Difference between revisions of "Holy Damage"

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Holy is one of the types of [[damage]] in Diablo III. It is white in appearance.
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Holy is one of the types of [[elemental]] [[damage]] in Diablo III. It is white in appearance and is found less commonly than most other damage types, occurring only on some skills and not on weapons at all.  
  
Holy damage is not well known, and has thus far been seen only on a few Monk skills; [[Circle of Wrath]], [[Lethal Decoy]], [[Retribution Aura]], and [[Wave of Light]]. [[Runestones]] might add it to other spells in the game, or it may be found as an item modifier, though this one seems like it might be Monk-only.  
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A few monsters deal holy damage, and it is mitigated by the [[Arcane]] resistance.
  
It's not known if any monsters deal Holy damage, but it seems unlikely.
 
  
It's not known if Holy damage can be [[resist]]ed, but it can presumably be [[reduce]]d or [[absorb]]ed. It can not be [[block]]ed.
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==Holy Damage Effects==
  
[[Critical hits]] scored with Holy damage provide an unknown bonus. It's possible that Holy damage deals extra damage to the [[Undead]].
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Holy damage in Diablo 3 is simply another type of damage, dealing full damage at the time of impact and manifesting purely as another color of elemental. This is a change from Diablo 2, where Holy damage came only from a few Paladin skills, only affected the Undead (who it dealt bonus damage to), and healed other characters and minions if it struck them.  
  
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The Reaper of Souls expansion may return some special properties to Holy Damage, especially in the form of [[Crusader]] skills.
  
==Diablo III Damage Types==
 
  
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
 
  
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
 
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
 
<br><br>
 
Whats the difference between poison and disease damage?—WickedBubba<br>
 
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
 
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Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
 
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
 
 
{{BC}}
 
  
 
[[category:combat]]
 
[[category:combat]]
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[[category:holy]]
 
[[category:damage]]
 
[[category:damage]]

Latest revision as of 11:38, 14 October 2013

Holy is one of the types of elemental damage in Diablo III. It is white in appearance and is found less commonly than most other damage types, occurring only on some skills and not on weapons at all.

A few monsters deal holy damage, and it is mitigated by the Arcane resistance.


Holy Damage Effects[edit | edit source]

Holy damage in Diablo 3 is simply another type of damage, dealing full damage at the time of impact and manifesting purely as another color of elemental. This is a change from Diablo 2, where Holy damage came only from a few Paladin skills, only affected the Undead (who it dealt bonus damage to), and healed other characters and minions if it struck them.

The Reaper of Souls expansion may return some special properties to Holy Damage, especially in the form of Crusader skills.