Difference between revisions of "User:Gigaclon"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
Line 1: Line 1:
|-
 
!colspan="5"|
 
|rowspan="2"|
 
|-
 
|{{c_blue|X%}}
 
|Starts at {{c_blue|10%}} and increases by {{c_blue|0.5%}} per rank
 
|
 
|
 
  
 
{|  
 
{|  
Line 12: Line 4:
 
!Values
 
!Values
 
!Rank 25 Bonus
 
!Rank 25 Bonus
!colspan="2"!Notes
+
!colspan="2"|Notes
 
|-
 
|-
!colspan="5"|[[Bane of the Powerful]]
+
!colspan="4"|[[Bane of the Powerful]]
 
|rowspan="2"|[[File:Legem-bane-of-the-powerful-icon2.jpg]]
 
|rowspan="2"|[[File:Legem-bane-of-the-powerful-icon2.jpg]]
 
|-
 
|-
 
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.
 
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.
|Starts at {{c_blue|25}} and increases by {{c_blue|1}} per rank
+
|Start:{{c_blue|25}} Increase:{{c_blue|1}}
 
|15% Increased Damage to Elites
 
|15% Increased Damage to Elites
 
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.  
 
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.  
 
|-
 
|-
!colspan="5"|[[Bane of the Trapped]]
+
!colspan="4"|[[Bane of the Trapped]]
 
|rowspan="2"|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]
 
|rowspan="2"|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]
 
|-
 
|-
 
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}
 
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}
|Starts at {{c_blue|15%}} and increases by {{c_blue|0.3%}} per rank
+
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}}  
 
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
 
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
 
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.
 
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.
 
|-
 
|-
!colspan="5"|[[Boon of the Hoarder]]
+
!colspan="4"|[[Boon of the Hoarder]]
 
|rowspan="2"|Needs Pic
 
|rowspan="2"|Needs Pic
 
|-
 
|-
 
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy
 
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy
|Starts at {{c_blue|25%}} and increases by {{c_blue|1.5%}} per rank
+
|Start: {{c_blue|25%}} Increase: {{c_blue|1.5%}}  
 
|Gain 30% increased movement speed for 2 seconds after picking up gold.
 
|Gain 30% increased movement speed for 2 seconds after picking up gold.
 
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].
 
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].
 
|-
 
|-
!colspan="5"|[[Enforcer]]
+
!colspan="4"|[[Enforcer]]
 
|rowspan="2"|[[File:Legem-enforcer-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-enforcer-icon.jpg|right]]
 
|-
 
|-
 
|Increases the damage of your pets by {{c_blue|X%}}
 
|Increases the damage of your pets by {{c_blue|X%}}
|Starts at {{c_blue|15%}} and increases by {{c_blue|0.3%}} per rank
+
|Start: {{c_blue|15%}} Increase: {{c_blue|0.3%}}  
 
|Your pets take 25% reduced damage.
 
|Your pets take 25% reduced damage.
 
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].
 
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].
 
|-
 
|-
!colspan="5"|[[Esoteric Alteration]]
+
!colspan="4"|[[Esoteric Alteration]]
 
|rowspan="2"|[[File:Esoteric-alteration-icon.jpg|right]]
 
|rowspan="2"|[[File:Esoteric-alteration-icon.jpg|right]]
 
|-
 
|-
|Gain{c_blue|X%}} non-Physical damage reduction
+
|Gain {{c_blue|X%}} non-Physical damage reduction
|Starts at {{c_blue|10%}} and increases by {{c_blue|0.5%}} per rank
+
|Start: {{c_blue|10%}} Increase: {{c_blue|0.5%}}  
 
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.
 
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.
 
|A very powerful defensive gem, added in [[Season Two]].
 
|A very powerful defensive gem, added in [[Season Two]].
 
|-
 
|-
!colspan="5"|[[Gem of Ease]]
+
!colspan="4"|[[Gem of Ease]]
 
|rowspan="2"|[[File:Gem-of-ease-icon.jpg|right]]
 
|rowspan="2"|[[File:Gem-of-ease-icon.jpg|right]]
 
|-
 
|-
 
|Monster kills grant +{{c_blue|X}} experience  
 
|Monster kills grant +{{c_blue|X}} experience  
|Starts at {{c_blue|500}} and increases by {{c_blue|50}} per rank
+
|Start: {{c_blue|500}} Increase: {{c_blue|50}}  
 
|Level requirement reduced to 1
 
|Level requirement reduced to 1
 
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing
 
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing
 
|-
 
|-
!colspan="5"|[[Gem of Efficacious Toxin]]
+
!colspan="4"|[[Gem of Efficacious Toxin]]
 
|rowspan="2"|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]
 
|-
 
|-
 
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.
 
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.
|Starts at {{c_blue|1000%}} and increases by {{c_blue|50%}} per rank
+
|Start: {{c_blue|1000%}} Increase: {{c_blue|50%}}
 +
|All enemies you poison take 10% increased damage from all sources.
 
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses
 
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses
 
|-
 
|-
!colspan="5"|[[Gogok of Swiftness]]
+
!colspan="4"|[[Gogok of Swiftness]]
 
|rowspan="2"|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]
 
|-
 
|-
 
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.
 
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.
|Starts at {{c_blue|1%}} and increases by {{c_blue|1%}} per rank
+
|Start: {{c_blue|1%}} Increase: {{c_blue|1%}}  
 
|Gain 1% Cooldown Reduction per stack of Swiftness
 
|Gain 1% Cooldown Reduction per stack of Swiftness
 
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.
 
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.
 
|-
 
|-
!colspan="5"|[[Invigorating Gemstone]]
+
!colspan="4"|[[Invigorating Gemstone]]
 
|rowspan="2"|[[File:Legem-invigorating-gemstone-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-invigorating-gemstone-icon.jpg|right]]
 
|-
 
|-
 
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}}  
 
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}}  
|Starts at {{c_blue|30%}} and increases by {{c_blue|0.4%}} per rank
+
|Start: {{c_blue|30%}} Increase: {{c_blue|0.4%}}  
 
|Heal for 20% of maximum life when hit by a control-impairing effect.
 
|Heal for 20% of maximum life when hit by a control-impairing effect.
 
|As with the other original batch of defensive gems, this is one of the least-used gems.
 
|As with the other original batch of defensive gems, this is one of the least-used gems.
 
|-
 
|-
!colspan="5"|[[Mirinae, Teardrop of the Starweaver]]
+
!colspan="4"|[[Mirinae, Teardrop of the Starweaver]]
 
|rowspan="2"|[[File:Legem-mirinae-teardrop-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-mirinae-teardrop-icon.jpg|right]]
 
|-
 
|-
 
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.
 
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.
|Starts at {{c_blue|1000%}} and increases by {{c_blue|40%}} per rank
+
|Start: {{c_blue|1000%}} Increase: {{c_blue|40%}}  
 
|Smite a nearby enemy every 5 seconds
 
|Smite a nearby enemy every 5 seconds
 
|The smite can hit virtually any enemy on the screen, making the "nearby" description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems
 
|The smite can hit virtually any enemy on the screen, making the "nearby" description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems
 
|-
 
|-
!colspan="5"|[[Molten Wildebeest's Gizzard]]
+
!colspan="4"|[[Molten Wildebeest's Gizzard]]
 
|rowspan="2"|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]
 
|rowspan="2"|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]
 
|-
 
|-
 
|Regenerate {{c_blue|X}} Life per Second
 
|Regenerate {{c_blue|X}} Life per Second
|Starts at {{c_blue|10000}} and increases by {{c_blue|1000}} per rank
+
|Start: {{c_blue|10000}} Increase: {{c_blue|1000}}  
 
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.
 
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes very well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the 200% absorb shield keeps the player from taking damage.
+
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the shield keeps the player from taking damage.
 
|-
 
|-
!colspan="5"|[[Moratorium]]
+
!colspan="4"|[[Moratorium]]
 
|rowspan="2"|[[File:Legem-moratorium-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-moratorium-icon.jpg|right]]
 
|-
 
|-
 
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.
 
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.
|Starts at {{c_blue|3}} and increases by {{c_blue|0.1}} per rank
+
|Start: {{c_blue|3}} Increase: {{c_blue|0.1}}  
 
|10% chance on kill to clear all staggered damage.
 
|10% chance on kill to clear all staggered damage.
 
|Another of the initial batch of defensive gems that proved little-used.
 
|Another of the initial batch of defensive gems that proved little-used.
 
|-
 
|-
!colspan="5"|[[Pain Enhancer]]
+
!colspan="4"|[[Pain Enhancer]]
 
|rowspan="2"|[[File:Legem-pain-enhancer-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-pain-enhancer-icon.jpg|right]]
 
|-
 
|-
 
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.
 
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.
|Starts at {{c_blue|500%}} and increases by {{c_blue|30%}} per rank
+
|Start: {{c_blue|500%}} Increase: {{c_blue|30%}}  
 
|2% increased Attack Speed for each bleeding enemy within 20 yards.
 
|2% increased Attack Speed for each bleeding enemy within 20 yards.
 
|Best used with character with high Crit chance and AOE attacks.
 
|Best used with character with high Crit chance and AOE attacks.
 
|-
 
|-
!colspan="5"|[[Simplicity’s Strength]]
+
!colspan="4"|[[Simplicity’s Strength]]
 
|rowspan="2"|[[File:Legem-simplicitys-strenght-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-simplicitys-strenght-icon.jpg|right]]
 
|-
 
|-
 
|Increase the damage of primary skills by {{c_blue|X%}}
 
|Increase the damage of primary skills by {{c_blue|X%}}
|Starts at {{c_blue|25%}} and increases by {{c_blue|0.5%}} per rank
+
|Start: {{c_blue|25%}} Increase: {{c_blue|0.5%}}  
 
|Primary skills heal you for 2% of maximum health on hit.
 
|Primary skills heal you for 2% of maximum health on hit.
 
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.
 
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.
 
|-
 
|-
!colspan="5"|[[Taeguk]]
+
!colspan="4"|[[Taeguk]]
 
|rowspan="2"|[[File:Legem-taeguk-icon.jpg|right]]
 
|rowspan="2"|[[File:Legem-taeguk-icon.jpg|right]]
 
|-
 
|-
 
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times
 
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times
|Starts at {{c_blue|20%}} and increases by {{c_blue|1}} per rank
+
|Start: {{c_blue|20%}} Increase: {{c_blue|1}}  
 
|Gain 0.5% increased Armor for every stack.
 
|Gain 0.5% increased Armor for every stack.
 
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.
 
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.
 
+
|-
 +
!colspan="4"|[[Wreath of Lightning]]
 +
|rowspan="2"|
 +
[[File:Legem-wreath-of-lightning-icon.jpg|right]]
 +
|-
 +
|15% chance on hit to gain a Wreath of Lightning, dealing {{c_blue|X%}} weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.
 +
|Start: {{c_blue|600%}} Increase: {{c_blue|10%}}
 +
|While under the effect of the Wreath of Lightning, gain 25% increased movement speed.
 +
|A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.
 +
|-
 +
!colspan="4"|[[Zei’s Stone of Vengeance]]
 +
|rowspan="2"|[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]
 +
|-
 +
|Damage you deal is increased by {{c_blue|X%}} for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards
 +
|Start: {{c_blue|4%}} Increase: {{c_blue|0.05%}}
 +
|20% chance on hit to Stun the enemy for 1 second.
 +
|The damage boost is calculated when damage is dealt, so movement changes the amount.
 
|}
 
|}
 
[[File:Legem-wreath-of-lightning-icon.jpg|right]]
 
[[Wreath of Lightning]]
 
* '''Base Effect: '''15% chance on hit to gain a Wreath of Lightning, dealing 600% weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.
 
* '''Upgrade rank grants:''' +10% weapon damage per second.
 
* '''Rank 25 unlocks: '''While under the effect of the Wreath of Lightning, gain 25% increased movement speed.
 
A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Best used by melee builds or others in close proximity to lots of enemies (such as [[Whirlwind]] or [[Strafe]]), since the radius of effect of the lightning strikes is limited.
 
 
 
[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]
 
[[Zei’s Stone of Vengeance]]
 
* '''Base Effect: '''Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
 
* '''Upgrade rank grants:''' +0.05% for every 10 yards
 
* '''Rank 25 unlocks:''' 20% chance on hit to Stun the enemy for 1 second.
 
The damage boost calculates from the distance between the shooter (whether a character or a pet such as a [[Sentry]] or [[Hydra]]) and the target at the time the damage is dealt, thus an enemy who moves closer or further away after the projectile is fired can increase or decrease the damage.
 
 
 
The stats of Legendary Gems changed constantly while they were undergoing development on the PTR. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem.<ref>[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014</ref> More changes came August 5th with a patch that changed the [[Enforcer]] gem, and completely reworked the upgrading system, changing legendary gems from 50 to 200 ranks. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014</ref> Another patch later in August reduced the total ranks, removed multi-level upgrades, gave 3 chances to upgrade, and changed the secondary property to unlock at rank 25.
 
 
See the individual Legendary Gems pages for details on the evolution of their stats over the PTR testing period.
 

Latest revision as of 13:22, 6 September 2015

Effect Values Rank 25 Bonus Notes
Bane of the Powerful Legem-bane-of-the-powerful-icon2.jpg
Gain 20% increased damage for X seconds after killing an elite pack. Start:25 Increase:1 15% Increased Damage to Elites One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.
Bane of the Trapped Legem-bane-of-the-trapped-icon.JPG
Increase damage against enemies under control-impairing effects by X% Start: 15% Increase: 0.3% Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.
Boon of the Hoarder Needs Pic
X% chance to cause an explosion of gold when you kill an enemy Start: 25% Increase: 1.5% Gain 30% increased movement speed for 2 seconds after picking up gold. The first time found (on an account) it will only drop from Greed, found in The Vault.
Enforcer
Legem-enforcer-icon.jpg
Increases the damage of your pets by X% Start: 15% Increase: 0.3% Your pets take 25% reduced damage. The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as Hydras or Sentries.
Esoteric Alteration
Esoteric-alteration-icon.jpg
Gain X% non-Physical damage reduction Start: 10% Increase: 0.5% While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. A very powerful defensive gem, added in Season Two.
Gem of Ease
Gem-of-ease-icon.jpg
Monster kills grant +X experience Start: 500 Increase: 50 Level requirement reduced to 1 Sockets into Weapons rather than jewelry. Useful for twinking
Gem of Efficacious Toxin
Legem-gem-of-efficacious-toxin-icon.jpg
Poison all enemies hit for X% weapon damage over 10 seconds. Start: 1000% Increase: 50% All enemies you poison take 10% increased damage from all sources. A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses
Gogok of Swiftness
Legem-gogok-of-swiftness-icon.jpg
50% chance on hit to gain Swiftness, increasing your Attack Speed by X% for 4 seconds. This effect stacks up to 15 times. Start: 1% Increase: 1% Gain 1% Cooldown Reduction per stack of Swiftness The Attack Speed increase is useful to some builds, but this gem is most valued for the massive CDR granted by the Rank 25 property.
Invigorating Gemstone
Legem-invigorating-gemstone-icon.jpg
While under any control-impairing effects, reduce all damage taken by X% Start: 30% Increase: 0.4% Heal for 20% of maximum life when hit by a control-impairing effect. As with the other original batch of defensive gems, this is one of the least-used gems.
Mirinae, Teardrop of the Starweaver
Legem-mirinae-teardrop-icon.jpg
15% chance on hit to smite a nearby enemy for X% weapon damage as Holy. Start: 1000% Increase: 40% Smite a nearby enemy every 5 seconds The smite can hit virtually any enemy on the screen, making the "nearby" description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems
Molten Wildebeest's Gizzard
Molten-wildebeests-gizzard-icon.jpg
Regenerate X Life per Second Start: 10000 Increase: 1000 After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second. Another powerful defensive gem added in Season Two. This gem synergizes well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the shield keeps the player from taking damage.
Moratorium
Legem-moratorium-icon.jpg
25% of all damage taken is instead staggered and dealt to you over X seconds. Start: 3 Increase: 0.1 10% chance on kill to clear all staggered damage. Another of the initial batch of defensive gems that proved little-used.
Pain Enhancer
Legem-pain-enhancer-icon.jpg
Critical hits cause the enemy to bleed for X% weapon damage as Physical over 3 seconds. Start: 500% Increase: 30% 2% increased Attack Speed for each bleeding enemy within 20 yards. Best used with character with high Crit chance and AOE attacks.
Simplicity’s Strength
Legem-simplicitys-strenght-icon.jpg
Increase the damage of primary skills by X% Start: 25% Increase: 0.5% Primary skills heal you for 2% of maximum health on hit. Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.
Taeguk
Legem-taeguk-icon.jpg
Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to X times Start: 20% Increase: 1 Gain 0.5% increased Armor for every stack. This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.
Wreath of Lightning
Legem-wreath-of-lightning-icon.jpg
15% chance on hit to gain a Wreath of Lightning, dealing X% weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds. Start: 600% Increase: 10% While under the effect of the Wreath of Lightning, gain 25% increased movement speed. A mini-Conduit Pylon, this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.
Zei’s Stone of Vengeance
Legem-zeis-stone-of-vengeance-icon.jpg
Damage you deal is increased by X% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards Start: 4% Increase: 0.05% 20% chance on hit to Stun the enemy for 1 second. The damage boost is calculated when damage is dealt, so movement changes the amount.