Difference between revisions of "Fanmade:Hollow Man"
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The '''Hollow Man''' [[class]] is essentially a ghost, fighting the [[Prime Evil]]s. | The '''Hollow Man''' [[class]] is essentially a ghost, fighting the [[Prime Evil]]s. | ||
− | {{fanclass|BigKevSexyMan}} | + | {{fanclass|'''BigKevSexyMan'''}} |
− | == | + | ==Background== |
− | In the past battles with Diablo and his Brethren, many righteous warriors have fallen. Many of such warriors were resurrected through the Prime Evils power and forced to fight for that which they despised. However, once the Prime Evils influence left the world of Sanctuary these fallen warriors were once again laid to rest. | + | {{Classbox |
+ | |game= Diablo III | ||
+ | |portrait= Diablo_III_Logo.jpg | ||
+ | <!--|portrait-width= 200px--> | ||
+ | |name= Hollow Man | ||
+ | |classtype= fanclass | ||
+ | |role= [[Caster]], [[Crowd control]] | ||
+ | |attrib= [[Willpower]], [[Mana]] | ||
+ | <!-- Class Skills --> | ||
+ | |skilltree1= Posession Skill Tree | ||
+ | |skilltree2= Haunting Skill Tree | ||
+ | |skilltree3= Redemption Skill Tree | ||
+ | <!-- Background --> | ||
+ | |origin= [[Sanctuary]] | ||
+ | |affiliation= None known | ||
+ | |friends= None Known | ||
+ | |foes= None Known | ||
+ | }} | ||
+ | In the past battles with [[Diablo]] and his Brethren, many righteous warriors have fallen. Many of such warriors were resurrected through the [[Prime Evils]] power and forced to fight for that which they despised. However, once the Prime Evils influence left the world of [[Sanctuary]] these fallen warriors were once again laid to rest. | ||
− | But something has given rise to their slumber and they now walk the world once again. | + | But something has given rise to their slumber and they now walk the world once again. Only now their own will and memory are with them. What is the cause behind there rise? Will they be the noble warriors who have died, or embrace their powers of [[undeath]]? |
− | == | + | |
+ | ==Class Design== | ||
The playstyle of this character would mostly be like of a ghost. The most noticeable skill he would be able to do would be to possess his enemies and use them to fight their own brethren. He could also be a bit of a buffer that is able to project his auras onto his teammates. He could buff and debuff the enemies and use their own kind against each other. | The playstyle of this character would mostly be like of a ghost. The most noticeable skill he would be able to do would be to possess his enemies and use them to fight their own brethren. He could also be a bit of a buffer that is able to project his auras onto his teammates. He could buff and debuff the enemies and use their own kind against each other. | ||
He's more suited as a crowd control. Not crowd control in the typical mage nuker style. But more of trickery and distractions while doing his damage. | He's more suited as a crowd control. Not crowd control in the typical mage nuker style. But more of trickery and distractions while doing his damage. | ||
+ | |||
==Skill Trees== | ==Skill Trees== | ||
The hollow man has three types of power at his disposal: | The hollow man has three types of power at his disposal: | ||
+ | |||
===Possession=== | ===Possession=== | ||
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-Temporal Loss: Reduces the shared damage between you and your possessee(health % reduction increases) | -Temporal Loss: Reduces the shared damage between you and your possessee(health % reduction increases) | ||
+ | |||
===Haunting=== | ===Haunting=== | ||
Line 73: | Line 95: | ||
-Poisonous Cloud: Send Poison's outward to poison enemies within a certain radius(radius and poison damage increase with rank) | -Poisonous Cloud: Send Poison's outward to poison enemies within a certain radius(radius and poison damage increase with rank) | ||
+ | |||
===Redemption=== | ===Redemption=== | ||
Line 101: | Line 124: | ||
-Resolve- Active-Aura increasing resistance to arcane magic | -Resolve- Active-Aura increasing resistance to arcane magic | ||
− | -Heaven's Fury-Attack nearby enemies(dmg and number of enemies hit increases with rank) | + | -Heaven's Fury-Attack nearby enemies (dmg and number of enemies hit increases with rank) |
+ | |||
+ | |||
+ | |||
+ | ==Development== | ||
+ | The Hollow Man was added to DiabloWiki on 12 June 2009 by '''BigKevSexyMan'''. Some wiki formatting was later added by [[Leord]] in the following days. | ||
+ | |||
+ | |||
+ | |||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | Use only if actual trivia. If so, add to [[:Category:Trivia]] as well | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
+ | ==Media== | ||
+ | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
+ | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=NAME NAME-specific gallery contents] | ||
+ | |||
+ | |||
+ | <gallery> | ||
+ | Image:Diablo_III_Logo.jpg|Pic 1 | ||
+ | Image:Diablo_III_Logo.jpg|Pic 2 | ||
+ | Image:Diablo_III_Logo.jpg|Pic 3 | ||
+ | </gallery> | ||
+ | --> | ||
+ | <!-- | ||
+ | ==References== | ||
+ | List the sources for this page. Use internal links primarily. | ||
+ | --> | ||
− | + | {{Class navbox floor}} |
Revision as of 14:46, 16 June 2009
The Hollow Man class is essentially a ghost, fighting the Prime Evils.
Contents
The Hollow Man is not an official class: It's a fan class. Author(s) of the article are:
|
Background
Diablo III Class [e] | |
---|---|
Hollow Man
| |
Role: | Caster, Crowd control |
Primary Attributes: | Willpower, Mana |
Skills and Traits | |
Origin: | Sanctuary |
Affiliation: | None known |
Friends: | None Known |
Foes: | None Known |
In the past battles with Diablo and his Brethren, many righteous warriors have fallen. Many of such warriors were resurrected through the Prime Evils power and forced to fight for that which they despised. However, once the Prime Evils influence left the world of Sanctuary these fallen warriors were once again laid to rest.
But something has given rise to their slumber and they now walk the world once again. Only now their own will and memory are with them. What is the cause behind there rise? Will they be the noble warriors who have died, or embrace their powers of undeath?
Class Design
The playstyle of this character would mostly be like of a ghost. The most noticeable skill he would be able to do would be to possess his enemies and use them to fight their own brethren. He could also be a bit of a buffer that is able to project his auras onto his teammates. He could buff and debuff the enemies and use their own kind against each other.
He's more suited as a crowd control. Not crowd control in the typical mage nuker style. But more of trickery and distractions while doing his damage.
Skill Trees
The hollow man has three types of power at his disposal:
Possession
The Possession skill tree deals with the possession of your enemies. You can use this power to create a tank meant to last, or you can use skills designed to destroy a foe from the inside.
-Possession: Possess a non-boss, non-unique monster(duration increases with rank)
-Spirit Armor: A % of your armor will transfer to your possessed monster(% increases with Rank)
-Word of Confusion: Confuses enemies around you(radius increases with rank)
-Soul Crusher: When active, slowly deteriorates the possessed monster's health(damage rate increases with Rank)
-Soul Eater(requires Soul Crusher): A % of the enemies deteriorated health will restore your mana(% increases with rank).
-Lingering Burden: If you are dispelled or leave an enemy, he will have lowered damage(damage reduction increases with rank).
-Self-Destruct: If an enemy is below 25% health, you can self-destruct him, doing damage to nearby enemies.
-Soul-Fury: Increases the damage of the enemy you possess(damage increases with rank)
-Unlock Skill: Unlocks an enemies Tier 1 skill(Tier increases with rank)
-Hope for the Damned: When active, uses your mana to slowly heal your possessed monster's health(health regenerate rate increases)
-Dieing Breath: When your possessed enemy is killed you will have a chance to instantly cast Poisonous Cloud mana-free(chance increases)
-Fury: Increases your possessee's damage, lowers his defense and renders you unable to escape(Damage increases with rank)
-Temporal Loss: Reduces the shared damage between you and your possessee(health % reduction increases)
Haunting
The Haunting skill Tree is designed to cause more harm and confusion to the enemy using your ghostly aura. Skills in this tree are meant to keep your enemies confused and at a distance. Some skills act like an active Aura to help bring the stuff of nightmares to the nightmare of hell.
-Fear: Scares away enemies.
-Ghostly Wail: Does damage and chance to push enemies back
-Undead Allies: Summons remnants surrounding you to confuse and damage enemies
-Cripple Will: Active-Aura that reduces enemy movement
-Dampen Strength: Active-Aura that reduces enemy damage
-Soul Leech: Steals life from an enemy for as long as button is held.
-Nightmares: Active-Aura where enemies that attack you or your allies receive damage returned.
-Weaken Magics: Active-Aura that lowers enemy resistances to Magic damage.
-Puppet Corpse: Raises an enemy to taunt enemies
-Hell's Fire: Sprays fire outward to damage nearby enemies, also fire lingers(note*: spell, not active-Aura)
-Fires Wake: Active-Aura that leaves a fire trail where you walk. Fire grows when standing still.
-Whisper of the Confound: Stuns an enemy for a duration(time increases with rank)
-Poisonous Cloud: Send Poison's outward to poison enemies within a certain radius(radius and poison damage increase with rank)
Redemption
Redemption skills invoke the powers of the holy warrior that once was. These skills are meant to do damage at a close range. This tree also contains active-Auras that aid in the longevity and holiness of the self and those around you.
-Sacrifice-Drains all mana to restore health to self and party
-Bane of Devils-Increases damage done to demons and undead
-Living Aura-Active-Aura, increases health by percent
-Halo-Pulls enemies(in a circle) toward you with chance to stun
-Heavenly Armor- Increases Defense on your equipped armor
-Holy Light- Active-Aura that Increases Light radius and reduces light radius of demons
-Holy Frenzy- Active-Aura that adds arcane elemental damage and increases attack speed
-Divine Calling- Calls down a pillar of light to damage enemies
-Phase- Renders you able to pass directly through enemies
-Divine Strike- Attack that adds arcane damage to your melee attack
-Holy Ascencion- Increases arcane damage of all your redemption skills
-Resolve- Active-Aura increasing resistance to arcane magic
-Heaven's Fury-Attack nearby enemies (dmg and number of enemies hit increases with rank)
Development
The Hollow Man was added to DiabloWiki on 12 June 2009 by BigKevSexyMan. Some wiki formatting was later added by Leord in the following days.