Difference between revisions of "Items"
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(Gigaclon moved page Items to Items/Archive: Information dates from before D3 was released) |
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| − | + | [[image:Inventory-dh-ros1.jpg|thumb]] | |
| + | Item hunting is the biggest joy in playing the [[Diablo games]] for many players. The item system in [[Diablo III]] is bigger and better, but it's | ||
| + | |||
| + | a refinement on the system used in Diablo II, not a radical change. | ||
| + | |||
| + | ==Item Types== | ||
| + | Item come in three large categories: Armor, Weapon, and Other | ||
| + | ===Armor=== | ||
| + | Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses. | ||
| + | |||
| + | There are 11 total armor slots: | ||
| + | *Head | ||
| + | *Torso | ||
| + | *Waist | ||
| + | *Shoulders | ||
| + | *Wrists | ||
| + | *Hands | ||
| + | *Legs | ||
| + | *Feet | ||
| + | *Rings (2 slots) | ||
| + | *Amulets | ||
| + | ===Weapons=== | ||
| + | Weapons include anything held in the hand, even if they player doesn't hit monsters with it. | ||
| + | {|- | ||
| + | !One-Handed | ||
| + | !Two-Handed | ||
| + | |- | ||
| + | |Axes | ||
| + | |Axes | ||
| + | |- | ||
| + | |Maces | ||
| + | |Maces | ||
| + | |- | ||
| + | |Swords | ||
| + | |Swords | ||
| + | |- | ||
| + | |Spears | ||
| + | |Polearms | ||
| + | |- | ||
| + | |Daggers | ||
| + | |Bows | ||
| + | |- | ||
| + | |Shields | ||
| + | |Crossbows | ||
| + | |} | ||
| + | ===Class Restrictions=== | ||
| + | All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type. | ||
Revision as of 17:32, 18 May 2015
Item hunting is the biggest joy in playing the Diablo games for many players. The item system in Diablo III is bigger and better, but it's
a refinement on the system used in Diablo II, not a radical change.
Item Types
Item come in three large categories: Armor, Weapon, and Other
Armor
Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses.
There are 11 total armor slots:
- Head
- Torso
- Waist
- Shoulders
- Wrists
- Hands
- Legs
- Feet
- Rings (2 slots)
- Amulets
Weapons
Weapons include anything held in the hand, even if they player doesn't hit monsters with it.
| One-Handed | Two-Handed |
|---|---|
| Axes | Axes |
| Maces | Maces |
| Swords | Swords |
| Spears | Polearms |
| Daggers | Bows |
| Shields | Crossbows |
Class Restrictions
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.