Difference between revisions of "Talk:Conjured Armor (skill)"
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== Background == | == Background == | ||
The skill itself states it ''increases'' Block chance, rather than actually ''grant'' a Block chance. The current Background header suggest this works like %Dodge, which works whenever. Anyone care to share their thoughts on the matter? --[[User:Vipermagi|Vipermagi]] 19:31, 6 August 2009 (CEST) | The skill itself states it ''increases'' Block chance, rather than actually ''grant'' a Block chance. The current Background header suggest this works like %Dodge, which works whenever. Anyone care to share their thoughts on the matter? --[[User:Vipermagi|Vipermagi]] 19:31, 6 August 2009 (CEST) | ||
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+ | :I noticed this as well. It's all part of my theory that Blizzard will allow for pretty [[melee]]-inspired [[Wizards]] in Diablo III. It's weird type of spell though. I mean, why would it INCREASE rather than give a flat increase from a [[magic]]al mechanic perspective? I can see the game mechanics, but not a mechanic in the actual world she is an inhabitant of. --[[User:Leord|Leord]] 14:40, 7 August 2009 (CEST) |
Latest revision as of 14:43, 17 November 2010
Background[edit source]
The skill itself states it increases Block chance, rather than actually grant a Block chance. The current Background header suggest this works like %Dodge, which works whenever. Anyone care to share their thoughts on the matter? --Vipermagi 19:31, 6 August 2009 (CEST)
- I noticed this as well. It's all part of my theory that Blizzard will allow for pretty melee-inspired Wizards in Diablo III. It's weird type of spell though. I mean, why would it INCREASE rather than give a flat increase from a magical mechanic perspective? I can see the game mechanics, but not a mechanic in the actual world she is an inhabitant of. --Leord 14:40, 7 August 2009 (CEST)