Difference between revisions of "Intensify (passive)"
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'''Skill''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing critical hit chance when picking up [[Health Globe]]s. | '''Skill''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing critical hit chance when picking up [[Health Globe]]s. | ||
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Studies for a [[Wizard]], in how to use the residual life power of slain enemies increase the accuracy of her spells for a short while. | Studies for a [[Wizard]], in how to use the residual life power of slain enemies increase the accuracy of her spells for a short while. | ||
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Latest revision as of 16:02, 20 May 2012
Skill is a Tier 4 skill from the Wizard's Conjuring skill tree, increasing critical hit chance when picking up Health Globes.
Archived Article [e] Intensify (passive) is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
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Contents
Background[edit | edit source]
Diablo III Skill [e] | |
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Intensify Passive, 5 ranks | |
Used by: | Wizard |
When you pick up a health globe, your critical hit chance increases by X%. | |
Type: | Conditional buff |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | 7 sec |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | Link it Stability Control |
Studies for a Wizard, in how to use the residual life power of slain enemies increase the accuracy of her spells for a short while.
Skill Design[edit | edit source]
An interesting little bonus, one that would be kicking in all the time during the game. This one should actually be more useful in multiplayer games, since Health Globes would drop more often and be picked up more often. Watch some of the gameplay footage released this year, and see if you ever count 7 seconds between health globe drops?
If you specialize in harnessing Health Globes, then maxing out Stability Control and Intensify seems like a good idea.
Skill Rank Table[edit | edit source]
- Rank 1: +2% critical hit chance.
- Rank 2: +4% critical hit chance. (projected)
- Rank 3: +6% critical hit chance. (projected)
- Rank 4: +8% critical hit chance. (projected)
- Rank 5: +10% critical hit chance. (projected)
Synergies[edit | edit source]
- None known.
Skill Rune Effects[edit | edit source]
- None known.
Development[edit | edit source]
Hydra was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |