Difference between revisions of "Diablo clone"

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==Definitions==
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aka: Diablo-like
Sometimes players will associate any [[ARPG|Action RPG]] with the term "Diablo clone", but generally, it means games that play almost identical to [[Diablo I]], [[Diablo II]] and [[Diablo III]].
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A subgenre of action role-play-videogame (arpg) with Hack'n'Slash gameplay, named after the homonymous Blizzard videogame series.
 +
As reported in the Hack and Slash definition in Wikipedia, great confusion is generated from indiscriminated use of arpg and hack'n’slash definitions, where thefirst term is too generic and could apply to “any rpg thatcan be played with a controller (cit.)", and the latter canrefer both to weapon-based beat-em ups (god of war, bay-onetta, devil may cry) or just simple and plain beat-em up's (Golden axe).
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A Diablo-like (also called in pejorative sense "Diablo-clone"*) features all this specifications at the same time:
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• isometric/top down field of view
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• real-time, action combat
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• emphasis put on mouse use (movement, main attack,interaction with scenario"point-and-click")
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• loot : wearable items, quest items, power-ups, gold, etc. (usually pickable by click on a text label: dif-ferent colors, different rarity/quality)
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• great attention to char performance development :leveling leads to increase of stat/skill points, manyclasses available
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• only one character controlled by the player (oppositetoparty control seen in crpg)
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 +
 
 +
 
 +
The main focus of the game itself is not on a deep storyline, relations with npcs or plot twists, like in other rpg subgenres, but instead great emphasis is put on the sheer “power” growth of the player-controlled character: im-proving its performance (meticulously monitored through mathematical parameters, like DPS or int/dex/str/vit).
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This subgenre usually shows great replayability value, because to reach top level with a character, multiple pthroughs are required (Diablo 3 allows an adventuremode, playing an alternate gamemode instead of replay-ing the main campaign).
 +
The possibility of creating multiple characters, each withdifferent stat/skills’ assignation, extends further the game lastng appeal.
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Notable titles:
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Diablo series (more precisely, the most "cloned" gameplay is that of the 2nd iteration.)
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• Sacred series (1-2 and dlcs, 3rd episode is a isometric beat em up )
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• Nox
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• Fate series
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• Titan Quest
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• Grim Dawn
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• Path of Exile
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• Darkstone: Evil Reigns
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• The Incredible Adventures of Van Helsing
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• Loki: Heroes of Mythology
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• Deathspank
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• Kult: Heretic Kingdoms
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• Legend: Hand of God
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• Torchlight
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Notable exceptions and “borderline” titles:
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• Borderlands series (First person shooter gameplay,
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with small progression in char building, mainly re-
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lying on higher level weapons)
 +
 
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• Dungeon Siege I-II (party based, pausable to give
 +
orders, stil respects some other criterias)
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 +
• Silverfall (same as above)
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==Examples==
 
Some examples of games that have been considered Diablo clones include Loki, [[Mythos]] and [[Torchlight]] among others. This is by no means a comprehensible list. If you know of a lot more Diablo clones, feel free to add here as a list.
 
  
  

Revision as of 15:34, 4 June 2017

A Diablo clone is generally a PC or console game that has taken most or all of it's gameplay and other inspiration from the Diablo games series.


aka: Diablo-like

A subgenre of action role-play-videogame (arpg) with Hack'n'Slash gameplay, named after the homonymous Blizzard videogame series. As reported in the Hack and Slash definition in Wikipedia, great confusion is generated from indiscriminated use of arpg and hack'n’slash definitions, where thefirst term is too generic and could apply to “any rpg thatcan be played with a controller (cit.)", and the latter canrefer both to weapon-based beat-em ups (god of war, bay-onetta, devil may cry) or just simple and plain beat-em up's (Golden axe).

A Diablo-like (also called in pejorative sense "Diablo-clone"*) features all this specifications at the same time:

• isometric/top down field of view • real-time, action combat • emphasis put on mouse use (movement, main attack,interaction with scenario"point-and-click") • loot : wearable items, quest items, power-ups, gold, etc. (usually pickable by click on a text label: dif-ferent colors, different rarity/quality) • great attention to char performance development :leveling leads to increase of stat/skill points, manyclasses available • only one character controlled by the player (oppositetoparty control seen in crpg)


The main focus of the game itself is not on a deep storyline, relations with npcs or plot twists, like in other rpg subgenres, but instead great emphasis is put on the sheer “power” growth of the player-controlled character: im-proving its performance (meticulously monitored through mathematical parameters, like DPS or int/dex/str/vit). This subgenre usually shows great replayability value, because to reach top level with a character, multiple pthroughs are required (Diablo 3 allows an adventuremode, playing an alternate gamemode instead of replay-ing the main campaign). The possibility of creating multiple characters, each withdifferent stat/skills’ assignation, extends further the game lastng appeal.

Notable titles:

• Diablo series (more precisely, the most "cloned" gameplay is that of the 2nd iteration.) • Sacred series (1-2 and dlcs, 3rd episode is a isometric beat em up ) • Nox • Fate series • Titan Quest • Grim Dawn • Path of Exile • Darkstone: Evil Reigns • The Incredible Adventures of Van Helsing • Loki: Heroes of Mythology • Deathspank • Kult: Heretic Kingdoms • Legend: Hand of God • Torchlight


Notable exceptions and “borderline” titles:

• Borderlands series (First person shooter gameplay, with small progression in char building, mainly re- lying on higher level weapons)

• Dungeon Siege I-II (party based, pausable to give orders, stil respects some other criterias)

• Silverfall (same as above)