Difference between revisions of "Fire Damage"

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(Created page with 'Fire is one of the types of damage in Diablo III. It is red-tinted in appearance. Fire damage is dealt by a wide variety of character skills and spells, and can be added to …')
 
 
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Fire is one of the types of [[damage]] in Diablo III. It is red-tinted in appearance.
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Fire is one of the types of [[damage]] in Diablo III. It is red-tinted in appearance and leaves corpses scorched black.
  
Fire damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items. Many fire attacks, such as [[Meteor]] or [[Molten Arrow]] leave a field of flames on the ground, dealing considerable fire damage over time to anything in the vicinity.
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Fire damage is dealt by a wide variety of character skills and can also be found on weapons. Though fire damage is merely orange/red damage with no special effect, there are a number of fire skills and items that can leave flames on the ground, dealing [[DoT]] to enemies within the burn zone.
  
Numerous monsters cast fire spells or add fire to their attacks. Bosses may manifest it with the [[Molten]] boss modifier.
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Numerous monsters cast fire spells or add fire to their attacks. Bosses may manifest it with the [[Molten]] and [[Desecrator]] boss modifiers.  
 
 
Fire damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed.
 
 
 
[[Critical hits]] scored with Fire damage set targets ablaze, dealing additional fire [[DoT]].  
 
  
  
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[[File:Meteor-arena2.jpg|thumb|300px|A [[wizard]] burns with fire damage inflicted by [[runestone]]-enhanced [[Mongrel]]s in the [[Arena]].]]
 
[[File:Meteor-arena2.jpg|thumb|300px|A [[wizard]] burns with fire damage inflicted by [[runestone]]-enhanced [[Mongrel]]s in the [[Arena]].]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
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During development critical hits scored with fire damage were to set targets ablaze, dealing additional fire damage over time. This effect and all other elemental effects (save cold) were removed during development. A return of fire damage and other secondary elemental effects is likely in the [[Reaper of Souls]] expansion.
  
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
 
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
 
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Whats the difference between poison and disease damage?—WickedBubba<br>
 
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
 
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Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
 
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
 
  
  
 
[[category:combat]]
 
[[category:combat]]
 
[[category:damage]]
 
[[category:damage]]
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[[category:fire]]

Latest revision as of 11:26, 14 October 2013

Fire is one of the types of damage in Diablo III. It is red-tinted in appearance and leaves corpses scorched black.

Fire damage is dealt by a wide variety of character skills and can also be found on weapons. Though fire damage is merely orange/red damage with no special effect, there are a number of fire skills and items that can leave flames on the ground, dealing DoT to enemies within the burn zone.

Numerous monsters cast fire spells or add fire to their attacks. Bosses may manifest it with the Molten and Desecrator boss modifiers.


Diablo III Damage Types[edit | edit source]

A wizard burns with fire damage inflicted by runestone-enhanced Mongrels in the Arena.

During development critical hits scored with fire damage were to set targets ablaze, dealing additional fire damage over time. This effect and all other elemental effects (save cold) were removed during development. A return of fire damage and other secondary elemental effects is likely in the Reaper of Souls expansion.