Difference between revisions of "Disease Damage"

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(Created page with 'Disease is one of the types of damage in Diablo III. It is greenish/brown in appearance. Diseased targets suffer a damage debuff, dealing less damage and taking more from inc…')
 
 
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Disease is one of the types of [[damage]] in Diablo III. It is greenish/brown in appearance. Diseased targets suffer a damage debuff, dealing less damage and taking more from incoming attacks.
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Disease was to be a type of damage in Diablo 3. It was similar to [[poison]] damage, except the effect would have been to cause a damage debuff, causing diseased targets (players or monsters) to take extra damage while dealing reduced damage.  
  
Disease damage is not well understood. It's thought to be dealt Witch Doctor skills such as [[Haunt]] and [[Grasp of the Dead]] but that's not been confirmed.  It may also be added to skills via [[runestone]]s or item modifiers.
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This effect was removed along with all of the other secondary damage effects (save chilling/freezing from cold damage) during late development, pre-release.
  
Some monsters surely possess Disease damage, but none are yet confirmed. It' snot known if any [[boss modifier]]s impart it.
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[[Reaper of Souls]] is set to reintroduce many damage types and secondary effects, and disease may be one of them.
 
 
Disease damage can be [[resist]]ed with Poison resistance. It's not known if it can be [[reduce]]d or [[absorb]]ed, and it can not be [[block]]ed.
 
 
 
[[Critical hits]] scored with Disease damage impart an unknown bonus.
 
  
  
 
==Diablo III Damage Types==
 
==Diablo III Damage Types==
  
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
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All that was known about Disease before it was removed from the game came via the [[@Diablo]] Twitter feed in December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
  
 
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
 
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
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[[category:combat]]
 
[[category:combat]]
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[[category:poison]]
 
[[category:damage]]
 
[[category:damage]]

Latest revision as of 11:51, 14 October 2013

Disease was to be a type of damage in Diablo 3. It was similar to poison damage, except the effect would have been to cause a damage debuff, causing diseased targets (players or monsters) to take extra damage while dealing reduced damage.

This effect was removed along with all of the other secondary damage effects (save chilling/freezing from cold damage) during late development, pre-release.

Reaper of Souls is set to reintroduce many damage types and secondary effects, and disease may be one of them.


Diablo III Damage Types[edit | edit source]

All that was known about Disease before it was removed from the game came via the @Diablo Twitter feed in December 2010.[1]

any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon

Damage types will likely change some but are currently Physical, Fire, Lightning, Cold, Poison, Disease, Arcane, and Holy. —Diablo

Whats the difference between poison and disease damage?—WickedBubba
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo

Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug

Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo