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==Locked Chests, and Chest Quality==
One that that appears to be changing in D3 is that we will not see the locked chests that were introduced in Diablo II. [[Bashiok]] explained why in [http://www.diii.net/blog/comments/bashiok-on-chests/ a forum post on September 8, 2008]:
Players often complained about the locked chests in [[Diablo II]], since they didn't necessarily drop any more or better stuff, and having to carry keys was thus a nuisance without much redeeming value. The [[D3 Team]] seems to be removing this argument before it can even begin.
He explained this further in a forum post from [http://www.diii.net/blog/comments/chests-and-unannounced-classes/ 24 February, 2009]:
::''Having keys that are dropped for specific uses, that have more story and questing elements tied to them are definitely possible. In a general 'designery' way [[Leoric]]'s crown was essentially a key used to unlock the boss fight in the [[BlizzCon]] demo. So I don't think it's out of the question to then have a [[key|literal key]] be used for more quest-centric chest unlocking purposes.''
::''That's of course completely separate from the generic dropped keys and their ability to open randomly spawned 'locked' chests. We don't currently have keys and locked chests, but... we're not completely opposed to them either.''
::''Something I posted about a long time ago, which were just ideas being thrown around internally, is the idea of having multiple tiers of chests with subsequently lower spawn rates, and subsequently increased chances for dropping better and better items. At that point keys sort of become this unnecessary burden, because you already had the amazing luck of having the rarest chest type in the game spawn, it's probably not all that cool to then also say "Now find a key for it!"''