Difference between revisions of "Random Properties"
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(Created page with 'Random Properties are found on most crafting recipes. These are what they sound like; random modifiers (prefixes and suffixes) that spawn on a given item and add to…') |
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− | Random Properties are found on | + | Random Properties are bonus modifiers found on crafting plans of the [[Blacksmith]]. |
− | These are what they sound like; random [[modifiers]] | + | These are what they sound like; random [[modifiers]], [[prefixes]] and [[suffixes]] that spawn on a given item and add to its stats. |
Random properties are what keeps crafting interesting, mysterious, and unpredictable in Diablo III. You never know quite what you'll get, which turns item crafting into a bit of a [[gamble]]. This follows in the footsteps of {{iw|crafting crafting}} in Diablo 2, but it's very unlike the predictable, guaranteed outcome of item crafting in most RPGs. | Random properties are what keeps crafting interesting, mysterious, and unpredictable in Diablo III. You never know quite what you'll get, which turns item crafting into a bit of a [[gamble]]. This follows in the footsteps of {{iw|crafting crafting}} in Diablo 2, but it's very unlike the predictable, guaranteed outcome of item crafting in most RPGs. | ||
− | [[File: | + | [[File:Blacksmith plan.jpg|center|frame|Craftable item, with 5 random properties and what it rolled when crafting that time.]] |
− | [[category: | + | [[category:items]] |
[[category:crafting]] | [[category:crafting]] |
Latest revision as of 21:02, 18 July 2012
Random Properties are bonus modifiers found on crafting plans of the Blacksmith.
These are what they sound like; random modifiers, prefixes and suffixes that spawn on a given item and add to its stats.
Random properties are what keeps crafting interesting, mysterious, and unpredictable in Diablo III. You never know quite what you'll get, which turns item crafting into a bit of a gamble. This follows in the footsteps of crafting in Diablo 2, but it's very unlike the predictable, guaranteed outcome of item crafting in most RPGs.