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Deceiver
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[[File:doom viper.jpg|right|thumb|200px|Doom Viper]]
*Appears in Act II - [[City of Caldeum]] and [[Hidden Aqueducts]]
*Physical melee attack with a twin-bladed trident with a long reach.
*[[Stealth]] capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.
<mob>Doom Viper</mob>
==Scaled Magus==
*Appears in Act II -
*Physical melee attack
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Scaled Magus</mob>
[[File:serpent magus.jpg|right|thumb|200px|Serpent Magus]]
*Appears in Act II - [[City of Caldeum]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Eastern Channel]], [[Hidden Aqueducts]], [[Hidden Channel]], [[Path to the Oasis]], [[Ruined Cistern]], [[The Ruins]] (1), [[Sewers of Caldeum]], [[Tomb of Khan Dakab]], [[Tomb of Sardar]] and [[Western Channel]]
*Physical melee attack
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Serpent Magus</mob>
==Spellwinder==
*Appears in Act II - [[Eastern Channel]] and [[Western Channel]]
*Physical melee attack
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Spellwinder</mob>
==Veiled Evoker==
*Appears in Act II - [[CaldeumImperial Palace]]*Physical melee attack*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Veiled Evoker</mob>
==Veiled Sentinel==
*Appears in Act II - [[CaldeumImperial Palace]]*Physical melee attack with a twin-bladed trident with a long reach.*[[Stealth]] capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.
<mob>Veiled Sentinel</mob>