2
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Seasons
,→Season Information
| 9 [https://www.diabloii.net/blog/comments/diablo-3-season-9-details Details]
| 06/01/2017
| 17/303/2017
| 76
|-
| 10 [https://www.diabloii.net/blog/comments/diablo-3-season-10-first-look Details]
| 31/03/2017
| 23/606/2017
| 85
|-
| 11 [https://www.diabloii.net/blog/comments/diablo-3-season-10-ending-season-11-dates Details]
| 20/07/2017
|20/10/2017
|93
|-
|12
|09/11/2017
| -
| -
That means that basically 100 people think it’s awesome, and maybe a couple more hundred think its cool because they think one day they will be in it and to me it’s like, ok really? Like, we are going to put a big feature in, and I’m not saying those people are wrong, or that I don't want to make something for them, I just think we can do better than that.</blue>
'''15 May 2013'''
[[Wyatt Cheng]] in a video stream back in May of 2013 addresses the issue of how a ladder resets the [[economy]]. <ref>[http://en.twitch.tv/archonthewizard/b/403862132 Economy reset] - Wyatt Cheng, Blizzard Entertainment, 15/05/2013</ref>
<blue>Wyatt Cheng:
Ladder is something that is not out of the question. We talk about it, we're investigating it, you might see it one day. Not making any promises on when or how, but it is certainly something that we talk about a lot. A lot of the talk we do, or sometimes do, is like -- Diablo needs to live on well beyond the point of which we're working on the game. D2 had some support, but you're not going to see (and I'm pulling time frames out of butt, but): Five years from now, you're probably not going to see us making huge content patches, or class updates. At some point we'll set the game aside, sort of leave it as a work that we've completed, and move on to like Diablo 4, or whatever, right? Ladders is absolutely one of the things that helps the game stay fresh for people 5 years from now, or 3 years, or 2 years, or whatever. Ladders are cool, ladders comes with a lot of baggage when I say "ladders"; but the idea is of sort of a fresh economy and a fresh system for people who choose so, to opt into leveling all over again with a clean slate, with other people who want the same thing. That's really important and it's really compelling, and we probably want to have that one day, but I don't know how we'll implement it, or what it'll look like, or when it'll go in.</blue>
<blue>... we’re still working on them, but the general gist is that you’ll be able to level up a character, we will have specific ladders for seasons, and also some goodies that will drop along the way. There’s more information of that to come, and we’re not making an announcement of when, but for sure Seasons are coming to Reaper of Souls. Yeah, the secret is out.</blue>
[[Josh Mosqueira]] unequivocally confirmed details of ladders coming to Reaper of Souls in content [[Patch 2.1]]. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-season-ladders-confirmed-coming-soon Ladders coming to Diablo 3] - Josh Mosqueira, 25/03/2014</ref>
<blue>Well that's a really good question, isn't it, Wyatt? When you're making a game you come up with a lot of good ideas, and some ideas like Devil's Hand you say: it's awesome, it probably needs to bake a little bit longer. But one of them that we felt was really important, that we felt we really needed to take the proper time to develop it, was one of the features you guys have asked about a lot. You might have noticed that Wyatt and myself have done a lot of research for something called ladders. I'm very happy to say that as part of our first big content patch coming out in the next couple of months, we are going to be releasing Seasons, which will include a ladder-like aspect to them.
In an interview in April 2014 [[John Hight]] fleshed out more concrete details of how Ladders and Seasons were shaping up during development and what players can expect to see. <ref name="shacknews">[http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers Details of Seasons] Shacknews interview with John Hight, 24/04/2014</ref>
'''24 April 2014'''
[[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref name="shacknews" />
<blue>Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling.
We’ve also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.</blue>
<font size="-3">
<references/>
</font>
[[category:battle.net]]