Difference between revisions of "Poison Damage"

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(Created page with 'Poison (also known as Acid) is one of the types of damage in Diablo III. It is green in appearance. Poisoned targets suffer a healing debuff, losing hit points over time …')
 
 
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Poison (also known as [[Acid]]) is one of the types of [[damage]] in Diablo III. It is green in appearance. Poisoned targets suffer a healing debuff, losing hit points over time and suffering reduced healing as well. The loss of hit points over time is usually much more substantial than the initial damage done by the poison attack.
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Poison is one of the types of [[elemental]] [[damage]] in Diablo III. It is green in appearance and often appears in puddles or splashes that deal [[DoT]] to enemies in the green. Corpses killed by poison weapons or poisonous skills emit greenish smoke. 
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Unlike poison in Diablo 2, Diablo 3's poison is basically just a green type of damage that deals full damage upon the hit. It does not necessarily have any lingering damage properties.  
  
 
Poison damage is dealt by a number of Witch Doctor skills such as [[Poison Dart]], [[Plague of Toads]], [[Zombie Charger]], [[Corpse Spiders]], and [[Acid Cloud]]. Other skills may gain poison damage from a [[runestone]]. [[Hydra]] is one known example.  
 
Poison damage is dealt by a number of Witch Doctor skills such as [[Poison Dart]], [[Plague of Toads]], [[Zombie Charger]], [[Corpse Spiders]], and [[Acid Cloud]]. Other skills may gain poison damage from a [[runestone]]. [[Hydra]] is one known example.  
  
The Monk's [[Aura]], [[Breath of Heaven]], removes poison and other [[debuffs]] from the Monk and his party members.
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Various monsters possess Poison damage, most notably the [[Plagued]] boss modifier.
  
Various monsters possess Poison damage, inflicting it with spell attacks or as a bonus property on their melee or ranged attacks. Boss monsters may gain poison damage via the [[Plagued]] modifier.
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Players mitigate the damage of poison attacks with their Poison resistance.  
  
Poison damage can be [[resist]]ed with Poison resistance. It can not be blocked, but can be [[reduce]]d or [[absorb]]ed. It's not known if there are any poison-curing potions or elixirs in Diablo III, as there were in Diablo II.
 
  
[[Critical hits]] scored with Poison damage impart an unknown bonus.
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==Secondary Poison Effects==
  
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[[File:Wd-plague-toads1.jpg|thumb|300px|[[Plague of Toads]] impact against a [[Beast]].]]
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Though poison attacks often splash and look liquid or appear in puddles of acid, the damage type functions like all the others (except cold) dealing damage at the time of impact but not imparting any lasting health drain (aside from some special skills that specifically list their damage over time).
  
==Diablo III Damage Types==
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Special effects from poison damage may return in Reaper of Souls.
  
[[File:Wd-plague-toads1.jpg|thumb|300px|[[Plague of Toads]] impact against a [[Beast]].]]
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Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
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===During Development===
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During Diablo 3's development, Poison was different than other types of damage, and the green coloration covered poison, acid, and disease effects.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
  
 
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
 
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
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[[category:combat]]
 
[[category:combat]]
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[[category:poison]]
 
[[category:damage]]
 
[[category:damage]]

Latest revision as of 11:33, 14 October 2013

Poison is one of the types of elemental damage in Diablo III. It is green in appearance and often appears in puddles or splashes that deal DoT to enemies in the green. Corpses killed by poison weapons or poisonous skills emit greenish smoke.

Unlike poison in Diablo 2, Diablo 3's poison is basically just a green type of damage that deals full damage upon the hit. It does not necessarily have any lingering damage properties.

Poison damage is dealt by a number of Witch Doctor skills such as Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, and Acid Cloud. Other skills may gain poison damage from a runestone. Hydra is one known example.

Various monsters possess Poison damage, most notably the Plagued boss modifier.

Players mitigate the damage of poison attacks with their Poison resistance.


Secondary Poison Effects[edit | edit source]

Plague of Toads impact against a Beast.

Though poison attacks often splash and look liquid or appear in puddles of acid, the damage type functions like all the others (except cold) dealing damage at the time of impact but not imparting any lasting health drain (aside from some special skills that specifically list their damage over time).

Special effects from poison damage may return in Reaper of Souls.


During Development[edit | edit source]

During Diablo 3's development, Poison was different than other types of damage, and the green coloration covered poison, acid, and disease effects.[1]

any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon

Damage types will likely change some but are currently Physical, Fire, Lightning, Cold, Poison, Disease, Arcane, and Holy. —Diablo

Whats the difference between poison and disease damage?—WickedBubba
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo

Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug

Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo