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A subgenre of action role-play-videogame (arpg) with Hack'n'Slash gameplay, named after the homonymous Blizzard videogame series.
As reported in the Hack and Slash definition in Wikipedia, great confusion is generated from indiscriminated use of arpg and hack'n’slash definitions, where thefirst the first term is too generic and could apply to “any rpg thatcan be played with a controller (cit.)", and the latter canrefer both to weapon-based beat-em ups (god of war, bay-onettabayonetta, devil may cry) or just simple and plain beat-em up's (Golden axe).
[about hnS: it can be considered as just a definition of a gameplay style instead of a genre: for example, consider Skyrim like a arpg with HnS gameplay, or Bayonetta like a action game with HnS style.] A Diablo-like (also called in pejorative sense "Diablo-clone"*) has this peculiar features all this specifications at the same time:
• isometric/top down field of view
• real-time, action combat
• emphasis put on mouse use (movement, main attack,interaction with scenario"point-and-click")
• loot : wearable items, quest items, power-ups, gold, etc. (usually pickable by click on a text label: dif-ferent colors, different rarity/quality)
• great attention to char performance development :leveling leads to increase of stat/skill points, manyclasses available
• only one character controlled by the player (oppositetoparty control seen in crpg)
Notable exceptions and “borderline” titles, that have some but not all the "necessary" attributes of the genre:
• Borderlands series (First person shooter gameplay,