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Death
,→Death and Difficulty: fixed a type-o, added a period.
==Death and Difficulty==
The D3 Team has talked about balancing D3 to make it a more steady struggle, than was D2 . The design goal with D3 is to make the game consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed and life leech will be rare or non-existent. This will make healing from [[health globes]] the primary way to stay alive, and monsters will be balanced to drop health globes just often enough for players to survive, but not so much that they litter the screen after every skirmish.
==Death Penalties==