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− | After months of [[Console|rumors and official non-denials]], on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the Playstation 3 and Playstation 4.<ref>[http://diablo.incgamers.com/blog/comments/official-diablo-3-ps3-and-ps4-announcement Playstation 3 and 4 in Production Press Release] - Blizzard Entertainment, 21/02/13</ref>, <ref name=announced>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-playstation-4/ PaxEast presentation] - Blizzard Entertainment, 21/02/13</ref>.
| + | #redirect [[Diablo 3 console]] |
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− | In June of 2013 the release of the Playstation 3 version together with a version for the Xbox 360 was revealed to be September 3 2013. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-xbox-360-and-ps3-on-september-3rd Release date for Playstation 3 and Xbox 360] - Blizzard Entertainment, 06/06/13</ref>
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− | The console version of Diablo 3 has the same features as the PC version. It has the same [[zones]], [[events]], [[monsters]], [[bosses]], [[classes]], [[skills]], [[runes]]. It features the same systems such as the [[Infernal Machine]], [[Brawling]] and [[Monster Power]]. <ref>[http://diablo.incgamers.com/blog/comments/additional-diablo-3-console-details-revealed-at-pax-east Console has the same content] - Matthew Berger, Blizzard Entertainment, 25/03/13</ref> It is planned to ship up to [[Patch 1.0.7]] but perhaps [[Patch 1.0.8]] depending on the development time. <ref>[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum Patch release number] - Blizzard Entertainment, 29/03/13</ref>
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− | Although content is near-on identical there are a few differences to note:
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− | * There is an offline mode.
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− | * There is no [[Auction House]].
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− | * Do not connect via [[Battle.Net]].
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− | * Camera is zoomed in a little more.
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− | * Enemy wave spawns slightly altered.
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− | * Movement is direct through the joystick (as opposed to click and move to).
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− | * [[Evade]] skill included for all characters.
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− | * Loot drops less frequently but is higher quality.
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− | * Fast equip option.
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− | ==Game Modes==
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− | [[File:Ps-ui.jpg|right|thumb|200px|Playstation 3 shared screen]]
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− | [[File:Xbox-ui.jpg|right|thumb|200px|Xbox 360 shared screen]]
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− | As with the PC version the maximum number of players is four.<ref>[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum Four player maximum] - CM, Blizzard Entertainment, 29/03/13</ref> The reasons for this in brief are:
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− | * There is a noticeable impact and contribution from each of the four players.
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− | * The most powerful group Buffs and Auras will not need to be nerfed to compensate for increased numbers simultaneously active.
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− | * On-screen noise. More people fill more of the screen and create more action on the screen at any one time.
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− | ===Offline Mode===
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− | Offline mode allows up to four players to play on the same screen at the same time. There is no split screen. In order to keep the screen as uncluttered as possible each player's on-screen UI is condensed and each one will sit in a corner of the screen.
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− | Characters can be copied to a USB drive and then accessed via another console, allowing gamers to continue playing offline characters at each other's houses. Characters created offline can never be played on the consoles' online services however. In that way it's the same way Closed and Open characters were handled in Diablo 2. It's not known if characters created online can be transferred to offline mode.
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− | ===Online Mode===
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− | Online mode is accessed via Playstation Network or Xbox Live and not Battle.Net. A Battle.Net account is not necessary to play Diablo 3 on a console. Characters created this way will be stored on your cloud storage space or on your console's hard drive. <ref>[http://diablo.incgamers.com/blog/comments/additional-diablo-3-console-details-revealed-at-pax-east Playing Online] - Kotaku, 25/03/13</ref>.
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− | Online console characters and Battle.Net characters can not play together.
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− | ==Controls==
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− | [[File:Evade.jpg|right|thumb|200px|[[Evade]] in action]]
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− | Movement is controlled by the console controllers. There is no point and click as with the PC but rather users have direct control via the joystick so movement is manually directed to the spot you wish the character to move to, taking the character around obstacles between them and the destination.
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− | All classes have the [[Evade]] ability, (accessed via the right stick) which enables characters to dodge and roll about 10 yards in whichever direction you wish. There is no resource cost, cooldown or level requirement so it can be used repeatedly without delay. It can also be used to smash into and break barrels and other [[destructible]]s. This gels with the visceral feel of a console game.
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− | :* Read more about [[Evade]] skill.
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− | ==Skills==
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− | All five classes have access to the same [[skills]] as in the PC version, their stats and the way they execute are also the same. There isn't however, any cooldown when changing skills.
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− | ==Items and Loot==
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− | In offline multiplayer games any loot on the ground can be picked up by any player so ground rules will need to be set by those who are playing. Round robin or need over greed for example or just go for ninja-looting for seat-of-your-pants gaming.
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− | Loot in online multiplayer games is handled as it is with the PC game. Loot drops for each player and it's only visible to whoever it belongs to.
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− | ==User Interface==
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− | The user interface has been remodelled so it works intuitively with the consoles' controller.
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− | In offline multiplayer players will need to take it in turn to access their various user interfaces as they open full screen.
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− | ==Auction House==
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− | There is no Gold or Real Money [[Auction House]].
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− | As online characters can be stored on the console's hard drive there would be security implications in allowing items to be bought by other players. There is no way to validate the items are not duped or altered in some way and so the trading environment would quickly descend to what we see in Diablo 2. The economy would be undermined and duped or hacked items could also disappear leaving players out of pocket and Blizzard inundated with claw-back claims. <ref>[http://diablo.incgamers.com/blog/comments/no-diablo-3-console-rmah-xbox-version-possible No Auction House] - Josh Mosqueira, Blizzard Entertainment, 23/03/13</ref>
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− | Items can still be traded in via the in-game trade window however.
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− | ==References==
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− | <font size="-3">
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− | <references/>
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− | [[Category:Diablo III]]
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− | [[Category:Basics]]
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− | __NOTOC__
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