Difference between revisions of "Gambling"

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'''Gambling''' was somewhat of a staple game mechanic in [[Diablo II]] in order to balance out the infinite flow of [[gold]] from [[monster]]s and selling [[item|equipment]]. Whether it will return in [[Diablo III]] or not is unknown at this point.
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'''{{PAGENAME}}''' in Diablo 3: Reaper of Souls comes in the form of exchanging [[Blood Shard]]s, awarded whilst completing [[Rift]]s, for a mysterious item.  Although the stats of the item are not known the item time can be selected.
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[[File:Gambling-blood-shards-kadala.jpg|right|thumb|250px|Gambling [[Blood Shard|Shards]]]]
  
  
==Why Have Gambling==
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There isn't a true element of Gambling because the shards can not be used for anything other than at the [[merchant]], [[Kadala]], for these items. The level cap for Blood Shards if 500, beyond that they will remain on the ground and can not be picked up so they may as well be 'gambled' for these mysterious items.  Below is a table detailing the types of items and the number of Blood Shards required to buy one.
Besides possibly being a fun way to spend your money, Diablo III will have less need of a "gold sink" than Diablo II had. Instead of unlimited amount of income, and no expenses, the gold economy in D3 will be more balanced, according to the [[D3 Team]]. The practical need for a gambling vendor is thus gone.
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{{:Kadala}}
  
  
==Why Not Have Gambling==
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==Development==
The drawback with having a system where anyone can potentially get really good equipment from using gold alone is a stronger emergence of gold farmers, and gold selling on the Diablo III realms. Just having this potion will likely make the market for selling gold for real world money a lot stronger, even more so that would come from having a balanced market in the first place.
 
  
A lesser drawback could be for new players who do not understand what it's about and spend hard earned cash on a lowly cap.
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While Diablo 3's first Game Director, [[Jay Wilson]], was initially "undecided" on gambling, later in development Blizzard said that gambling, as it worked in Diablo II, would probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Game Director undecided on gambling] Jay Wilson, 16/10/2009</ref>. <ref>[http://diablo.incgamers.com/blog/comments/blue-posts-diablo-iii-gambling-socketing-info Gambling system] - Blizzard CM, 21/09/2010</ref>
  
  
==References==
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<blue>I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.
* [http://diablo.incgamers.com/blog/comments/more-bashiok-on-gold-sinks-fury-and-the-new-chat-gem/ Bashiok on Gold sinks]
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As far as a system dedicated to gambling, there are no current plans, but as I just said gambling could be pulled off a whole lot better through the crafting system directly. If we thought those types of recipes were a good idea.
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Which I have no idea if we do. ‘We’ being other people that decide these things</blue>
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* See the {{iw|Gambling Diablo 2 Gambling}} page for full details of Gambling in Diablo 2.
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=References=
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<font size="-3">
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<references/>
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[[Category:Reference]]
 
[[Category:Reference]]
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[[Category:Gambling]]

Latest revision as of 16:30, 27 June 2014

Gambling in Diablo 3: Reaper of Souls comes in the form of exchanging Blood Shards, awarded whilst completing Rifts, for a mysterious item. Although the stats of the item are not known the item time can be selected.

Gambling Shards


There isn't a true element of Gambling because the shards can not be used for anything other than at the merchant, Kadala, for these items. The level cap for Blood Shards if 500, beyond that they will remain on the ground and can not be picked up so they may as well be 'gambled' for these mysterious items. Below is a table detailing the types of items and the number of Blood Shards required to buy one.


Item Blood Shards
Armour 25
1-Hand Weapon 75
2-Hand Weapon 75
Quiver 25
Orb 25
Mojo 25
Phylactery 25
Ring 50
Amulet 100


Development[edit | edit source]

While Diablo 3's first Game Director, Jay Wilson, was initially "undecided" on gambling, later in development Blizzard said that gambling, as it worked in Diablo II, would probably not return in Diablo III, since crafting items with the Artisans serves much the same purpose, but better. [1]. [2]


I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.

As far as a system dedicated to gambling, there are no current plans, but as I just said gambling could be pulled off a whole lot better through the crafting system directly. If we thought those types of recipes were a good idea.

Which I have no idea if we do. ‘We’ being other people that decide these things


References[edit | edit source]

  1. Game Director undecided on gambling Jay Wilson, 16/10/2009
  2. Gambling system - Blizzard CM, 21/09/2010