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− | Damage can be reduced in Diablo III by various character [[skills]] and [[traits]], as well as by equipment bonuses.
| + | #redirect [[mitigation]] |
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− | Reduction differs from [[resistance]] in that it reduces damage by a set amount, rather than lowering the damage taken by a percentage. Nothing is yet known about Diablo III's order of operations in damage calculations, so it's not known how the game will process damage.
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− | In Diablo II, reduce and absorb bonuses were calculated '''after'' resistance lowered the incoming damage, making them very valuable. For instance, a 100 point fire damage attack would drop to 25 points if a character had 75% fire resistance, and then that 25 points of damage was further lowered by reduction or absorption modifiers.
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− | See also [[absorb]], [[block]], and [[dodge]].
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− | [[category:character]]
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− | [[category:modifiers]]
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