Difference between revisions of "Resource"

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*Fury Related Skills:
 
*Fury Related Skills:
 
**[[Berserker_Skill_Tree#Bad_Temper|Bad Temper]]: Slows the rate of Fury drain.
 
**[[Berserker_Skill_Tree#Bad_Temper|Bad Temper]]: Slows the rate of Fury drain.
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**[[Berserker_Skill_Tree#Enrage|Enrage]]: Increases Fury gained and Damage taken for a short time.
 
**[[Berserker_Skill_Tree#Enrage|Enrage]]: Increases Fury gained and Damage taken for a short time.
 
**[[Berserker_Skill_Tree#Savage|Savage]]: Increases Fury gained after scoring a [[Critical hit]].
 
**[[Berserker_Skill_Tree#Savage|Savage]]: Increases Fury gained after scoring a [[Critical hit]].
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[[Category:Basics]]

Revision as of 09:55, 5 April 2009

A Resource Pool is a Class' ability casting system. In Diablo 1 and Diablo 2 all Classes used Mana as their resource, In Diablo 3, not all classes share the same resource. A Class' Resource Pool is located in the UI, on the bottom right hand side, Usually in an Orb or Sphere.


Various Resource Pools

  • Mana: Mana is the most known resource pool, having been in many RPG games. It is usually Represented by a blue color. So far the Witch Doctor and the Wizard use Mana as their resource.
  • Restored by:
    • Picking up Mana Globes
    • Regeneration
    • Killing enemies with specific skills
  • Mana Related Skills:
    • Witch Doctor's Soul Harvest: Killing Enemies with this AoE Spell will restore the Witch Doctor's Mana.
    • Wizard's Mana Recovery: Increases the chance of a Mana Globe Dropping.


  • Obtained by:
    • Fighting
    • Presumably taking damage.
  • Fury Related Skills:


    • Enrage: Increases Fury gained and Damage taken for a short time.
    • Savage: Increases Fury gained after scoring a Critical hit.