Difference between revisions of "Slow"

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'''Slow''' in [[Diablo game]]s is a [[debuff]] effect that decreases the target's movement speed, and/or attack speed. Often used in [[boss]] fights, to [[kite]] monsters around, or in [[PvP]], for the same reason.
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'''Slow''', '''snare''' or '''root''' are words in [[Diablo game]]s describing a [[debuff]] effect that decreases the target's movement speed, and/or attack speed. Often used in [[boss]] fights, to [[kite]] monsters around, or in [[PvP]], for the same reason.
  
  
 
A slow debuff can be applied through a direct [[skill]] or environmental effect, or through one or several [[AoE]] effects.
 
A slow debuff can be applied through a direct [[skill]] or environmental effect, or through one or several [[AoE]] effects.
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A [[Root_(debuff)| root]] effect is different only in that the movement impairment is 100%. The target is stuck to the ground. A root status effect rarely means the attack speed is decreased.
  
  
  
 
[[Category:Reference]]
 
[[Category:Reference]]

Latest revision as of 05:17, 24 November 2011

Slow, snare or root are words in Diablo games describing a debuff effect that decreases the target's movement speed, and/or attack speed. Often used in boss fights, to kite monsters around, or in PvP, for the same reason.


A slow debuff can be applied through a direct skill or environmental effect, or through one or several AoE effects.


A root effect is different only in that the movement impairment is 100%. The target is stuck to the ground. A root status effect rarely means the attack speed is decreased.