Difference between revisions of "Enlightened Shrine"
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− | The Enlightened Shrine provides a 25% experience bonus for the duration of the effect. | + | The Enlightened Shrine provides a 25% experience bonus for the duration of the effect for 2 minutes. It can last ten minutes if wearing the [[Gloves of Worship]] when activating it. |
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− | + | ==Achievements== | |
+ | The {{PAGENAME}} features in the following achievements: | ||
− | = | + | {{achievement header}}<achievement type="single">Bless You</achievement> |
− | Patch | + | ==Patch Changes== |
− | + | ===Patch 1.0.8=== | |
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+ | [[Patch 1.0.8]] improved the function of this shrine by changing it to a multiplicative bonus. <ref>[http://diablo.incgamers.com/blog/comments/official-diablo-3-patch-1-0-8-notes Patch 1.0.8 Notes] - Blizzard Entertainment 07/05/2013</ref> | ||
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− | + | <blue>The bonus experience granted by Enlightened shrines is now also calculated multiplicatively. </blue> | |
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+ | The v1.08 formula: | ||
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− | Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since no | + | <blue>(Nephalem Valor + multiplayer bonus + shrine bonus) x (Monster Power bonus + equipment bonus)</blue> |
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+ | This change makes the shrine bonus larger, especially for characters with a lot of +exp equipment and/or playing on a higher level of [[Monster Power]]. The maths, as explained by Blizzard on April 9, 2013: <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-v1-08-nephalem-valor-enables-massive-experience-gain Multiplayer Bonus] - Blizzard Entertainment 09/04/2013</ref> | ||
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+ | <blue><font color="#FFFFFF">I’m on the PTR right now and every neph stack is going to the multiplier and not the base bonus experience. Was this intended? If it was, awesome update. Now it’s actually worth it to stack up to experience farm in higher MP levels. | ||
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+ | EDIT: Having over 1100% bonus experience makes farming experience in MP10 fun.</font><br> | ||
+ | Lylirra: Confirmed: intentional! | ||
+ | |||
+ | We know a lot of players were doing runs where they’d play high MP and skip Elites. That’s still an option, but we wanted to make Elites more enticing. This seemed like the best way to do it that worked across all MP levels. Let us know what you think/how it feels!</blue> | ||
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+ | [[File:D3-anniversary-bonus-mp10.jpg|thumb|400px|Exp bonus equivalent to a shrine, from the Diablo 3 Anniversary bonus.]] | ||
+ | For example, prior to v1.07 all +experience bonuses simply added up. For example: | ||
+ | |||
+ | + 35% from a Hellfire Ring<br> | ||
+ | + 7% from a Hellfire Ring on a merc (35/5 = 7% to you)<br> | ||
+ | + 25% from a Ruby in your helm<br> | ||
+ | + 150% from Monster Power 6<br> | ||
+ | + 75% from 5 stacks of Nephalem Valor<br> | ||
+ | __________________________<br> | ||
+ | = 293% total Experience Gain | ||
+ | |||
+ | |||
+ | In v1.08 that same scenario would yield: | ||
+ | |||
+ | + 35% from a Hellfire Ring<br> | ||
+ | + 7% from a Hellfire Ring on a merc (35/5 = 7% to you)<br> | ||
+ | + 25% from a Ruby in your helm<br> | ||
+ | + 150% from Monster Power 6<br> | ||
+ | __________________________<br> | ||
+ | = 218% Experience Gain<br> | ||
+ | x 1.75 (NV stacks)<br> | ||
+ | = 381.5% total experience gain. | ||
+ | |||
+ | And the bonus would be even larger with an experience shrine or multiplayer bonus adding to the 75% [[Nephalem Valor]]* stacks. | ||
+ | |||
+ | |||
+ | *[[Nephalem Valor]] was removed from Diablo 3 entirely with the implementation of [[Loot 2.0]] | ||
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+ | |||
+ | ===Patch 1.0.5=== | ||
+ | |||
+ | In [[Patch 1.0.5]] Enlightened Shrines could spawn in [[Inferno]] Difficulty. | ||
+ | |||
+ | |||
+ | Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since characters had to be max level to enter Inferno and could gain no further experience. This changed in v1.0.4 with the introduction of the [[Paragon]] system, where characters began to gain experience for Paragon levels once they reached 60. | ||
+ | |||
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+ | The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://us.battle.net/d3/en/forum/topic/6490601074#7 Shrine Improvements] - Blizzard Entertainment, 06/09/2012</ref> | ||
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<blue>We actually talked about introducing additional Shrine types in the future during a meeting we had earlier today. We’re also currently discussing the possibility of adding the Enlightenment Shrine into Inferno mode since the +XP bonus would be particularly appealing to players working towards their Paragon levels.</blue> | <blue>We actually talked about introducing additional Shrine types in the future during a meeting we had earlier today. We’re also currently discussing the possibility of adding the Enlightenment Shrine into Inferno mode since the +XP bonus would be particularly appealing to players working towards their Paragon levels.</blue> | ||
− | + | {{:Shrine}} | |
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+ | =References= | ||
+ | <font size="-3"> | ||
+ | <references/> | ||
+ | </font> | ||
+ | __NOTOC__ | ||
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[[category:shrines]] | [[category:shrines]] | ||
[[category:experience]] | [[category:experience]] | ||
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Latest revision as of 00:34, 17 April 2014
The Enlightened Shrine provides a 25% experience bonus for the duration of the effect for 2 minutes. It can last ten minutes if wearing the Gloves of Worship when activating it.
Achievements[edit | edit source]
The Enlightened Shrine features in the following achievements:
Name | Points | Description | Banner |
---|
Patch Changes[edit | edit source]
Patch 1.0.8[edit | edit source]
Patch 1.0.8 improved the function of this shrine by changing it to a multiplicative bonus. [1]
The v1.08 formula:
This change makes the shrine bonus larger, especially for characters with a lot of +exp equipment and/or playing on a higher level of Monster Power. The maths, as explained by Blizzard on April 9, 2013: [2]
EDIT: Having over 1100% bonus experience makes farming experience in MP10 fun.
Lylirra: Confirmed: intentional! We know a lot of players were doing runs where they’d play high MP and skip Elites. That’s still an option, but we wanted to make Elites more enticing. This seemed like the best way to do it that worked across all MP levels. Let us know what you think/how it feels!
For example, prior to v1.07 all +experience bonuses simply added up. For example:
+ 35% from a Hellfire Ring
+ 7% from a Hellfire Ring on a merc (35/5 = 7% to you)
+ 25% from a Ruby in your helm
+ 150% from Monster Power 6
+ 75% from 5 stacks of Nephalem Valor
__________________________
= 293% total Experience Gain
In v1.08 that same scenario would yield:
+ 35% from a Hellfire Ring
+ 7% from a Hellfire Ring on a merc (35/5 = 7% to you)
+ 25% from a Ruby in your helm
+ 150% from Monster Power 6
__________________________
= 218% Experience Gain
x 1.75 (NV stacks)
= 381.5% total experience gain.
And the bonus would be even larger with an experience shrine or multiplayer bonus adding to the 75% Nephalem Valor* stacks.
- Nephalem Valor was removed from Diablo 3 entirely with the implementation of Loot 2.0
Patch 1.0.5[edit | edit source]
In Patch 1.0.5 Enlightened Shrines could spawn in Inferno Difficulty.
Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since characters had to be max level to enter Inferno and could gain no further experience. This changed in v1.0.4 with the introduction of the Paragon system, where characters began to gain experience for Paragon levels once they reached 60.
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.[3]
Types of Shrines[edit | edit source]
- Enlightened Shrine - +25% bonus to Experience from Monster kills.
- Blessed Shrine - Reduces all damage taken by 25%.
- Empowered Shrine – Increased resource regeneration by 100% and reduced cooldowns by 50%. For Demon Hunters, this shrine only increases Hatred regeneration; it does not change Discipline regeneration.
- Fleeting Shrine – +25% to movement speed and adds 25 yards to gold and health orb pickup radius.
- Fortune Shrine - +25% bonus to Magic Find and Gold Find. This bonus stacks on top of other MF/GF bonuses from equipment, Paragon points.
- Frenzied Shrine - Increases attack speed by 25%.
Pylons are super shrines found only in Rifts. They grant larger bonuses for a short 30 second duration.
References[edit | edit source]
- ↑ Patch 1.0.8 Notes - Blizzard Entertainment 07/05/2013
- ↑ Multiplayer Bonus - Blizzard Entertainment 09/04/2013
- ↑ Shrine Improvements - Blizzard Entertainment, 06/09/2012