Difference between revisions of "Recovery"
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− | '''Recovery''' is a tier V [[skill]] | + | '''Recovery''' is a tier V [[skill]] from the [[Barbarian]]'s [[Juggernaut Skill Tree]], which increases the amount of [[health]] gained from [[Health Globes]]. It requires [[Invigorated]]. |
+ | {{Archive|[[BlizzCon 2009]]|[[Pound of Flesh (trait)]]|[[Barbarian skills]]; or see [[Barbarian skill archive]] for all removed Barbarian skills}} | ||
Line 23: | Line 24: | ||
|cooldown= None | |cooldown= None | ||
|synergies= None | |synergies= None | ||
− | |requires= Invigorated | + | |requires= [[Invigorated]] |
|prerequisite of= N/A | |prerequisite of= N/A | ||
+ | |catexclude= | ||
}} | }} | ||
− | The Barbarian | + | The Barbarian's body has adapted to combat, recovering from wounds much faster by itself. |
==Skill Design== | ==Skill Design== | ||
− | Recovery is the last skill of the skill chain that focuses on Health | + | Recovery is the last skill of the skill chain that focuses on [[Health Globe]]s in the [[Juggernaut Skill Tree]], and what a skill it is! |
+ | |||
+ | While other classes will have harder times simply obtaining a Health Globe, The Juggernaut Barbarian will be constantly healed and buffed by them. This skill chain really brings out the entire idea of the Juggernaut Tree, and that is to take damage for the team and discard it as if they were simple scratches. | ||
+ | |||
+ | Health Globes heal 25% of a character's max hit points as of August 2009. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a Health Globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely. | ||
==Skill Rank Table== | ==Skill Rank Table== | ||
− | + | (A) = Assumed | |
*Rank: 1/5 | *Rank: 1/5 | ||
Line 69: | Line 75: | ||
==Development== | ==Development== | ||
− | ''Recovery'' was | + | ''Recovery'' was first introduced in the [[BlizzCon 2008]] demo. The old Recovery was in Tier 2 of the [[Juggernaut Skill Tree]], but had the same stats as the [[BlizzCon 2009]] version. |
− | |||
− | |||
+ | |||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | ''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ||
+ | --> | ||
==Media== | ==Media== | ||
− | You can find pictures in the Diablo 3 screenshot and picture gallery | + | You can find pictures in the Diablo 3 screenshot and picture gallery: |
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=Recovery Recovery-specific gallery contents] | ||
+ | <!-- | ||
+ | <gallery> | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 1 | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 2 | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 2 | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 3 | ||
+ | </gallery> | ||
+ | --> | ||
− | + | <!-- | |
==Related Articles== | ==Related Articles== | ||
− | + | ''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.'' | |
− | + | --> | |
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+ | {{skills navbox 2009|Juggernaut}} | ||
− | + | [[category:Skill archive]] | |
− | + | [[category:Barbarian skill archive]] | |
+ | [[category:Juggernaut skills]] |
Latest revision as of 07:12, 4 May 2012
Recovery is a tier V skill from the Barbarian's Juggernaut Skill Tree, which increases the amount of health gained from Health Globes. It requires Invigorated.
Archived Article [e] Recovery is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:Current information can be found at:
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Contents
Background[edit | edit source]
Diablo III Skill [e] | |
---|---|
Recovery Passive, 5 ranks | |
Used by: | Barbarian |
Increases the amount of health gained from health globes by X% | |
Type: | Buff |
Quantity: | Health Globes |
Effect: | Party |
School: | Physical |
Fury cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Barbarian's body has adapted to combat, recovering from wounds much faster by itself.
Skill Design[edit | edit source]
Recovery is the last skill of the skill chain that focuses on Health Globes in the Juggernaut Skill Tree, and what a skill it is!
While other classes will have harder times simply obtaining a Health Globe, The Juggernaut Barbarian will be constantly healed and buffed by them. This skill chain really brings out the entire idea of the Juggernaut Tree, and that is to take damage for the team and discard it as if they were simple scratches.
Health Globes heal 25% of a character's max hit points as of August 2009. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a Health Globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.
Skill Rank Table[edit | edit source]
(A) = Assumed
- Rank: 1/5
- Increases the amount of health gained from health globes by 12%.
- Fury Cost: None
- Rank: 2/5
- Increases the amount of health gained from health globes by 15%. (A)
- Fury Cost: None
- Rank: 3/5
- Increases the amount of health gained from health globes by 18%. (A)
- Fury Cost: None
- Rank: 4/5
- Increases the amount of health gained from health globes by 21%. (A)
- Fury Cost: None
- Rank: 5/5
- Increases the amount of health gained from health globes by 24%. (A)
- Fury Cost: None
Synergies[edit | edit source]
Skill Synergies[edit | edit source]
- Scavenge: The drop bonus from Scavenge will make Health Globes less scarce.
- Invigorated: The Strength bonus will buff the Barbarian for a while.
Skill Rune Effects[edit | edit source]
- None known.
Development[edit | edit source]
Recovery was first introduced in the BlizzCon 2008 demo. The old Recovery was in Tier 2 of the Juggernaut Skill Tree, but had the same stats as the BlizzCon 2009 version.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
---|
Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |