Difference between revisions of "Offense Tab"
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===Offensive Tab Bonuses=== | ===Offensive Tab Bonuses=== | ||
− | The bonuses in the Offensive Tab are as follows | + | The bonuses in the Offensive Tab are as follows: |
'''Attack Tab:''' | '''Attack Tab:''' | ||
− | * [[Attack Speed]]: +. | + | * [[Attack Speed]]: +.10% per point, 50 point hard cap. (Maximum of +5% IAS boost.) |
* [[Critical hit Chance]]: +.20% per point, 50 point hard cap. (Maximum of +10% Critical hit Chance.) | * [[Critical hit Chance]]: +.20% per point, 50 point hard cap. (Maximum of +10% Critical hit Chance.) | ||
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.) | * [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.) | ||
* [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.) | * [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.) | ||
− | The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding | + | The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add. |
[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]] | [[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]] |
Revision as of 08:15, 22 February 2014
The Offensive Tab (initially called "Attack") is one of the four tabs for bonus properties in the Paragon 2.0 system. Players can spend their second Paragon point and every 4th point thereafter to boost one of the fields in this tab. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction.
- All details are subject to change during further development before the system goes live.
Paragon Tab Bonuses
There are four tabs, each with four different properties that can be boosted by spending paragon points.
- Core tab: Strength, Dexterity, Intelligence, Vitality.
- Offensive tab: Attack Speed, Critical hit Chance, Critical hit Damage, Cooldown reduction.
- Defensive tab: +All Resistance, Life %, +% Armor, and Dodge chance.
- (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development.
- Adventure tab: +to maximum resource and increased resource regeneration, Movement Speed, Pickup Radius, Magic Find. (No mention of Gold Find.)
- The resources are Fury, Mana, Arcane Power, Spirit, Faith (Crusader), and Hatred. Discipline is not boosted by Paragon points.)
Offensive Tab Bonuses
The bonuses in the Offensive Tab are as follows:
Attack Tab:
- Attack Speed: +.10% per point, 50 point hard cap. (Maximum of +5% IAS boost.)
- Critical hit Chance: +.20% per point, 50 point hard cap. (Maximum of +10% Critical hit Chance.)
- Critical hit Damage: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)
- Cooldown reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.)
The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in Reaper of Souls and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.