Difference between revisions of "Conjuring Skill Tree"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
m
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
The '''Conjuring skill tree''' is a [[Wizard]] skill tree that focus on conjuring items, objects or effects into the physical realm.
 
The '''Conjuring skill tree''' is a [[Wizard]] skill tree that focus on conjuring items, objects or effects into the physical realm.
 
  
  
Line 12: Line 11:
  
  
 
+
{{Archive|[[BlizzCon 2009]]|None|[[Wizard skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
'''<span style="color:red;">[[Wizard]] skills are currently getting the same overhaul the [[Barbarian]], [[Monk]] and [[Witch Doctor]] already have had. Please check out the [[Wizard skill archive]] for older skills, or the [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees article] for current ones. Thank you!</span>'''
 
 
 
  
 
[[Image:Skill-tree-blizzcon09-conjuring-muldric.jpg|frame|Wizard's Conjuring skill tree as of [[BlizzCon 2009]].]]
 
[[Image:Skill-tree-blizzcon09-conjuring-muldric.jpg|frame|Wizard's Conjuring skill tree as of [[BlizzCon 2009]].]]
 
 
 
==Conjuring skills==
 
==Conjuring skills==
 
The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.
 
The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.
Line 45: Line 40:
 
* '''[[Hydra]]'''
 
* '''[[Hydra]]'''
 
** Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
 
** Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
* '''[[Intensify]]'''
+
* '''[[Intensify (passive)|Intensify]]'''
 
** When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
 
** When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
  
Line 60: Line 55:
  
  
{{Skill navbox conjuring}}
+
{{skills navbox 2009|Conjuring}}
{{Skill navbox}}
 
  
[[Category:Conjuring skills]]
+
[[category:Skill archive]]
[[Category:Wizard]]
+
[[category:Wizard skill archive]]
[[Category:Skills]]
+
[[category:Conjuring skills]]

Latest revision as of 16:22, 20 May 2012

The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.


Useful skill links:



Important.png Archived Article [e]
Conjuring Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
    None
Current information can be found at:


Wizard's Conjuring skill tree as of BlizzCon 2009.

Conjuring skills[edit | edit source]

The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.


Tier I[edit | edit source]

  • Spectral Blade
    • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.


Tier II[edit | edit source]


Tier III[edit | edit source]

  • Explosive Blast
    • A blast of energy explodes at the target causing 10-16 damage in a small radius.
  • Stone Skin
    • Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.


Tier IV[edit | edit source]

  • Hydra
    • Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
  • Intensify
    • When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.


Tier V[edit | edit source]

  • Mighty Impact
    • Increases critical hit damage by 10%.
  • Magic Weapon
    • Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.


References[edit | edit source]