Difference between revisions of "Act I Bounties"

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==Kill Bounties==
 
==Kill Bounties==
All Kill Bounties follow the same formula, kill the named unique monster and some number of other mobs in the same area. After a period of time, an arrow appears in the direction of the unique.
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Kill Bounteis require the player kill the named unique monster and some number of other mobs in the same area. After a period of time, an arrow appears in the direction of the unique.
  
 
*[[Cathedral]]-75 kills
 
*[[Cathedral]]-75 kills
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*[[Caverns of Araneae]]-100 kills
 
*[[Caverns of Araneae]]-100 kills
 
*[[Southern Highlands]]-150 kills
 
*[[Southern Highlands]]-150 kills
*[[Northern Highlands]]-150 kills(This waypoint encompasess [[Leoric's Hunting Grounds]] and [[Leoric's Manor]]. Check quest details for the actual location of the unique monster.
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*[[Northern Highlands]]-150 kills(This waypoint encompasses [[Leoric's Hunting Grounds]] and [[Leoric's Manor]]. Check quest details for the actual location of the unique monster.
 
*[[Halls of Agony]]-100 kills
 
*[[Halls of Agony]]-100 kills
  
 
==Exploration Bounties==
 
==Exploration Bounties==
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Exploration Bounties require the player to explore a map, defeat 5 groups of enemies and interact with an object they were guarding.
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Act I has them in the following levels:
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*[[Fields of Misery]]
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*[[Southern Highlands]]
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*[[Caverns of Araneae]]
  
 
[[Category:Act I]]
 
[[Category:Act I]]
 
[[Category:Bounties]]
 
[[Category:Bounties]]

Revision as of 16:16, 6 May 2015

The Following is a list of all Bounties available in Act I

Event Bounties

Clear Bounties

These Bounties require you to kill monsters on the lowest level of the dungeons listed. They all take the form of Clear "Name of Dungeon"

Kill Bounties

Kill Bounteis require the player kill the named unique monster and some number of other mobs in the same area. After a period of time, an arrow appears in the direction of the unique.

Exploration Bounties

Exploration Bounties require the player to explore a map, defeat 5 groups of enemies and interact with an object they were guarding. Act I has them in the following levels: