Difference between revisions of "Conjuring Skill Tree"

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The '''Conjuring skill tree''' is a [[Wizard]] skill tree that focus on conjuring items, objects or effects into the physical realm.
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:
 
  
* [[Storm Skill Tree]]
 
* [[Arcane Skill Tree]]
 
* [[Conjuring Skill Tree]]
 
  
==Diablo 3 Skill Trees==
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'''Useful skill links:'''
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* [[Skill]]s - General skill design and mechanics.
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* [[Wizard skills]] - Wizard-specific skill design.
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** [[Conjuring Skill Tree]] - Conjuring skills.
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** [[Arcane Skill Tree]] - Arcane skills.
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** [[Storm Skill Tree]] - Storm skills.
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* [[Wizard skill archive]] - Removed Wizard skills.
  
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.
 
  
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.
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{{Archive|[[BlizzCon 2009]]|None|[[Wizard skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
  
[[Skill Runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.
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[[Image:Skill-tree-blizzcon09-conjuring-muldric.jpg|frame|Wizard's Conjuring skill tree as of [[BlizzCon 2009]].]]
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==Conjuring skills==
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The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.
  
  
==Tier 1 Skills==
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===Tier I===
These skills are available for use as soon as new Wizard is created.  
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* '''[[Spectral Blade]]'''
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** Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.
  
  
===Spectral Blade===
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===Tier II===
[[Image:Wiz-spectral-blade1.jpg|thumb|250px|Spectral Blades in action.]]
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* '''[[Mirror Image]]'''
* Active Skill
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** Creates an illusionary duplicate of yourself that lasts for 8 seconds and has X% of your [[health]].
* '''Description:''' Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.
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* '''[[Stability Control]]'''
*'''Rank''': 0/1
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** [[Health Globe|Health globes]] restore X% [[mana]] when picked up.
*'''Mana cost:''' 7
 
  
This skill was the default left click attack at the Blizzcon build, and it worked quite nicely. It was a melee+ spell, hitting anything  up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks.  Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.
 
  
===Spell Speed===
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===Tier III===
* Passive Skill
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* '''[[Explosive Blast]]'''
* '''Description:''' Increases the speed of your magic missile projectiles.
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** A blast of energy explodes at the target causing 10-16 damage in a small radius.
*''' Max Rank:''' 15
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* '''[[Stone Skin]]'''
** '''Rank 1:''' Increases speed by 8%.
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** Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.
** '''Rank 2:''' Increases speed by 16%.
 
** '''Rank 3:''' Increases speed by 24%.
 
  
  
===Damage Resistance===
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===Tier IV===
* Passive Skill
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* '''[[Hydra]]'''
* '''Description:''' Increases armor and resistances.
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** Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
*'''Max Rank:''' 15
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* '''[[Intensify (passive)|Intensify]]'''
** '''Rank 1:''' Increases armor by xx% and all resistances by x%.
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** When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
** '''Rank 2:''' Increases armor by 10% and all resistances by 8%.
 
** '''Rank 3:''' Increase armor by 15% and all resistances by 12%.
 
  
This seems like a tremendously powerful passive, if the increase per skill point remains constant.
 
  
===Weapon Mastery===
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===Tier V===
* Passive Skill
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* '''[[Mighty Impact]]'''
* '''Description:''' Increases physical damage done by all weapons by 15.
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** Increases critical hit damage by 10%.
*'''Rank:''' 0/15
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* '''[[Magic Weapon]]'''
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** Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.
  
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on his spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?
 
  
Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
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==References==
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* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
  
This would've been useful in Diablo 2, what with all the "unique" builds, including the melee sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless.
 
  
==Tier II Skills==
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{{skills navbox 2009|Conjuring}}
These skills are available as soon as a Wizard reaches level 5.
 
  
===Stone Skin===
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[[category:Skill archive]]
[[Image:Stoneskin.jpg|thumb|250px|New Crystalined Stone Skin.]]* Active Skill
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[[category:Wizard skill archive]]
* '''Description:''' Shield yourself with rock and stone absorbing 30 damage.
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[[category:Conjuring skills]]
*'''Rank:''' 0/1
 
*'''Duration:''' 8 seconds
 
*'''Mana cost:''' 12
 
*'''Cooldown:''' 15 seconds
 
 
 
One of the many shielding skills, all of different types, the Wizard has at her possession.
 
 
 
 
 
===Mirror Image===
 
[[Image:Wiz-mirror-image1.jpg|thumb|Reinforcements!]]
 
* Active Skill
 
* '''Description:''' Create an illusionary duplicate of yourself.
 
*'''Rank:''' 1
 
*'''Duration:''' 8 seconds
 
*'''Mana Cost:''' 18
 
 
 
This skill is seen in the Blizzcon cinematic, in which the Wizard creates 5 duplicates, all of which have a small white circle over their heads. They are not just decoys either; they join the combat, which makes this seem like a very interesting spell.
 
 
 
===Conjured Armor===
 
* Passive Skill
 
* '''Description:''' Magical armor surrounds the wizard increasing block chance by 2%.
 
*'''Rank:''' 0/15
 
 
 
 
 
===Conjured Health===
 
* Passive Skill
 
* '''Description:''' Increases total health by 8% and the health of your conjured images by 12%.
 
* '''Rank:''' 0/15
 
 
 
 
 
===Duplicate Conjuring===
 
* Passive Skill
 
* '''Description:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''
 
*'''Rank:''' 0/15
 
 
 
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.
 
 
 
 
 
==Tier III Skills==
 
A Wizard must be at least Clvl 10, and have spent at least 10 skill points in the Conjuring skill tree before he/she is able to put points into any of the skills at this tier.
 
 
 
 
 
===Meteor Storm===
 
[[Image:Wiz-meteor1.jpg|thumb|Laser-like Meteors descend.]]
 
* Active Skill
 
* '''Description:''' Meteorites pelt the targeted region dealing 10 to 20 damage per second.
 
*'''Rank:''' 0/1
 
*'''Mana cost:''' 12 mana per second
 
 
 
The Meteor skill from D2 has been upgraded and modified. Now it calls down multiple meteors over a wider area, much like the Blizzard skill. Furthermore, Meteor Storm can be cast for as long as the Wizard wishes, with a mana cost per second, rather than per use.
 
 
 
===Acid Cloud===
 
* Active Skill
 
* '''Description:''' Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.
 
*'''Rank:''' 0/1
 
*'''Mana cost:''' 15
 
 
 
===Conjured Power===
 
* Passive Skill
 
* '''Description:''' Increases damage done by spells by 1% for every 10 points of vitality.''
 
*'''Rank:''' 0/15
 
 
 
 
 
 
 
===Conjuring Duration===
 
* Passive Skill
 
* '''Description:''' Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''
 
*'''Rank:''' 0/15:
 
 
 
 
 
===Improved Spectral Blade===
 
* Passive Skill
 
* '''Description:''' Increases the damage of Spectral Blade by 14%.
 
*'''Rank:''' 0/15
 
 
 
==Tier IV Skills==
 
A wizard must invest 15 points in the Conjuring tree before the skills in this tier become available.
 
 
 
===Hydra===
 
* Active Skill
 
* '''Description:''' Creates a multi-headed beast that attacks your enemies with bolts of fire.
 
*'''Rank:''' 0/1
 
 
 
 
 
===Magic Weapon===
 
* Active Skill
 
* '''Description:''' Imbue your weapon with magical energy granting it increased damage.
 
*'''Rank:''' 0/1
 
*'''Mana cost:''' 10
 
Like weapon mastery, this enhances your melee attacks. Judging by the rest of the conjuring tree (mainly magical impact and slowing strikes) the conjuring wizard will be a more melee oriented wizard, which adds a nice twist to the usual magic stereotype that wizards possess.
 
 
 
===Magical Impact===
 
* Passive Skill
 
* '''Description:''' Increases damage of all spells by 15% of your weapon damage.
 
*'''Rank:''' 0/15
 
 
 
An interesting reversal on this one, boosting spell damage by weapon damage. This would create some very odd weapon choices for wizards, with huge damage weapons potentially more useful than the various spell-caster type wands and orbs mage classes generally specialize during the end game.
 
 
 
 
 
===Slowing Strikes===
 
* Passive Skill
 
* '''Description:''' Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.
 
*'''Rank:''' 0/15
 
 
 
 
 
===Armor Piercing===
 
* Passive Skill
 
* '''Description:''' Conjured and physical damage decreases the armor of armored enemies.
 
*'''Rank:''' 0/15
 
 
 
 
 
[[Category:Wizard]]
 
[[Category:Skills]]
 
[[Category:Wizard skills]]
 
 
 
{{Skill navbox}}
 
{{Skill_navbox_conjuring}}
 

Latest revision as of 16:22, 20 May 2012

The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.


Useful skill links:



Important.png Archived Article [e]
Conjuring Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

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Current information can be found at:


Wizard's Conjuring skill tree as of BlizzCon 2009.

Conjuring skills[edit | edit source]

The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.


Tier I[edit | edit source]

  • Spectral Blade
    • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.


Tier II[edit | edit source]


Tier III[edit | edit source]

  • Explosive Blast
    • A blast of energy explodes at the target causing 10-16 damage in a small radius.
  • Stone Skin
    • Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.


Tier IV[edit | edit source]

  • Hydra
    • Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
  • Intensify
    • When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.


Tier V[edit | edit source]

  • Mighty Impact
    • Increases critical hit damage by 10%.
  • Magic Weapon
    • Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.


References[edit | edit source]