Difference between revisions of "Battlemaster Skill Tree"

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==Berserker skills==
 
 
'''Useful skill links:'''
 
'''Useful skill links:'''
 
* [[Skill]]s - General skill design and mechanics.
 
* [[Skill]]s - General skill design and mechanics.
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** [[Battlemaster Skill Tree]] - Battlemaster skills.
 
** [[Battlemaster Skill Tree]] - Battlemaster skills.
 
* [[Barbarian skill archive]] - Removed Barbarian skills.
 
* [[Barbarian skill archive]] - Removed Barbarian skills.
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{{Archive|[[BlizzCon 2009]]|None|[[Barbarian skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
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[[Image:Skill-tree-blizzcon09-battlemaster-muldric.jpg|frame|BattleMaster Skill tree as of [[BlizzCon 2009]].]]
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==Battlemaster skills==
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The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge.
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===Tier I===
 
===Tier I===
* [[Battle Cry]]
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* '''[[Battle Cry]]'''
 
** Active skill that is a battle cry giving armor to all nearby party members.
 
** Active skill that is a battle cry giving armor to all nearby party members.
* [[Second Wind]] (required for Ignore Pain)
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* '''[[Second Wind (skill)|Second Wind]]''' (required for Ignore Pain)
 
** Passive skill that lowers damage taken when on less than 50% [[health]].
 
** Passive skill that lowers damage taken when on less than 50% [[health]].
  
  
 
===Tier II===
 
===Tier II===
* [[Stubborn]]
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* '''[[Stubborn]]'''
 
** Passive skill that reduces [[slow]]ing effects.
 
** Passive skill that reduces [[slow]]ing effects.
* [[Enrage]] (required for Inspiration)
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* '''[[Enrage]]''' (required for Inspiration)
 
** Active skill to increase [[Fury]].
 
** Active skill to increase [[Fury]].
  
  
 
===Tier III===
 
===Tier III===
* [[Hammer of the Ancients]]
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* '''[[Hammer of the Ancients]]'''
 
** Active skill creating a magic hammer to smash enemies.
 
** Active skill creating a magic hammer to smash enemies.
* [[Ignore Pain]] (requires Second Wind)
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* '''[[Ignore Pain]]''' (requires Second Wind)
 
** Active skill reducing all damage taken and fury gained.
 
** Active skill reducing all damage taken and fury gained.
  
  
 
===Tier IV===
 
===Tier IV===
* [[Weapon Throw]]
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* '''[[Weapon Throw]]''' (requires Inspiration)
 
** Active skill, throwing a weapon at an enemy, hurting and [[slow]]ing it.
 
** Active skill, throwing a weapon at an enemy, hurting and [[slow]]ing it.
* [[Inspiration]] (requires Enrage)
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* '''[[Inspiration]]''' (requires Enrage and required for Weapon Throw)
 
** Passive skill increasing crit chance and damage when landing a crit.
 
** Passive skill increasing crit chance and damage when landing a crit.
  
  
 
===Tier V===
 
===Tier V===
* [[Furious Charge]]
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* '''[[Furious Charge]]'''
 
** Active skill charging an enemy, and anything in front of you.
 
** Active skill charging an enemy, and anything in front of you.
* [[Retaliation]]
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* '''[[Retaliation (skill)|Retaliation]]'''
 
** Passive skill that increase damage after successful block.
 
** Passive skill that increase damage after successful block.
  
  
 
===Tier VI===
 
===Tier VI===
* [[Cripple]]
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* '''[[Cripple]]'''
 
** Passive skill that [[slow]]s enemy movement and attack rate.
 
** Passive skill that [[slow]]s enemy movement and attack rate.
  
  
{{Skill_navbox_battlemaster}}
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==References==
{{Skill navbox}}
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* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]
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{{skills navbox 2009|Battlemaster}}
  
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[[category:Skill archive]]
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[[category:Barbarian skill archive]]
 
[[category:Battlemaster skills]]
 
[[category:Battlemaster skills]]
[[category:Barbarian]]
 
[[category:skills]]
 

Latest revision as of 04:53, 25 May 2012

The Battlemaster skill tree is a Barbarian skill tree themed with the finer aspects of combat, and has skills to reflect this.


Useful skill links:


Important.png Archived Article [e]
Battlemaster Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
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Current information can be found at:


BattleMaster Skill tree as of BlizzCon 2009.

Battlemaster skills[edit | edit source]

The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge.


Tier I[edit | edit source]

  • Battle Cry
    • Active skill that is a battle cry giving armor to all nearby party members.
  • Second Wind (required for Ignore Pain)
    • Passive skill that lowers damage taken when on less than 50% health.


Tier II[edit | edit source]


Tier III[edit | edit source]

  • Hammer of the Ancients
    • Active skill creating a magic hammer to smash enemies.
  • Ignore Pain (requires Second Wind)
    • Active skill reducing all damage taken and fury gained.


Tier IV[edit | edit source]

  • Weapon Throw (requires Inspiration)
    • Active skill, throwing a weapon at an enemy, hurting and slowing it.
  • Inspiration (requires Enrage and required for Weapon Throw)
    • Passive skill increasing crit chance and damage when landing a crit.


Tier V[edit | edit source]

  • Furious Charge
    • Active skill charging an enemy, and anything in front of you.
  • Retaliation
    • Passive skill that increase damage after successful block.


Tier VI[edit | edit source]

  • Cripple
    • Passive skill that slows enemy movement and attack rate.


References[edit | edit source]