Difference between revisions of "Farm"

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(Created page with "Players say they are "farming" an area or boss when they are repeatedly clearing the same area for the rewards, rather than merely trying to survive. Players generally use th...")
 
 
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Players say they are "farming" an area or boss when they are repeatedly clearing the same area for the rewards, rather than merely trying to survive.
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Farming is a term meaning to repeatedly and/or easily clear a level in search of profit, as opposed to merely surviving. Players refer to "farming" or "farm runs" when speaking of fast, efficient killing speed, ideally with high [[MF]] and +[[exp]] for maximum profit.
  
Players generally use the term when they are able to routinely power through an area and can thus play it for profit and speed, rather than merely trying to survive.  So a player might say, "My Barbarian is now strong enough to farm Act Three on [[MP5]]." meaning they could clear that area without much risk of death, and do it quickly enough for solid rewardsOr, "I've been farming [[Nekarat]] all day and he still hasn't dropped the damn plan."
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Farming is a considerably different style of play than merely surviving, or taking on higher levels of [[Monster Power]]. Most farming [[builds]] are focused around fast movement speed and resource generation, and farming builds are generally built to do just enough damage to quickly clear on MP0 or MP1Skills with higher resource cost are often used for their burst damage, when such attacks would not be very suitable against monsters that can not be killed off so quickly.
  
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A common example is the Demon Hunter skill Multishot, which deals huge damage very quickly to a large number of enemies, but comes with a heavy resource cost. It's ideal for farming, when monsters can be wiped out in just a few shots, but less suitable for tougher enemies.
  
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*Note that all variables exist on a sliding scale, since better equipment yields higher damage. Thus a very well equipped character can "farm" enemies that a character with worse equipment would have to [[grind]] against.
  
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* Back to the [[Strategy]] hub.
 
* See more [[reference]] terms.
 
* See more [[reference]] terms.
  
 
[[category:reference]]
 
[[category:reference]]
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[[category:strategy]]

Latest revision as of 12:11, 12 March 2013

Farming is a term meaning to repeatedly and/or easily clear a level in search of profit, as opposed to merely surviving. Players refer to "farming" or "farm runs" when speaking of fast, efficient killing speed, ideally with high MF and +exp for maximum profit.

Farming is a considerably different style of play than merely surviving, or taking on higher levels of Monster Power. Most farming builds are focused around fast movement speed and resource generation, and farming builds are generally built to do just enough damage to quickly clear on MP0 or MP1. Skills with higher resource cost are often used for their burst damage, when such attacks would not be very suitable against monsters that can not be killed off so quickly.

A common example is the Demon Hunter skill Multishot, which deals huge damage very quickly to a large number of enemies, but comes with a heavy resource cost. It's ideal for farming, when monsters can be wiped out in just a few shots, but less suitable for tougher enemies.

  • Note that all variables exist on a sliding scale, since better equipment yields higher damage. Thus a very well equipped character can "farm" enemies that a character with worse equipment would have to grind against.