Difference between revisions of "Stability Control"
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'''Skill''' is a Tier 2 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], enabling her to gain [[mana]] from picking up [[Health Globe]]s. | '''Skill''' is a Tier 2 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], enabling her to gain [[mana]] from picking up [[Health Globe]]s. | ||
+ | {{Archive|[[BlizzCon 2009]]|[[Power Hungry]] added in beta|[[Wizard skills]]; or see [[Wizard skill archive]] for all removed Wizard skills}} | ||
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− | |prereq= [[Intensify]] | + | |prereq= [[Intensify (passive)|Intensify]] |
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+ | |catexclude= | ||
}} | }} | ||
Harnessing the life essence of opponents, the Wizard also learns how to use it to further her own [[magic]]al powers. | Harnessing the life essence of opponents, the Wizard also learns how to use it to further her own [[magic]]al powers. | ||
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Also note that the D3 Team has said they're going to leave mana as a resource for the Witch Doctor, but will be implementing something else for the Wizard and [[Monk]]. Presumably the Monk's will be something along the lines of the Barbarian's Fury, but speculation is running rampant about what the Wizard's might be. (Presumably whatever they switch to from mana will also benefit from Health Globes, re: skills like this one.) | Also note that the D3 Team has said they're going to leave mana as a resource for the Witch Doctor, but will be implementing something else for the Wizard and [[Monk]]. Presumably the Monk's will be something along the lines of the Barbarian's Fury, but speculation is running rampant about what the Wizard's might be. (Presumably whatever they switch to from mana will also benefit from Health Globes, re: skills like this one.) | ||
− | It's also the prerequisite of [[Intensify]]. | + | It's also the prerequisite of [[Intensify (passive)|Intensify]]. |
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Latest revision as of 16:28, 20 May 2012
Skill is a Tier 2 skill from the Wizard's Conjuring skill tree, enabling her to gain mana from picking up Health Globes.
Archived Article [e] Stability Control is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
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Contents
Background[edit | edit source]
Diablo III Skill [e] | |
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Stability Control Passive, 5 ranks | |
Used by: | Wizard |
Health globes restore X% mana when picked up. | |
Type: | Mana regen |
Quantity: | 10%-50% |
Effect: | Self |
School: | Conjuration |
Mana cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | Intensify |
Harnessing the life essence of opponents, the Wizard also learns how to use it to further her own magical powers.
Skill Design[edit | edit source]
This is the new way for Wizards to get mana, getting a little bit from each Health Globe picked up.
This skill also had 2 points in it for new Wizards at the BlizzCon 2009 demo, and that seemed a more than sufficient number. Wizard players were very seldom out of mana despite constant spell casting, and by the time a player did get low with no health globes in sight, there would normally be a few floating around since the previous fray to use.
Note that this spell, and a few others, were added when the D3 Team decided to remove Mana Globes. Those previously dropped (as far as we know) only when a Wizard (and/or Witch Doctor?) with points in one of the "% chance to drop Mana Globes" spells were in the game (like Mana Recovery). Removing them simplified the drop tables, cleared up the question of what Mana Globes did for the Barbarian, and removed some needless complexity.
Also note that the D3 Team has said they're going to leave mana as a resource for the Witch Doctor, but will be implementing something else for the Wizard and Monk. Presumably the Monk's will be something along the lines of the Barbarian's Fury, but speculation is running rampant about what the Wizard's might be. (Presumably whatever they switch to from mana will also benefit from Health Globes, re: skills like this one.)
It's also the prerequisite of Intensify.
Skill Rank Table[edit | edit source]
- Rank 1: 10% mana restored. (projected)
- Rank 2: 20% mana restored.
- Rank 3: 30% mana restored.
- Rank 4: 40% mana restored. (projected)
- Rank 5: 50% mana restored. (projected)
Synergies[edit | edit source]
- None known
Skill Rune Effects[edit | edit source]
- None known.
Development[edit | edit source]
Stability Control was first revealed at BlizzCon 2009, and is a game design tool to do away with the Mana Globes. It's basically a replacement of the now removed Mana Recovery.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
A few Health Globes.
Related Articles[edit | edit source]
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |