Difference between revisions of "Patch 2.1"
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<blue>...our first big content patch coming out in the next couple of months,</blue> | <blue>...our first big content patch coming out in the next couple of months,</blue> | ||
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+ | ==Healing== | ||
+ | |||
+ | |||
+ | ===19th June=== | ||
+ | |||
+ | Healing Globes drop rate. <ref>[http://diablo.incgamers.com/blog/comments/greater-rifts-paragon-leaderboards Healing Globes drop rate] - Blizzard CM, 19/06/2014</ref> | ||
+ | |||
+ | <blue>The number of Health Globes that drop isn’t changing, which should reduce the impact for items or skills that proc off of collecting them.</blue> | ||
+ | |||
+ | |||
+ | ===17th June=== | ||
+ | |||
+ | The healing power of [[Health Globes]] is to be reduced. <ref name=preview>[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 Preview] - Blizzard Entertainment, 17/06/2014</ref> | ||
+ | |||
+ | <blue>The next change will be to Healing. Currently, Healing provided by gear isn’t very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing.</blue> | ||
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==Monk== | ==Monk== | ||
+ | |||
+ | ===18th June=== | ||
+ | |||
+ | [[One With Everything]] is being removed. <ref>[http://diablo.incgamers.com/blog/comments/one-everything-scrapped-gone-patch-2-1 Removal of One with Everything] - Blizzard CM, 18/06/2014</ref> | ||
+ | |||
+ | <blue>With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect. | ||
+ | news-one-with-everythingAdjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk’s survivability. There are two major issues with One With Everything: | ||
+ | |||
+ | It’s too good, to the point it feels mandatory for all Monks to use. | ||
+ | It forces Monks to gear a specific way, which is difficult and frustrating. | ||
+ | We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog. | ||
+ | |||
+ | Second, One With Everything is being replaced with a new passive called DiabloWikiHarmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements. | ||
+ | |||
+ | With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for DiabloWikiToughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you’ve previously geared. However, the exchange of DiabloWikiDodge to more reliable survivability stats like DiabloWikiArmor and more accessible DiabloWikiAll Resist should provide you roughly the same amount of survivability, and overall you shouldn’t notice a big difference. | ||
+ | |||
+ | These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We’re eager to hear your feedback on this and other changes coming in Patch 2.1. | ||
+ | |||
+ | … | ||
+ | |||
+ | Nevalistis: Just some additional clarification, since I see some confusion on the new passive: | ||
+ | |||
+ | Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn’t double-dip on itself). Here’s a math-y example in hopes this provides a clearer picture: | ||
+ | |||
+ | I acquire a piece of gear with 100 Fire Resist. From that gear, I’m gaining 100 Fire Resist and 30 Resistance to all others. | ||
+ | |||
+ | Hope that makes more sense. :)</blue> | ||
+ | |||
+ | |||
+ | A player wanted clarification on the maths: | ||
+ | |||
+ | :"So let me get this new maths right | ||
+ | |||
+ | :'''Gear''' | ||
+ | |||
+ | ::*1000 AR, 800 Lit Resist | ||
+ | |||
+ | :'''With OWE''' | ||
+ | |||
+ | ::*1000 + 800 = 1800 AR | ||
+ | |||
+ | :'''With Harmony''' | ||
+ | |||
+ | ::*1000 + 800*.3 = 1240 AR | ||
+ | ::*1000 AR + 800 LR = 1800 Lightning Resist" | ||
+ | |||
+ | |||
+ | <blue>Nevalistis: This is correct.</blue> | ||
+ | |||
===17th June 2014=== | ===17th June 2014=== | ||
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− | ===15th May | + | ===15th May=== |
Blizzard specifically addressed the planned Monk changes, although all classes will be addressed. <ref>[http://diablo.incgamers.com/blog/comments/big-monk-buffs-coming-in-diablo-3-v2-1-0 Monk Changes] - Community Manager, 15/05/2014</ref> | Blizzard specifically addressed the planned Monk changes, although all classes will be addressed. <ref>[http://diablo.incgamers.com/blog/comments/big-monk-buffs-coming-in-diablo-3-v2-1-0 Monk Changes] - Community Manager, 15/05/2014</ref> | ||
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==Ladders and Seasons== | ==Ladders and Seasons== | ||
− | === | + | ===17th June=== |
A large blog post from Blizzard. <ref name=preview>[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 Preview] - Blizzard Entertainment, 17/06/2014</ref> | A large blog post from Blizzard. <ref name=preview>[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 Preview] - Blizzard Entertainment, 17/06/2014</ref> | ||
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==Leaderboards== | ==Leaderboards== | ||
+ | |||
+ | ===19th June=== | ||
+ | |||
+ | Are there going to be any [[Paragon]] point based [[Leaderboards]]? [http://diablo.incgamers.com/blog/comments/greater-rifts-paragon-leaderboards Paragon Leaderboards] - Blizzard CM, 19/06/2014]</ref> | ||
+ | |||
+ | <blue>Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.</blue> | ||
+ | |||
+ | |||
+ | |||
+ | ===17th June 2014=== | ||
+ | |||
+ | Announcement of Leaderboards. <ref name=preview/> | ||
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==Greater Rifts== | ==Greater Rifts== | ||
− | ===17th June | + | ===19th June=== |
+ | |||
+ | How does the timer in Greater Rifts work? [http://diablo.incgamers.com/blog/comments/greater-rifts-paragon-leaderboards Greater Rifts Timer] - Blizzard CM, 19/06/2014]</ref> | ||
+ | |||
+ | <blue>The timer in a Greater Rift is only to determine if you’ll progress to a more difficult Greater Rift. | ||
+ | |||
+ | Running out of time will prevent you from progressing in difficulty, but it will not remove you from the Rift you’re currently in, and you’ll be able to continue your progression towards the Rift Guardian like normal. | ||
+ | |||
+ | As usual, the normal caveat applies that this is still in development, and possibly subject to change.</blue> | ||
+ | |||
+ | ===17th June 20=== | ||
Previously known as "Tiered Rifts". <ref name=preview/> | Previously known as "Tiered Rifts". <ref name=preview/> |
Revision as of 11:34, 20 June 2014
Patch 2.1 is the next content patch due for Diablo 3 Reaper of Souls. There is no expected release date other than sometime in 2014, as stated by Game Director, Josh Mosqueira on 25th March 2014. [1]
Contents
Healing
19th June
Healing Globes drop rate. [2]
17th June
The healing power of Health Globes is to be reduced. [3]
Pets
4th June 2014
To Call of the Ancients specifically: [4]
- The Ancients should no longer sometimes stand idle when they have foes they could be clobbering instead.
- The Ancients should now use their secondary abilities as indicated on the tooltip.
Other pets to be addressed: [5]
I did some digging and found out that these changes will update multiple pets, and not just Call of the Ancients. I’ll go over what those changes are, and what pets it should affect. I also want to emphasize that we don’t have an estimate to share for when we expect patch 2.1, but we’re definitely working on it and are looking to provide a PTR.
We’re making a number improvements to the AI of several pets:
We’re also fixing a number of issues that sometimes prevented some pets from attacking nearby enemies, or caused them to stand still and stop attacking their current target. Pets affected by these changes should include:
- Call of the Ancients
- Companion
- Fetish Army
- Gargantuan
- Mystic Ally
- Phalanx
- Zombie Dogs
Monk
18th June
One With Everything is being removed. [6]
news-one-with-everythingAdjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk’s survivability. There are two major issues with One With Everything:
It’s too good, to the point it feels mandatory for all Monks to use. It forces Monks to gear a specific way, which is difficult and frustrating. We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.
Second, One With Everything is being replaced with a new passive called DiabloWikiHarmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.
With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for DiabloWikiToughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you’ve previously geared. However, the exchange of DiabloWikiDodge to more reliable survivability stats like DiabloWikiArmor and more accessible DiabloWikiAll Resist should provide you roughly the same amount of survivability, and overall you shouldn’t notice a big difference.
These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We’re eager to hear your feedback on this and other changes coming in Patch 2.1.
…
Nevalistis: Just some additional clarification, since I see some confusion on the new passive:
Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn’t double-dip on itself). Here’s a math-y example in hopes this provides a clearer picture:
I acquire a piece of gear with 100 Fire Resist. From that gear, I’m gaining 100 Fire Resist and 30 Resistance to all others.
Hope that makes more sense. :)
A player wanted clarification on the maths:
- "So let me get this new maths right
- Gear
- 1000 AR, 800 Lit Resist
- With OWE
- 1000 + 800 = 1800 AR
- With Harmony
- 1000 + 800*.3 = 1240 AR
- 1000 AR + 800 LR = 1800 Lightning Resist"
17th June 2014
A change to Dexterity that will affect the Demon Hunter as well as the Monk was announced in a blog preview. [3]
15th May
Blizzard specifically addressed the planned Monk changes, although all classes will be addressed. [7]
Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:
- Firebird’s Finery
- Raiment of a Thousand Storms
- Monkey King’s Garb
- Thorns of the Invoker
- The Shadow’s Mantle
Ladders and Seasons
17th June
A large blog post from Blizzard. [3]
6th June
Ladder-Only legendaries. [8]
- Seasons will be optional. Similar to how you flag a character as Hardcore, when you create a character, you have the option to also make them Seasonal.
- There will be Seasonal Legendaries.
- At the end of a Season, Seasonal Legendaries will roll over into the non-Season loot pool.
- New Seasonal Legendaries will be available for Seasonal characters once the new Season begins.
"To be very clear here, that means that we’ll be able to find Seasonal Legendaries on regular (softcore/hardcore) characters after that season has expired, correct?"
"Not just that we’ll be able to keep the Seasonal Legendaries we found during the season."
25th March 2014
Ladders, much requested, have been confirmed by Blizzard to be coming in the next content patch. Although Blizzard have toyed with the community with cryptic clues on Twitter or images of the devs stood surrounded by ladders Josh Mosqueira finally confirmed at the Reaper of Souls Launch party that ladders were coming to Diablo 3 Reaper of Souls. [9]
24 April 2014
John Hight in a later interview elaborated, giving away a few more details. [10]
Leaderboards
19th June
Are there going to be any Paragon point based Leaderboards? Paragon Leaderboards - Blizzard CM, 19/06/2014]</ref>
17th June 2014
Announcement of Leaderboards. [3]
They also released details of the different type of Leaderboards.
Greater Rift Leaderboards
- Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
- 2-Player Groups
- 3-Player Groups
- 4-Player Groups
Season-Only Leaderboards
Conquests
17th June 2014
Announcement of "Season-only achievements". [3]
Greater Rifts
19th June
How does the timer in Greater Rifts work? Greater Rifts Timer - Blizzard CM, 19/06/2014]</ref>
Running out of time will prevent you from progressing in difficulty, but it will not remove you from the Rift you’re currently in, and you’ll be able to continue your progression towards the Rift Guardian like normal.
As usual, the normal caveat applies that this is still in development, and possibly subject to change.17th June 20
Previously known as "Tiered Rifts". [3]
How Greater Rifts Work
While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:
- You’ll race against a clock to fill a progress bar by accruing monster kills.
- Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
- This removes conflicting pressure from attaining a better time versus picking up all your loot.
- Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
- You cannot resurrect at your corpse or in town while in a Greater Rift—only at the last checkpoint.
- Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
- You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
- Higher Greater Rifts levels are progressively more difficult.
- This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
25 March 2014
Tiered Rifts were first mentioned by Wyatt Cheng in an interview he gave at the Reaper of Souls launch party. [11]
24 April 2014
Later in an interview from Shacknews John Hight reiterated.[10]
Nephalem Rifts
17th June 2014
From the blog post preview by Blizzard. [3]
Legendary Gems
17th June 2014
From the blog post preview by Blizzard. [3]
In an interview John Hight gave the first mention of a new level of gem to try to deepen the socketing mechanic currently in play. [10]
Combat Changes
17th June 2014
Blizzard shared a some examples of types of class-specific changes they are working on in a blog preview. [3]
Dexterity & Survivability
Healing
The Cesspools
17th June 2014
Blizzard announced a new area. [3]
Non-Season Players
17th June 2014
Some of the additions rolling out in Patch 2.1 for season players will also find their way to non-season players eventually. [3]
References
- ↑ Patch 2.1 release - Josh Mosqueira, 25/03/2014
- ↑ Healing Globes drop rate - Blizzard CM, 19/06/2014
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Patch 2.1 Preview - Blizzard Entertainment, 17/06/2014
- ↑ Call of the Ancient changes - Blizzard Community Manager, 04/06/2014
- ↑ List of Pets to change - Blizzard Community Manager, 04/06/2014
- ↑ Removal of One with Everything - Blizzard CM, 18/06/2014
- ↑ Monk Changes - Community Manager, 15/05/2014
- ↑ Ladder-only legendaries - Blizzard Community Manager, 06/06/2014
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, 25/03/2014
- ↑ 10.0 10.1 10.2 Tiered Rifts - John Hight, 24/04/2014
- ↑ Tiered Rifts - Wyatt Cheng, Blizzard Entertainment, 25/03/2014