http://diablo.incgamers.com/forums/showthread.php?t=783899 Demon Hunter Traits translated from French].
 
* [http://diablo.incgamers.com/forums/showthread.php?t=783899 Demon Hunter Traits translated from French].
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<references/>
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</font>
  
  
{{Template:Skill navbox}}
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[[category:skill archive]]
 
 
 
 
[[Category:Skills]]
 
[[category:traits]]
 

Latest revision as of 05:59, 31 January 2012


Important.png Archived Article [e]
Demon Hunter traits is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    September 2010
Currently updated version of this article is:


Details about Traits prior to their removal have been saved below for posterity.

Details[edit | edit source]

Traits are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu.

Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.


Known Demon Hunter Traits[edit | edit source]

There were only five traits listed for the Demon Hunter during her debut in the Blizzcon 2010 PvE demo. The class will have many more in the final game; all the other characters had around 30 in the Blizzcon 2010 build, though the developers said that might be too many and that some traits would likely be removed or combined to keep the total number from being overwhelming to players.

Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.


Level requirement: Under 10[edit | edit source]

Demon Hunter traits, Blizzcon 2010.

The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.

Lightning Reflexes

  • Max points: 5
  • Description: Increases your dexterity.
  • Lore: Not yet known.


Toughness

  • Max points: 5
  • Description: Increases your vitality.
  • Lore: Not yet known.


Ranged Weapon Specialization

  • Max points: 3
  • Description: Increases damage done by skills and weapons when the Demon Hunter is wielding a ranged weapon.
  • Lore: Not yet known.


Unbreakable Will

  • Max points: 5
  • Description: Increases your willpower.
  • Lore: Not yet known.


Pound of Flesh

  • Max points: 5
  • Description: Increases your chance to get a health globe from normal monsters by 20%. Also increases the amount of healing provided by 10%.
  • Lore: Not yet known.

Future Demon Hunter Traits[edit | edit source]

None of these have been confirmed by Blizzard, but they are very likely to be given to the Demon Hunter, since they are possesed by all of the other classes.

  • Beast Hunter -- Bonus damage against Beasts (animals). The other 4 classes have it.
  • Demonsbane Bonus damage against Demons. The other 4 classes have it.
  • Cruelty -- Increases the chance of dealing a Critical Strike. The other 4 classes have it.
  • Frenzied Attacks -- Increases damage and critical while dual wielding. The Barb and Monk have it, the DH might get it since she can dual wield pistol crossbows.
  • Intimidation -- Increases damage done and reduces vendor costs. The Barb, Monk, and Wizard have it now.
  • Just...Stay...Dead! -- Bonus damage against Undead. The other 4 classes have it.
  • Lucky -- Increases gold drops. The other 4 classes have it.
  • Natural Leader -- Unknown function, but all 4 classes have it.
  • Superior Skill -- +Dexterity. (All 4 other classes have this, while the Demon Hunter has Lightning Reflexes. Most likely the trait's name was changed and not updated throughout all the game files.


References[edit | edit source]