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Paragon Levels were added to Diablo III in the [[v1.0.4 patch]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]
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[[File:Paragon-defense-patch210.JPG|thumb|350px|Defense Tab and Life Regen buff from Patch 2.1 on the PTR.]]
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The Paragon system was added to Diablo 3 shortly after release, in the [[v1.0.4 patch]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] The system was an [[end game]] feature that provided additional levels and bonuses for a character once they reached the max level of 60. At that point, the max-level character could start earning Paragon Levels, each of which added passive bonuses 3% to [[Magic Find]] and [[Gold Find]], plus the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats). The maximum was Paragon 100, and many players set "P100" as their end goal.
  
[[File:Paragon-levels-avatars.jpg|thumb|350px|Paragon level avatar upgrades.]]
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The Paragon system was completely overhauled for [[Diablo 3 version 2]], in what the developers called [[Paragon 2.0]]. That system is what players see today in Diablo 3 and Reaper of Souls. Paragon 2.0 changed Paragon experience to work account-wide, so every character on the account, of any level, received the same full number of Paragon points. Each Paragon Level grants a point that can be spent in any of the four bonus fields in four different Paragon Tabs, allowing for greater character customization. Paragon 2.0 also makes leveling up a new character much quicker and easier, as Paragon Points are available to all characters on the account, even brand new level 1 heroes.
The Paragon Levels system is an [[end game]] feature. These levels are accessed once a character reaches the maximum level of 60. Once a character reaches level 60, experience gained from monster kills, [[quests]], [[destructibles]], [[kill spree]] bonuses or any other source counts towards the Paragon levels.  
 
  
There are 100 paragon levels, and each level up rewards a character with the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats), plus a passive bonus of 3% to [[Magic Find]] and [[Gold Find]].
 
  
As of v1.08 Paragon levels are bonuses solely to the character who earns them, though the developers have suggested that Paragon bonuses might go to the account in the future. They've also suggested that some character customization might be enabled by Paragon levels.
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{{:Paragon Points}}
  
  
==Potential Changes==
 
  
In mid-2013 the developers began suggesting some future changes to the Paragon Levels system.
 
  
One main question fans always ask is what will happen to Paragon Levels in the Expansion. It's widely-assumed the cap will increase from 100, but it's not clear what bonus that would provide, with Magic Find and Gold Find already maxed out at the 300% hard cap at Paragon 100. Perhaps the MF/GF cap would be increased? [http://www.diablofans.com/news/1901-the-devs-on-the-past-and-future-of-diablo-full-interview/]
 
  
<blue>Travis Day: The Paragon system was spectacular for what it was trying to accomplish. Sometimes random can be a cruel mistress and the paragon system’s primary intent was to allow you to feel like you’re acquiring progression and even if you’re not getting too lucky with your item drops. We want to take that and expand upon it even more.
 
  
We've definitely talked about things like taking Paragon and decoupling it from your character specifically and making it something that is more account-over working. So that any time you invest in the game is rewarded and you don’t feel like we’re taking anything away from you if you want to try new characters or try out different play styles within the game. That’s something we've looked into a lot.
 
  
Also, maybe potentially adding some sort of customization within the paragon system. Sort of in the vein of a throwback at a Diablo II start location. We've looked at things like that. We definitely have plans to flesh it our more in time. We don’t need to design it from the ground up. What it does, it does well, and we just need to make it more encompassing.
 
  
<font color="#FFFFFF">You've also mentioned that you’re not looking into increasing the cap of Paragon. It’s going to be a hundred for at least a while, right?</font><br>
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==Archived Paragon Information==
Travis Day: For the foreseeable future. I think at some point you can expect the cap to go up. The cap isn't even really there to necessarily make an end point to the player. The intent was for paragon 100 to take a long time to get to. Which it does. But as we improve different aspects of the game (make changes to Monster Power, Monster Density, etc.) the time that it takes players to fill out that cap is shorter than we’d like. And once you do cap out, it definitely removes a very important reward for you – your XP stops going up. So that’s something that we want to address – at some point we’ll definitely look at that cap.
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The following archived content describes how the Paragon system worked in [[D3v]]. It is obsolete information (though the [[Diablo 3 console]] still works similarly) and is preserved here purely for historical interest.
  
<font color="#FFFFFF">About those customizations to the paragon system – what about the people who are already capped? Will they be receiving any kind of reward on patch day?</font><br>
 
Travis Day: Yes, absolutely. If we’re making the sweeping changes to the Paragon, the people who invested time will certainly have the reward that is associated with that investment.
 
</blue>
 
  
No changes to the Paragon system are expected before the [[Diablo 3 Expansion]], sometime in 2014 or later. More details should be revealed before the launch.
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{{Archived|April 2014|[[Paragon]]}}
  
  
==Official Paragon Level Details==
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==Original Paragon Level Details==
  
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[[File:Paragon-levels-avatars.jpg|thumb|350px|Paragon avatar upgrades.]]
 
Quoted from the [[patch v1.04]] official notes.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]  
 
Quoted from the [[patch v1.04]] official notes.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]  
  
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==Media ==
 
==Media ==
  
Several screenshots showing off aspect of the Paragon system.
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Several screenshots showing off aspects of the original Paragon system.
  
 
<gallery>
 
<gallery>
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[[category:basics]]
 
[[category:basics]]
[[category:End Game]]
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[[category:End game]]
 
[[Category:Inferno]]
 
[[Category:Inferno]]

Latest revision as of 20:01, 23 July 2014

Defense Tab and Life Regen buff from Patch 2.1 on the PTR.

The Paragon system was added to Diablo 3 shortly after release, in the v1.0.4 patch on August 22, 2012.[1] The system was an end game feature that provided additional levels and bonuses for a character once they reached the max level of 60. At that point, the max-level character could start earning Paragon Levels, each of which added passive bonuses 3% to Magic Find and Gold Find, plus the same attribute bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats). The maximum was Paragon 100, and many players set "P100" as their end goal.

The Paragon system was completely overhauled for Diablo 3 version 2, in what the developers called Paragon 2.0. That system is what players see today in Diablo 3 and Reaper of Souls. Paragon 2.0 changed Paragon experience to work account-wide, so every character on the account, of any level, received the same full number of Paragon points. Each Paragon Level grants a point that can be spent in any of the four bonus fields in four different Paragon Tabs, allowing for greater character customization. Paragon 2.0 also makes leveling up a new character much quicker and easier, as Paragon Points are available to all characters on the account, even brand new level 1 heroes.




Paragon Points[edit | edit source]

In the Paragon 2.0 system, each level grants a new Paragon Point, alternating between the four tabs. The first Paragon Point must be spent in the Core Tab, the second in the Offense Tab, and so on, until all tabs have 200 points and all the fields are maxed out at 50 points at Paragon 800. Points above that are awarded only to the Core Tab, where the Mainstat, and Vitality bonuses are the only two that do not max out at 50 points and can be boosted forever.


Core Tab[edit | edit source]

The Core Tab has the only two bonuses that do not max out at 50 points. Movement Speed is also an odd one, since the property has a hard cap at 25% from Items + Paragon Points. Thus a character with 20% Movement Speed from gear would only gain another 5% from Paragon Points, and any boost over that would be wasted. (This is why it's best to enchant movement speed off of items, for a more useful bonus that won't be rendered redundant by Paragon Points.)


Offense Tab[edit | edit source]

Critical hit Chance was reduced from .2% to .1% per point during PTR testing, lowering the maximum from 10% to 5%. Prior to that, ChC was clearly the best stat to boost.

  • Attack Speed: +.2% per point, for a maximum of +10% at 50 points.
  • Cooldown Reduction: +2% per point, for a maximum of +10% reduction at 50 points.
  • Critical Hit Chance, +.10% per point, for a maximum of 5% at 50 points.
  • Critical Hit Damage, +1% per point, for a maximum of 50% at 50 points.


Defense Tab[edit | edit source]

The Defense tab shifted a bit during development. The initial version on the PTR had Life, Armor, Dodge, and Resist All. Dodge was subsequently removed entirely from Paragon Point bonuses.

  • Life. Increases +.50% Life per point, to a maximum value of +25% Life.
  • Armor. Increases +.50% Armor per point, to a maximum value of +25% Armor.
  • All Resistance: +5 per point, with a maximum of 250.
  • Life Regeneration, +165.1 per point, for a maximum of +8252 life per second.
    • Originally +33 per point with a maximum of +1650, before Patch 2.1 boosted it as part of the general healing and combat engine changes.[2]


Utility Tab[edit | edit source]

Big boost to Life on Hit in Patch 2.1 on the PTR.

The Utility Tab changed several times during testing. In the initial iteration during PTR testing it held Magic Find, Gold Find, +maximum resource, and Movement Speed. Paragon point options were shuffled between the tabs and some were removed or replaced during development.

The current stats in the live game are:

  • Area Damage: +1% per point, max of +50%.
  • Resource Cost Reduction: 0.2% per point, maximum of 10% cost reduction.
  • Life on Hit: 82.5 per point, maxing out at 4125.
    • Originally set to 16.5 per point, with a 50 point cap of 825. This stat was boosted considerably during Patch 2.1 on the PTR, as part of the general healing and combat engine changes.[3]
  • Gold Find: +1% per point for a maximum of +50%.
    • Gold Find boosted by gear or Paragon Points switched from additive to multiplicative in Patch 1.0.6, granting much higher Gold Find on higher difficulty levels and making points here worth the expense for many gold-poor players.







Archived Paragon Information[edit | edit source]

The following archived content describes how the Paragon system worked in D3v. It is obsolete information (though the Diablo 3 console still works similarly) and is preserved here purely for historical interest.



Important.png Archived Article [e]
Paragon is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    April 2014
Currently updated version of this article is:



Original Paragon Level Details[edit | edit source]

Paragon avatar upgrades.

Quoted from the patch v1.04 official notes.[4]

  • After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
  • Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
  • Magic Find will now cap at 300% (Nephalem Valor bonuses, Fortune shrines, and multiplayer bonuses will stack beyond this cap).
  • Magic Find is no longer averaged among all players in a multiplayer game.


Paragon Levels Experience[edit | edit source]

Players quickly datamined the patch for precise details about the experience gains required for Paragon Levels. Most players can advance through the first 10 or 15 Paragon levels fairly quickly, but the progress slows down in the 20s and 30s, and then grows markedly slow past level 40. Above level 80 further advances become more of a grind.

Paragon Level one achieved.

Though the total experience needed is considerable, it was just two weeks before the first character reached Paragon level 100. The winner was a Barbarian named Alkaizer, who dinged to the top on September 6, 2012 and became famous by giving his name to the popular Act Three experience farming Alkaizer run.l[5]

Initially, characters into the Paragon levels did not gain experience from quest rewards or other bonuses besides monster killing. (Experience shrines didn't even spawn in Inferno at that point.) Subsequent patches enabled these missing features, and added any more ways to gain rapid experience with more gear bonuses, bigger bonuses from multiplayer games, and more.

Experience Charts[edit | edit source]

The page here and information in the tables and chart is obsolete, paragon levels are now uncapped



Huge table showing current and cumulative experience required for all 100 Paragon levels. Level 50 requires 2.1 billion experience and is just over 20% of the way to Paragon 100. The actual halfway point comes around level 78.5, when a character has earned 5.2 billion of the 10.4 billion experience required for P100.

  • For Levels 1-60, experience requirements increase at a rate of 1,440,000/level.
  • For Levels 61-70, experience requirements increase at a rate of 2,880,000/level (=2*1,440,000).
  • For Levels 71-80, experience requirements increase at a rate of 5,020,000/level (=3.5*1,440,000).
  • For Levels 81-90, experience requirements increase at a rate of 6,480,000/level (=4.5*1,440,000).
  • For Levels 91-100, experience requirements increase at a rate of 8,640,000/level (=6*1,440,000).
Paragon
Level
Experience points
(needed for level)
Experience points total
(from level 0)
Mainstat
bonus
Vitality
bonus
Other stats
bonus
Magic and Gold
find bonus
1 7,200,000 7,200,000 +3 +2 +1 +3 %
2 8,640,000 15,840,000 +6 +4 +2 +6 %
3 10,080,000 25,920,000 +9 +6 +3 +9 %
4 11,520,000 37,440,000 +12 +8 +4 +12 %
5 12,960,000 50,400,000 +15 +10 +5 +15 %
6 14,400,000 64,800,000 +18 +12 +6 +18 %
7 15,840,000 80,640,000 +21 +14 +7 +21 %
8 17,280,000 97,920,000 +24 +16 +8 +24 %
9 18,720,000 116,640,000 +27 +18 +9 +27 %
10 20,160,000 136,800,000 +30 +20 +10 +30 %
11 21,600,000 158,400,000 +33 +22 +11 +33 %
12 23,040,000 181,440,000 +36 +24 +12 +36 %
13 24,480,000 205,920,000 +39 +26 +13 +39 %
14 25,920,000 231,840,000 +42 +28 +14 +42 %
15 27,360,000 259,200,000 +45 +30 +15 +45 %
16 28,800,000 288,000,000 +48 +32 +16 +48 %
17 30,240,000 318,240,000 +51 +34 +17 +51 %
18 31,680,000 349,920,000 +54 +36 +18 +54 %
19 33,120,000 383,040,000 +57 +38 +19 +57 %
20 34,560,000 417,600,000 +60 +40 +20 +60 %
21 36,000,000 453,600,000 +63 +42 +21 +63 %
22 37,440,000 491,040,000 +66 +44 +22 +66 %
23 38,880,000 529,920,000 +69 +46 +23 +69 %
24 40,320,000 570,240,000 +72 +48 +24 +72 %
25 41,760,000 612,000,000 +75 +50 +25 +75 %
26 43,200,000 655,200,000 +78 +52 +26 +78 %
27 44,640,000 699,840,000 +81 +54 +27 +81 %
28 46,080,000 745,920,000 +84 +56 +28 +84 %
29 47,520,000 793,440,000 +87 +58 +29 +87 %
30 48,960,000 842,400,000 +90 +60 +30 +90 %
31 50,400,000 892,800,000 +93 +62 +31 +93 %
32 51,840,000 944,640,000 +96 +64 +32 +96 %
33 53,280,000 997,920,000 +99 +66 +33 +99 %
34 54,720,000 1,052,640,000 +102 +68 +34 +102 %
35 56,160,000 1,108,800,000 +105 +70 +35 +105 %
36 57,600,000 1,166,400,000 +108 +72 +36 +108 %
37 59,040,000 1,225,440,000 +111 +74 +37 +111 %
38 60,480,000 1,285,920,000 +114 +76 +38 +114 %
39 61,920,000 1,347,840,000 +117 +78 +39 +117 %
40 63,360,000 1,411,200,000 +120 +80 +40 +120 %
41 64,800,000 1,476,000,000 +123 +82 +41 +123 %
42 66,240,000 1,542,240,000 +126 +84 +42 +126 %
43 67,680,000 1,609,920,000 +129 +86 +43 +129 %
44 69,120,000 1,679,040,000 +132 +88 +44 +132 %
45 70,560,000 1,749,600,000 +135 +90 +45 +135 %
46 72,000,000 1,821,600,000 +138 +92 +46 +138 %
47 73,440,000 1,895,040,000 +141 +94 +47 +141 %
48 74,880,000 1,969,920,000 +144 +96 +48 +144 %
49 76,320,000 2,046,240,000 +147 +98 +49 +147 %
50 77,760,000 2,124,000,000 +150 +100 +50 +150 %
51 79,200,000 2,203,200,000 +153 +102 +51 +153 %
52 80,640,000 2,283,840,000 +156 +104 +52 +156 %
53 82,080,000 2,365,920,000 +159 +106 +53 +159 %
54 83,520,000 2,449,440,000 +162 +108 +54 +162 %
55 84,960,000 2,534,400,000 +165 +110 +55 +165 %
56 86,400,000 2,620,800,000 +168 +112 +56 +168 %
57 87,840,000 2,708,640,000 +171 +114 +57 +171 %
58 89,280,000 2,797,920,000 +174 +116 +58 +174 %
59 90,720,000 2,888,640,000 +177 +118 +59 +177 %
60 92,160,000 2,980,800,000 +180 +120 +60 +180 %
61 95,040,000 3,075,840,000 +183 +122 +61 +183 %
62 97,920,000 3,173,760,000 +186 +124 +62 +186 %
63 100,800,000 3,274,560,000 +189 +126 +63 +189 %
64 103,680,000 3,378,240,000 +192 +128 +64 +192 %
65 106,560,000 3,484,800,000 +195 +130 +65 +195 %
66 109,440,000 3,594,240,000 +198 +132 +66 +198 %
67 112,320,000 3,706,560,000 +201 +134 +67 +201 %
68 115,200,000 3,821,760,000 +204 +136 +68 +204 %
69 118,080,000 3,939,840,000 +207 +138 +69 +207 %
70 120,960,000 4,060,800,000 +210 +140 +70 +210 %
71 126,000,000 4,186,800,000 +213 +142 +71 +213 %
72 131,040,000 4,317,840,000 +216 +144 +72 +216 %
73 136,080,000 4,453,920,000 +219 +146 +73 +219 %
74 141,120,000 4,595,040,000 +222 +148 +74 +222 %
75 146,160,000 4,741,200,000 +225 +150 +75 +225 %
76 151,200,000 4,892,400,000 +228 +152 +76 +228 %
77 156,240,000 5,048,640,000 +231 +154 +77 +231 %
78 161,280,000 5,209,920,000 +234 +156 +78 +234 %
79 166,320,000 5,376,240,000 +237 +158 +79 +237 %
80 171,360,000 5,547,600,000 +240 +160 +80 +240 %
81 177,840,000 5,725,440,000 +243 +162 +81 +243 %
82 184,320,000 5,909,760,000 +246 +164 +82 +246 %
83 190,800,000 6,100,560,000 +249 +166 +83 +249 %
84 197,280,000 6,297,840,000 +252 +168 +84 +252 %
85 203,760,000 6,501,600,000 +255 +170 +85 +255 %
86 210,240,000 6,711,840,000 +258 +172 +86 +258 %
87 216,720,000 6,928,560,000 +261 +174 +87 +261 %
88 223,200,000 7,151,760,000 +264 +176 +88 +264 %
89 229,680,000 7,381,440,000 +267 +178 +89 +267 %
90 236,160,000 7,617,600,000 +270 +180 +90 +270 %
91 244,800,000 7,862,400,000 +273 +182 +91 +273 %
92 253,440,000 8,115,840,000 +276 +184 +92 +276 %
93 262,080,000 8,377,920,000 +279 +186 +93 +279 %
94 270,720,000 8,648,640,000 +282 +188 +94 +282 %
95 279,360,000 8,928,000,000 +285 +190 +95 +285 %
96 288,000,000 9,216,000,000 +288 +192 +96 +288 %
97 296,640,000 9,512,640,000 +291 +194 +97 +291 %
98 305,280,000 9,817,920,000 +294 +196 +98 +294 %
99 313,920,000 10,131,840,000 +297 +198 +99 +297 %
100 322,560,000 10,454,400,000 +300 +200 +100 +300 %

* * Table courtesy of Diablo.kalais.net.


A handy pie chart giving a proportional view of the total Paragon Level experience gain. The amount per level increases steadily from 1-59, and then increases more steeply at levels 60, 70, 80, and 90.

Paragon levels on a pie chart.



Media[edit | edit source]

Several screenshots showing off aspects of the original Paragon system.