'''Attributes''' in [[Diablo]] 3 consist of '''Strength''', '''Dexterity''', '''Vitality''', '''Willpower'''. These attributes influence various secondary aspects of Each attribute affects multiple values in Diablo III; making points in each attribute valuable to all characters. See the respective character in class page for [[Barbarian]], [[Witch Doctor]], [[Wizard]] and the game[[Other classes|Upcoming Classes]] for more specific details.
==No Customizable Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.==
For each class specific amount of The biggest change about attributes in Diablo III is that they are not player-customized. Unlike D1 and D2, attributes gained per are automatically designated when a character levels up. As a result all level and the amount of raise 50 (for instance) Wizards will have the secondary attributessame strength, see the respective character class page for [[Barbarian]]dexterity, [[Witch Doctor]]willpower, [[Wizard]] and vitality as each other. That said, no two characters will ever have identical stats or use their stats in the same way, since [[Other classesitems|Upcoming Classes]]. Customisation in Diablo 3 will be more about [[itemequipment]]s and [[rune|skill runes]]and other not-yet-revealed features will add bonuses and otherwise modify attributes and character play styles. Though Blizzard has made several public statements defending this change, it remains one of the more controversial topics while the game is under discussion. [http://www.diii.net/blog/comments/on-the-drawing-board-4-preset-attributes/ See this article] for more discussion of the issue, and long lists of the pros and cons of this change.