Difference between revisions of "Market Research"

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'''Market Research''' achievement tasks you with meeting the following wandering [[merchants]] in the following locations.
 
'''Market Research''' achievement tasks you with meeting the following wandering [[merchants]] in the following locations.
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{{achievement header}}
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<achievement type="single">Market Research</achievement><br>
  
  
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[[File:Halmin map.jpg]]
 
[[File:Halmin map.jpg]]
 
 
{{achievement header}}
 
<achievement type="single">Market Research</achievement><br>
 
  
  

Revision as of 19:07, 27 February 2013

Market Research achievement tasks you with meeting the following wandering merchants in the following locations.



Name Points Description Banner

<achievement type="single">Market Research</achievement>


Wandering Tinker

Name: Wandering Tinker
About: Rare spawn merchant
Location: Tinker's Hovel, Fields of Misery.
Farming Method:
[e]

  1. From the Quest Selection screen take quest No. 6. The Broken Blade.
  2. Accept the quest from Leah in Tristram.
  3. Take the Waypoint from Tristram to the Fields of Misery.
  4. Whichever waypoint you appear at you need to head north until you hit the north edge of the map.
  5. Follow the edge along and at some point you will come to some mud steps which will lead up to a Sheltered Cottage.
  6. Outside could be Swickard's Corpse which will loot the Farmer's Journal or a bag (Tinker's Possessions) containing the Wandering Tinker's Diary.
  7. If the cottage is the Tinker's Hovel, the Wandering Tinker will be inside.

Special Notes:

  1. If what you are looking for is not there carry on along the top of the map until you reach the slope up to The Old Mill where you will get a Checkpoint. Leave the game and Resume Game and take the portal waiting for you in Tristram directly back to the slope.
  2. Run along the top of the map again looking for the steps.


Rodger the Alchemist

right|thumb|150px|Rodger the Alchemist Name: Rodger the Alchemist
About: ??
Location: .
Farming Method:


Special Notes:



Vendel the Armorsmith

Name: Vendel the Armorsmith
About: Occasional spawn who triggers The Scavenged Scabbard event.
Location: Level 2 of the Watch Tower, Southern Highlands.
Farming Method:
[e]

  1. Take quest No. 8 Trailing the Coven > Khazra Barricade and take the waypoint to Highlands Crossing.
  2. Make your way directly across the Southern Highlands.
  3. If the Watch Tower has spawned it's almost directly opposite this entrance into the Southern Highlands so try to keep going dead straight. See it on the Southern Highlands map marked (A).
  4. Head to the very west of the Southern Highlands.

Special Notes:


Adenah the Curio Vendor

Name: Adenah the Curio Vendor
About: Rare spawn merchant
Location: House of Curios, a very rare spawn in the Fields of Misery
Farming Method:
[e]

  1. From the Quest No.6 The Broken Blade.
  2. Take the Waypoint from Tristram directly to the Fields of Misery.
  3. Leave the game and Resume Game to repeat if the house does not spawn.

Special Notes:


Kyr the Weaponsmith

Name: Kyr the Weaponsmith
About: Rare spawn merchant who triggers A Reputation Restored event.
Location: Highlands Passage
Farming Method:
[e]

  1. Take quest No. 9 The Imprisoned Angel > The Cursed Hold.
  2. Take the Waypoint to level 2 of the Halls of Agony and find the exit up to the Highlands Passage. See the Highlands Passage map.
  3. As you pass to the Highlands Passage you'll get a checkpoint. This is where Kyr the Weaponsmith will appear.
  4. If he is not there simply leave and resume and you will appear in the same place. Repeat until Kyr appears.


Zaven the Alchemist

right|thumb|200px|Zaven the Alchemist Name: Zaven the Alchemist
About: ??
Location: .
Farming Method:


Special Notes:



Larra

right|thumb|200px|LarraName: Larra
About: ??
Location: .
Farming Method:


Special Notes:



Halmin the Alchemist

Halmin the Alchemist

Name: Halmin the Alchemist
About: Rare spawn merchant
Location: Level 1 of The Foundry in The Battlefields in Act III.
[e]

  1. From the Quest Selection screen take Act III > quest No. 5. Machines of War.
  2. Head out of Bastion's Keep through the Arreat Gate.
  3. Head left (your character's left) down the steps and then left down more steps.
  4. As you leave the gate and into The Battlefields head to your right below the burning cart.
  5. The Foundry is nearby, relatively central.
  6. Leave and Resume Game if it's not there, no need to explore the rest of The Battlefields.

Special Notes:

  • If Halmin the Alchemist appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.


Halmin map.jpg