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Salvage

569 bytes added, 23:38, 18 April 2015
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Interface: Fix typo
[[File:Blacksmith-salvaging.jpg|left|thumb|200px|The blacksmith's salvage interface.]]
'''Salvaging''' is a mechanic that allows players to break down weapons and armor into the raw [[materials]] that are required to create new items via the [[Blacksmith]]'s [[crafting]] recipes. All magical, rare, set, and legendary items can be salvaged, but not white items or low quality items. There are different types of materials for each of the four difficulty levels -- for instance, items must be found on Inferno to salvage them into the Inferno quality materials.
[[Salvaging was initially possible in the field with the ]] is breaking down equipment into [[Nephalem Cubematerials]], but during the beta test the system was changed so that salvaging could . This can only be accomplished through an interface accessed done via the [[Blacksmith]]'s interface. All normal (white) {{magic|magic}} (blue), in town{{rare|rare}} (yellow), {{set|set}} (green), and {{legendary|legendary}} (orange) items can be salvaged for materials which are required for crafting recipes and enchanting.
In D3v there were four different versions (tiers) of each type (save legendary) crafting materials, one for each difficulty level. In [[D3v2]] and [[RoS]] there are only two tiers, each with five types of crafting material, sorted from level 1-60 and level 61-70.
[[File:Blacksmith-salvaging.jpg|right|thumb|350px|The blacksmith's salvage interface.]]
==Materials Upgrades==
==Materials==
There In D3 there are 4 different 12 salvaged materials available from crafting, sorted into groups of three. Each of the four difficulty levels has its own set of three types of magical (blue), rare (yellow), and legendary (orange) materials. There is no way to upgrade a blue material to a yellow, or a plus one yellow to an orange, however the same color of material that can only be upgraded to the next difficulty level's type. For instance, 10 found from [[Fallen ToothElite]]drops. All salvaged materials can also be found dropped from monsters, chests, plus some goldgoblins, can be upgraded into 1 and often [[Lizard EyeHoradric Cache]]s. Orange material can only be dropped by Rift Guardians.
The high expense of this recipe, with its 10 > 1 conversion ratio, is designed to prevent players from item finding Salvaging items in Act One of a lower difficulty level, and then quickly salvaging all D3v sometimes returned more than one type of those items into materials, which they could upgrade to the material of the next difficulty level. This may happen anyway; if [[Inferno]] is as difficult as no longer the developers keep promisingcase and in D3v2/RoS each item salvaged grants only a single type of material, a player might well score 10 rare or legendary though white and blue items in Act One of Hell will grant more than in Infernoone material each.
* See the [[Materials]] article for full detailsWhite items yield 2-8 materials.* Blue items yield 2-4 materials.* Yellow items yield 1 material.* Orange / Green items yield 1 orange material.
==User Interface/Mechanics=Diablo 3 and RoS Materials===
Diablo 3 and level 1-60 Reaper of Souls materials:* [[Common Debris]] - white salvage* [[File:NephalemExquisite Essence]] -cubeblue salvage* [[Iridescent Tear]] -tooltip.jpeg|thumb|300px|Salvage with care...yellow salvage* [[Demonic Essence]]- yellow drop-onlyThe salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the * [[Fiery Brimstone]] - orange salvage icon. This transforms the cursor into a special salvaging pointer, with which any eligible item clicked is instantly salvaged. (Rare, Set, and Legendary items have a confirm box before salvaging.)
Players can salvage multiple items in rapid succession by clicking quickly, and this system is identical to the item sale mechanism in the game.
Salvaged ===Reaper of Souls Materials=== Reaper of Souls adds a second tier of materials, for items from lvl 61-70, and occasional drops as well.* [[Reusable Parts]] - white salvage* [[Arcane Dust]] - blue salvage* [[Veiled Crystal]] - yellow salvage* [[Death's Breath]] - yellow drop-only* [[Forgotten Soul]] - orange salvage See the [[Material]]s article for more details.  ==Interface==<!--[[File:Nephalem-cube-tooltip.jpeg|thumb|300px|Salvage with care...]]-->The salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the salvage icon. This transforms the cursor into a special salvaging pointer, which with instantly salvage any white, blue, or yellow item left clicked upon. {{set|Set}} and {{legendary|legendary}} items pop up a confirmation box before salvaging). Players can not salvage multiple items in rapid succession by clicking quickly, but beware -- salvaged items cannot be recovered; unlike . Unlike the [[buyback]] option for sold items, once an item is salvaged, it's is gone forever. The tooltip warning to the right is from the Nephalem Cube, but it's identical in function and severity when the Blacksmith is doing the salvaging.
If a [[socket]]ed item with a [[gem]] is salvaged, the gem will be returned to the inventory once the item is destroyed. This is often much cheaper than unsocketing a gem from an item, and the player also gets a small material return for crafting.
Items purchased from NPCs can not be salvaged in D3v2. This can be inconvenient if a gem has been placed in the item which was intended for short time use and then disposal.
Salvaging is free, though items can be sold to NPCs instead of salvaged, and level 70 items fetch a good price in Reaper of Souls. Rares generally go for 4-6k, but crafting requires so many Veiled Crystals that most players wind up salvaging almost all of their rare items, even if they could use the gold for the sales.
[[Category:Items]]
[[categoryCategory:Crafting]][[Category:craftingArtisans]][[categoryCategory:artisansBlacksmith]][[category:blacksmithmaterials]]
{{Template:Items navbox|basics}}
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