Difference between revisions of "Diablo 3 patches"

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'''Hotfixes''' are also applied to Diablo 3.  Hotfixes are updates Blizzard make on their end without requiring you to download a new patch. Some hotfixes go live the moment they are implemented, while others may require your realm to be restarted to go into effect.</noinclude>
 
'''Hotfixes''' are also applied to Diablo 3.  Hotfixes are updates Blizzard make on their end without requiring you to download a new patch. Some hotfixes go live the moment they are implemented, while others may require your realm to be restarted to go into effect.</noinclude>
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==2017==
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* [[Patch 2.0.6]] - 27 June
  
 
==2016==
 
==2016==

Latest revision as of 22:29, 28 June 2017

Patches are released by Blizzard to fix bugs and remedy issues with game balance and gameplay issues.

Hotfixes are also applied to Diablo 3. Hotfixes are updates Blizzard make on their end without requiring you to download a new patch. Some hotfixes go live the moment they are implemented, while others may require your realm to be restarted to go into effect.

2017[edit | edit source]

2016[edit | edit source]

2015[edit | edit source]

2014[edit | edit source]



2013[edit | edit source]

  • Patch 1.0.8a - 14 May. Minor bug fixes. AH gold stack increased.
  • Patch 1.0.8 - 8 May. A major content patch, it greatly increased the monster density in Acts 1 and 2, and slightly increased it in Act 4. These monster density changes are only found in Inferno difficulty, on Monster Power 1 and higher. Also included buffs to various skills, numerous changes to the game UI, crafting usability improvements, and numerous new Battle.net social and game creation features.
  • Patch 1.0.7a - 12 March. Bug fixes.
  • Patch 1.0.7 - 15 January. After several weeks of PTR testing. This patch introduced numerous new crafting recipes, enabled the PvP brawling system, and made numerous skill buffs, chiefly for the Monk and Wizard.


2012[edit | edit source]