Difference between revisions of "Massacre"

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The '''massacre''' [[experience bonus]] in Diablo III is bonus awarded to characters who kill a large number of monsters in a single hit, or a very short time frame.  
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[[File:Massacre-92.jpg|left|thumb|From the [[Jar of Souls]].]]
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The '''massacre''' (or "kill streak") is an event in Diablo 3 when a character kills numerous monsters without any large pauses between the deaths. Massacre bonuses award small [[experience]] bonuses, but their chief reward is fun and variety.  
  
See also the [[killing spree]] bonus, awarded for making kills with a number of consecutive attacks.
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Scores of ten or twelve are easy to achieve in the early going, but much higher tallies of dozens or even hundreds of kills can be achieved in especially-crowded areas, or by players who "herd" monsters into large groups.  Massacre bonuses are similar to and may be comprised of multiple [[Mighty Blow]] bonuses, which count especially large numbers of enemies killed at one time (either from a single attack or multiple attacks blowing up simultaneously.)
  
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* Various [[Achievements]] are tied to Massacre bonuses, along with other [[Experience#Kill_Streaks_and_Massacres|special experience bonuses]]
  
  
==Background==
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==Development==
[[Image:Massacre.jpg|thumb|right|300px|20 monsters in quick progression.]]
 
The [[D3 Team]] has said that inspiration for Diablo III includes adventure games and action games. In the case of the [[Monk]], they have even taken inspiration from traditional arcade Streetfighter-style games, and the massacre [[experience bonus]] comes from these types of games.
 
 
 
Diablo 3 is set out to be very fast paced, and things like [[Health Globe]]s are added to keep the pace high, while still requiring a measure of skill to play. Killing enemies one at a time isn't very hard, but it's part of the gameplay with "easy to learn, hard to master". If you want the extra added bonuses, you need to figure out how to kill enemies fast and in a rapid progression.
 
 
 
This massacre feature will likely also be tied in to [[Achievement]]s at a later point in the development.
 
  
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The massacre feature was first shown at the [[BlizzCon 2008]] gameplay demo, where most players were enthusiastic about the new arcade-style feature. In an interview from that time[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/], [[Jay Wilson]] said there was a maximum hard cap for the experience bonus, but that it was set it so high he didn't think anyone would ever achieve it.
  
==Experience bonus==
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<blue><font color="#FFFFFF">Q: Is there any caps on the Killing Spree combo?</font><br>
When you kill a series of monsters in a short timespan, you get an one-off experience bonus that follows a very simple pattern: 5 experience per kill.
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Jay Wilson: Yes, there is a maximum combination combo. It’s related to your level but I don’t think anyone can actually get it. It has a theoretical limit, but you are not likely to reach it.</blue>
  
(A) = Assumed
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In September 2009, [[Jay Wilson]] said in a press conference[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/] that the idea for Massacre bonuses came about when the team was trying to give the {{iw|Shrines#Experience_Shrine Experience Shrine}} and {{iw|Shrines#Monster_Shrine Monster Shrine}} from Diablo II a new twist.  
 
 
* 5 Monsters = +5 Exp (A)
 
* 6 Monsters = +10 Exp (A)
 
* 7 Monsters = +15 Exp (A)
 
* 8 Monsters = +20 Exp (A)
 
* 9 Monsters = +25 Exp (A)
 
* 11 Monsters = +30 Exp (A)
 
* 12 Monsters = +35 Exp (A)
 
* 13 Monsters = +40 Exp (A)
 
* 14 Monsters = +45 Exp (A)
 
* 15 Monsters = +50 Exp (A)
 
* 16 Monsters = +55 Exp
 
* 17 Monsters = +60 Exp (A)
 
* 18 Monsters = +65 Exp (A)
 
* 19 Monsters = +70 Exp (A)
 
* 20 Monsters = +75 Exp
 
* 21 Monsters = +80 Exp (A)
 
* 22 Monsters = +85 Exp (A)
 
* 23 Monsters = +90 Exp (A)
 
* 24 Monsters = +95 Exp (A)
 
* 25 Monsters = +100 Exp (A)
 
 
 
 
 
==Development==
 
The massacre feature was first shown at the [[BlizzCon 2008]] gameplay demo, and has not changed much since then, as of September 2009. [[Jay Wilson]] said in a press conference[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/] that the idea came from when the team tried to give the {{iw|Shrines#Experience_Shrine Experience Shrine}} and {{iw|Shrines#Monster_Shrine Monster Shrine}} from Diablo II a new twist, making it more like a game mechanic than the only two shrines people cared about.
 
 
 
[[Shrine]]s have since been re-implemented into the game in the latest [[BlizzCon 2009]] demo.
 
  
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There are experience [[shrines]] in Diablo 3, though no Monster shrines.
  
  
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==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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<center>
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=massacre Massacre-specific gallery contents]
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{|
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| <youtube>rn9T2bRNUBE</youtube>
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A Demon Hunter racks up a 124 massacre during the [[Jar of Souls]] quest event.
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| <youtube>rkE6kyRLh1g</youtube>
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A Demon Hunter scores 368 in The [[Weeping Hollow]].
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|}
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</center>
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The highest total recorded in the [[Diablo 3 beta]] was an incredible 11,391 kills in 106 minutes. This was only possible by abusing monster spawners, and is not possible in the retail game as monster spawners do not create such numbers of enemies anymore. (Besides the fact that no player is so bored and creative as to try such a thing with the full game to play.)
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<youtube>4nh3aRJb7Sw</youtube>
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<gallery>
 
<gallery>
Image:Alcarnus.jpg|[[Witch Doctor]] massacring monsters.
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File:Jar-of-souls1.jpg|Aftermath of a [[Jar of Souls]] massacre.
Image:Massacre.jpg|Closeup.
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Image:Alcarnus.jpg|Photo of a monitor showing a Massacre from the Blizzcon 2009 demo.
Image:Thanks_for_playing.jpg|Thanks for Playing.
 
 
</gallery>
 
</gallery>
  
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''Articles that are related, but not emphasized enough in any other section, or articles that just need further attention.''
 
''Articles that are related, but not emphasized enough in any other section, or articles that just need further attention.''
 
-->
 
-->
 
  
 
==References==
 
==References==
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[[Category:Reference]]
 
[[Category:Reference]]
 
[[Category:Character]]
 
[[Category:Character]]
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[[category:experience]]

Latest revision as of 14:04, 24 March 2013

From the Jar of Souls.

The massacre (or "kill streak") is an event in Diablo 3 when a character kills numerous monsters without any large pauses between the deaths. Massacre bonuses award small experience bonuses, but their chief reward is fun and variety.

Scores of ten or twelve are easy to achieve in the early going, but much higher tallies of dozens or even hundreds of kills can be achieved in especially-crowded areas, or by players who "herd" monsters into large groups. Massacre bonuses are similar to and may be comprised of multiple Mighty Blow bonuses, which count especially large numbers of enemies killed at one time (either from a single attack or multiple attacks blowing up simultaneously.)


Development[edit | edit source]

The massacre feature was first shown at the BlizzCon 2008 gameplay demo, where most players were enthusiastic about the new arcade-style feature. In an interview from that time[1], Jay Wilson said there was a maximum hard cap for the experience bonus, but that it was set it so high he didn't think anyone would ever achieve it.

Q: Is there any caps on the Killing Spree combo?
Jay Wilson: Yes, there is a maximum combination combo. It’s related to your level but I don’t think anyone can actually get it. It has a theoretical limit, but you are not likely to reach it.

In September 2009, Jay Wilson said in a press conference[2] that the idea for Massacre bonuses came about when the team was trying to give the Experience Shrine and Monster Shrine from Diablo II a new twist.

There are experience shrines in Diablo 3, though no Monster shrines.



Media[edit | edit source]

A Demon Hunter racks up a 124 massacre during the Jar of Souls quest event.

A Demon Hunter scores 368 in The Weeping Hollow.

The highest total recorded in the Diablo 3 beta was an incredible 11,391 kills in 106 minutes. This was only possible by abusing monster spawners, and is not possible in the retail game as monster spawners do not create such numbers of enemies anymore. (Besides the fact that no player is so bored and creative as to try such a thing with the full game to play.)



References[edit | edit source]