Difference between revisions of "Brawling"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
m
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Dueling is a form of consensual [[PvP]] combat. In a duel each character consents to engage in head to head combat. Duels can be one on one, or make take place in dueling games, which are [[FFA]] (free for all) battles with multiple characters engaged at once.
+
'''Brawling''' is a form of consensual [[PvP]] combat. In a brawl each character consents to engage in head to head combat. Brawls can be one on one or may take place in duelling games, which are [[FFA]] (free for all) battles with multiple characters engaged at once.
  
Dueling is not the same thing as [[Player Killing]], since PKing is about sneak attacks and non-consensual PvP.
 
  
It's not yet known if Diablo III will support dueling. It is known that Diablo III will not allow [[PKing]], and that PvP will be entirely consensual, but just how much support the game will offer for arena battles, dueling ladders, and so forth, remains to be seen.
+
Brawling was introduced [[Patch 1.0.7]] on the [[PTR|Patch Test Realm]] released in January 2013.  During its testing, based on community feedback, it was changed from ''Duelling'' to ''Brawling'' to better reflect the nature of the fight.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-dueling-re-named-to-brawling Name change from deulling to brawling] - Lylirra, Community Manager , 09/02/2013</ref>
  
  
==Dueling Rules==
+
<blue>While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we've come to realize that "dueling" wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it's not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!
 +
<br>
 +
There's a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created.</blue>
  
Regular PvP players generally adhere to a list of (informal, largely unwritten) rules. These are generally lists of banned practices, or buggy items that must not be used since they convey an unfair or unbeatable advantage. What was on and off this ever-changing list was not known to outsiders. It's therefore a good idea to read some dueling forums or talk to other players before a fight, to be sure of the ground rules. 
 
  
Generally speaking, drinking potions or using shrines was not allowed, and there were eventually limits placed on the amount of absorption and damage reduction gear that could be used at one time.
+
==Brawling is not PK==
  
Most serious duelers in D2 kept several sets of spare equipment in their stash, and could change into different outfits depending on the class and build of the character they were dueling.
 
  
 +
Brawling is not the same thing as [[Player Killing]], since PKing is about sneak attacks and non-consensual [[PvP]].
  
==Dueling in Diablo II==
 
  
Dueling was not specifically supported in Diablo II. There were no [[arena|arena game types]] or special dueling [[ladder]]s, so players who dueled did it strictly for fun, or word of mouth prestige.  
+
Diablo III does not allow Player Killing.
  
In Diablo II, duels were customarily fought in areas that were cleared of monsters. Which character builds were most effective varied a great deal between patches, and there was seldom any "best" character, since there was too much variety in strengths and weaknesses. Rock-paper-scissors was the way of it, though some rocks were necessarily heavier than others.
 
  
A [http://www.diii.net/blog/comments/guest-article-diablo-pvp-the-past-present-and-future/ recent guest article on Diii.net] discussed how dueling has evolved over time Diablo II, and it's a useful read if you want a more historical perspective.
+
==Brawling Rules==
 +
Regular [[PvP]] players generally adhere to a list of (informal, largely unwritten) rules. These are generally lists of banned practices, or buggy items that must not be used since they convey an unfair or unbeatable advantage. What is on and off this ever-changing list is not known to outsiders. It's therefore a good idea to read some duelling forums or talk to other players before a fight, to be sure of the ground rules.
  
 +
Generally speaking, drinking [[potion]]s or using [[shrine]]s is not allowed. Originally people used a lot of absorption and damage reduction gear, but that is now often limited.
  
 +
Most serious duellists  in ''[[Diablo II]]'' kept several sets of spare equipment in their stash, and could change into different outfits depending on the [[class]] and [[build]] of the character they were duelling.
  
  
[[category:reference]]
+
 
[[category:PvP]]
+
==Duelling in Diablo II==
 +
Duelling is not specifically supported in ''[[Diablo II]]''. There were no [[arena|arena game types]] or special duelling [[ladder]]s, so players who duelled did it strictly for fun, or word of mouth prestige.
 +
 
 +
In ''Diablo II'', duels were customarily fought in areas that were cleared of monsters. Which character builds were most effective varied a great deal between patches, and there was seldom any "best" character, since there was too much variety in strengths and weaknesses. Rock-paper-scissors was the way of it, though some rocks were necessarily heavier than others.
 +
 
 +
A [http://www.diii.net/blog/comments/guest-article-diablo-pvp-the-past-present-and-future/ recent guest article on Diii.net] discussed how duelling has evolved over time ''Diablo II'', and it's a useful read if you want a more historical perspective.
 +
 
 +
 
 +
==References==
 +
<font size="-3">
 +
<references/>
 +
 
 +
[[Category:Glossary]]
 +
[[Category:PvP]]
 +
 
 +
__NOTOC__

Latest revision as of 19:41, 10 February 2013

Brawling is a form of consensual PvP combat. In a brawl each character consents to engage in head to head combat. Brawls can be one on one or may take place in duelling games, which are FFA (free for all) battles with multiple characters engaged at once.


Brawling was introduced Patch 1.0.7 on the Patch Test Realm released in January 2013. During its testing, based on community feedback, it was changed from Duelling to Brawling to better reflect the nature of the fight.[1]


While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we've come to realize that "dueling" wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it's not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!


There's a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created.


Brawling is not PK[edit | edit source]

Brawling is not the same thing as Player Killing, since PKing is about sneak attacks and non-consensual PvP.


Diablo III does not allow Player Killing.


Brawling Rules[edit | edit source]

Regular PvP players generally adhere to a list of (informal, largely unwritten) rules. These are generally lists of banned practices, or buggy items that must not be used since they convey an unfair or unbeatable advantage. What is on and off this ever-changing list is not known to outsiders. It's therefore a good idea to read some duelling forums or talk to other players before a fight, to be sure of the ground rules.

Generally speaking, drinking potions or using shrines is not allowed. Originally people used a lot of absorption and damage reduction gear, but that is now often limited.

Most serious duellists in Diablo II kept several sets of spare equipment in their stash, and could change into different outfits depending on the class and build of the character they were duelling.


Duelling in Diablo II[edit | edit source]

Duelling is not specifically supported in Diablo II. There were no arena game types or special duelling ladders, so players who duelled did it strictly for fun, or word of mouth prestige.

In Diablo II, duels were customarily fought in areas that were cleared of monsters. Which character builds were most effective varied a great deal between patches, and there was seldom any "best" character, since there was too much variety in strengths and weaknesses. Rock-paper-scissors was the way of it, though some rocks were necessarily heavier than others.

A recent guest article on Diii.net discussed how duelling has evolved over time Diablo II, and it's a useful read if you want a more historical perspective.


References[edit | edit source]

  1. Name change from deulling to brawling - Lylirra, Community Manager , 09/02/2013