Difference between revisions of "Console"
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Development of the console version began back in 2011 but with a very small team led by [[Josh Mosqueira]]. Blizzard spent the following months recruiting to fill all manner of posts. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-console-development-continues Console Development Continues] - Kotaku, 18/08/11</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3 Senior Software Engineer Required] - Blizzard Entertainment, 04/06/11</ref>. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. <ref>[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum - Full Development Start Date] - Blizzard Entertainment, 29/03/13</ref> | Development of the console version began back in 2011 but with a very small team led by [[Josh Mosqueira]]. Blizzard spent the following months recruiting to fill all manner of posts. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-console-development-continues Console Development Continues] - Kotaku, 18/08/11</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3 Senior Software Engineer Required] - Blizzard Entertainment, 04/06/11</ref>. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. <ref>[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum - Full Development Start Date] - Blizzard Entertainment, 29/03/13</ref> | ||
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+ | :*Read about the [[Diablo 3 console basics|Console versions of Diablo 3]]. | ||
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* See dozens of [http://diablo.incgamers.com/category/news/console Diablo 3 console news items] via Diablo.IncGamers.com. | * See dozens of [http://diablo.incgamers.com/category/news/console Diablo 3 console news items] via Diablo.IncGamers.com. | ||
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==Blizzard's History in the Console Market== | ==Blizzard's History in the Console Market== | ||
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The official console announcement by Chris Metzen, from February 20, 2013. | The official console announcement by Chris Metzen, from February 20, 2013. | ||
<youtube>6H309NrwvIs</youtube> | <youtube>6H309NrwvIs</youtube> | ||
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+ | ==Differences Between the PC Version and the Console Version== | ||
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+ | There is an article on the [[Diablo 3 console basics|Console Features]] that details all this things that are slightly different. Each section within the wiki also contains any information on the console versions if it's required (differs in some way from PC version). | ||
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[[category:console]] | [[category:console]] | ||
[[category:games]] | [[category:games]] | ||
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Revision as of 16:33, 8 August 2013
Diablo 3 is being developed for the Playstation 3 and 4 and the Xbox 360 and Xbox One.
The Playstation 3 and Xbox 360 versions will be released on September 3 2013. No dates for the Playstation 4 or Xbox One version have been announced.
Development of the console version began back in 2011 but with a very small team led by Josh Mosqueira. Blizzard spent the following months recruiting to fill all manner of posts. [1] [2]. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. [3]
- Read about the Console versions of Diablo 3.
Early Diablo 3 Console Statements
Before a console version was officially announced [4] Blizzard danced around the question alluding to the project but resisting confirming its development until February 2013.
Jay Wilson to Shacknews, October 10 2008 chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.. [5].
Jay Wilson to Play.tm, November 2008. [6]. On suitability of Diablo for console.
Jay Wilson to GamingShogun, August 22 2009. [7]. On priority of console version.
Jason Bender and Christian Lichtner in an interview from Blizzcon, October 27 2010. [8]
Christian Lichtner: We have said in the past that Diablo’s one of the games that really would translate [to consoles] well.
After years of hints, Blizzard finally acknowledged that they were starting work on a Diablo 3 console game on November 15 2010, via a forum post by Bashiok, the Diablo III community manager:[9]
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time.
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.
Mike Morhaime March 15 2011 repeated the same lines. [10]
Jay Wilson commented on the ongoing Diablo console project from Blizzcon October 22 2011. There were still no specifics, but Blizzard announced the hiring of Josh Mosqueira as the head of their console team in mid-2011, largely as a spur to hiring other qualified applicants. [11]
Console Announcement
After months of rumors and official non-denials, on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the PlayStation 3 and 4.[12], [4]
The official Console page went online that day, but without a release date announced. Many more details about the console were revealed in March 2013 at the PAX gaming show and at that time console release was said to be coming, "Soon-ish."[13]
The Diablo console project (not merely a Diablo 3 port, Blizzard insists) has been underway for a long time. From the start the project was headed up by Josh Mosqueira, and positions are still open in 2013. [14]
- See dozens of Diablo 3 console news items via Diablo.IncGamers.com.
Blizzard's History in the Console Market
Blizzard Entertainment started out small, churning out console ports for various long-forgotten games in the early 1990s. They eventually made two original console titles, The Lost Vikings and Rock and Roll Racing, before turning to larger original computer games, starting with Warcraft and Warcraft II. You can see a full listing of their early games on the Wikipedia page.
Their next console effort was Starcraft: Ghost, which was produced by independent game studios working in conjunction with Blizzard. The game lingered through several development cycles before finally going into indefinite delay in August, 2005.
Blizzard has announced no console plans since that point, though they've spoken frequently about their interest in returning to their console gaming roots, either with a port of one of their other titles or an original game, like Starcraft: Ghost.
- "...we're a company of gamers. I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?"
- J. Allen Brack, production director for World of Warcraft [1]
As always with Blizzard, they are unlikely to announce anything until the project is well underway, but from their frequent comments on the issue it seems very likely that they've got something in the works.
Gallery
Official console "sizzle" trailer and a video of the console in action from PAX East 2013.
Console preview trailer. |
Console in action from PAX 2013. |
Screenshots showing off the Console version. Key differences are the interface and menus, and a modified camera angle. The game content is almost identical to the PC/Mac version; only the presentation varies.
Redesigned console inventory.
The official console announcement by Chris Metzen, from February 20, 2013.
Differences Between the PC Version and the Console Version
There is an article on the Console Features that details all this things that are slightly different. Each section within the wiki also contains any information on the console versions if it's required (differs in some way from PC version).
References
- ↑ Console Development Continues - Kotaku, 18/08/11
- ↑ Senior Software Engineer Required - Blizzard Entertainment, 04/06/11
- ↑ - Full Development Start Date - Blizzard Entertainment, 29/03/13
- ↑ 4.0 4.1 PaxEast presentation - Blizzard Entertainment, 21/02/13
- ↑ Jay Wilson on timing of decision to proceed - Shacknews, 10/10/08
- ↑ Jay Wilson on suitability of Diablo for console - Play.tm interview, 01/11/08
- ↑ Jay Wilson on priority of console version - Gameingshogun, 22/08/09
- ↑ Jason Bender and Christian Lichtner - VG247, 27/10/10
- ↑ Open Console Positions - Blizzard Entertainment, 15/11/10
- ↑ Mike Morhaime interview - MCV, 15/03/11
- ↑ Open Q&A with Jay Wilson - Blizzcon, 22/10/11
- ↑ Playstation 3 and 4 in Production Press Release - Blizzard Entertainment, 21/02/13
- ↑ Hands on at Paxeast - Unknown, 25/03/13
- ↑ Job Opportunities - Blizzard Entertainment, 20/07/13