Difference between revisions of "Conjuring Skill Tree"
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− | + | The '''Conjuring skill tree''' is a [[Wizard]] skill tree that focus on conjuring items, objects or effects into the physical realm. | |
− | The Wizard | ||
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− | + | '''Useful skill links:''' | |
+ | * [[Skill]]s - General skill design and mechanics. | ||
+ | * [[Wizard skills]] - Wizard-specific skill design. | ||
+ | ** [[Conjuring Skill Tree]] - Conjuring skills. | ||
+ | ** [[Arcane Skill Tree]] - Arcane skills. | ||
+ | ** [[Storm Skill Tree]] - Storm skills. | ||
+ | * [[Wizard skill archive]] - Removed Wizard skills. | ||
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− | + | {{Archive|[[BlizzCon 2009]]|None|[[Wizard skills]]; skill trees were removed prior to [[BlizzCon 2010]]}} | |
− | [[Skill | + | [[Image:Skill-tree-blizzcon09-conjuring-muldric.jpg|frame|Wizard's Conjuring skill tree as of [[BlizzCon 2009]].]] |
+ | ==Conjuring skills== | ||
+ | The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this. | ||
− | ==Tier I | + | ===Tier I=== |
− | + | * '''[[Spectral Blade]]''' | |
+ | ** Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit. | ||
− | === | + | ===Tier II=== |
− | [[Image | + | * '''[[Mirror Image]]''' |
− | + | ** Creates an illusionary duplicate of yourself that lasts for 8 seconds and has X% of your [[health]]. | |
− | + | * '''[[Stability Control]]''' | |
− | ** | + | ** [[Health Globe|Health globes]] restore X% [[mana]] when picked up. |
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− | ==Tier | + | ===Tier III=== |
− | + | * '''[[Explosive Blast]]''' | |
+ | ** A blast of energy explodes at the target causing 10-16 damage in a small radius. | ||
+ | * '''[[Stone Skin]]''' | ||
+ | ** Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds. | ||
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− | + | ===Tier IV=== | |
+ | * '''[[Hydra]]''' | ||
+ | ** Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack. | ||
+ | * '''[[Intensify (passive)|Intensify]]''' | ||
+ | ** When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds. | ||
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− | + | ===Tier V=== | |
+ | * '''[[Mighty Impact]]''' | ||
+ | ** Increases critical hit damage by 10%. | ||
+ | * '''[[Magic Weapon]]''' | ||
+ | ** Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds. | ||
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− | === | + | ==References== |
− | + | * [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees] | |
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− | + | {{skills navbox 2009|Conjuring}} | |
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− | + | [[category:Skill archive]] | |
− | + | [[category:Wizard skill archive]] | |
− | + | [[category:Conjuring skills]] | |
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Latest revision as of 16:22, 20 May 2012
The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.
Useful skill links:
- Skills - General skill design and mechanics.
- Wizard skills - Wizard-specific skill design.
- Conjuring Skill Tree - Conjuring skills.
- Arcane Skill Tree - Arcane skills.
- Storm Skill Tree - Storm skills.
- Wizard skill archive - Removed Wizard skills.
Archived Article [e] Conjuring Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
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Conjuring skills[edit | edit source]
The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.
Tier I[edit | edit source]
- Spectral Blade
- Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.
Tier II[edit | edit source]
- Mirror Image
- Creates an illusionary duplicate of yourself that lasts for 8 seconds and has X% of your health.
- Stability Control
- Health globes restore X% mana when picked up.
Tier III[edit | edit source]
- Explosive Blast
- A blast of energy explodes at the target causing 10-16 damage in a small radius.
- Stone Skin
- Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.
Tier IV[edit | edit source]
- Hydra
- Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
- Intensify
- When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
Tier V[edit | edit source]
- Mighty Impact
- Increases critical hit damage by 10%.
- Magic Weapon
- Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||||
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Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
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Juggernaut Skills [e] | |||||
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Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |