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'''Critical hits''' are special types of hits dealt to [[monster]]s (and other players in [[PVP]]). Monsters that die from critical hits usually explode in an especially gruesome [[Death#Special_Death_Animations|death animation]], adding visual fun to the killing bonuses, or are otherwise blasted with the full force of the [[physics]] system, sending them caroming overhead and out of the camera's view.
==Critical Hit Terms==
There are a few crit hit related gameplay terms that are used as variables on [[item]]s, [[skill]]s and other gameplay effects. It's important to know the difference between them:See the [[CC]] and [[CD]] articles for much more detail on those functions.
* '''Critical Hit''' / '''Crit''' - The actual event when a critical hit lands. Increased damage and an added effect, depending on the school of damage used.
* '''[[Critical Hit Chance]]''' / '''Crit Chance''' - Chance of landing a critical strike.* '''[[Critical Hit Damage]]''' / '''Crit Damage''' - The actual damage dealt when a Critical Hit has landed.
==Critical Hits in Diablo III==
[[File:Crits.jpg|right|thumb|300px|Crits displayed in yellow text.]]
When the game was first announced in 2008, it was revealed that crits would have a varying effectdealt very different effects depending on their elemental damage type. In This feature was [[dumbed down|removed during development]], but the early developmental phase, they were original plan went as followingfollows:
* '''Physical Damage: '''Deals double damage. Might also and possibly [[knockback, but not confirmed]].
* '''Arcane Damage:''' Critical hits from arcane damage silence targets for 4 secs. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)
* '''Cold Damage: '''Critical hits from cold damage freeze targets for 2 seconds.
* '''Toxic Damage:''' Critical hits from toxic (poison) damage had an unknown bonus. Extra damage over time?
===Crit Damage and Chance===
[[File:CHD.jpg|left|thumb|300px|CHD raised through a [[weapon]] and [[gem]].]]
Critical Hit Chance ('''CHC''') and Critical Hit Damage ('''CHD''') can be raised in a number of ways.
First and foremost is from items. Many items will grant the player an increased chance to crit. These incremental increases are percentage-based, but also a flat value. So if a player has 5% chance to crit, and they get an [[amulet]] that offers an additional 5% chance to crit, their overall chance to crit will be 10%. CHC is, then, addititive and not multiplicative.
===Raising Damage Values===
Values for CHD Critical Hit Damage are raised through items, [[skill]]s, and [[passive]] abilities. CHD CD can roll [[affix]]es on specific item types, being the following:
* 1-handed weapons.
* 2-handed weapons.
** An [[Emerald]] socketed in any weapon.
* Gloves
* Rings
* Amulets
* [[Follower]] Specials. (Benefit only the Follower.)* Certain [[Legendary]] items in odd other item slots.
* Bracers
* HelmHelms* RingRings* GloveGloves* AmuletAmulets
* Off-Hand items (such as a [[shield]] or [[mojo]])
* Certain [[Legendary]] items in odd slots.
Many [[skill]]s and [[passive]] abilities also add relevant bonuses, such as (for CHC) the [[Barbarian]] passive [[Weapons Master]] will increase CHC by 10% when wielding an axe. Similarly, the [[Demon Hunter]] passive [[Archery]] adds 50% CHD when wielding a [[crossbow]], but adds 10% CHC when wielding a [[hand crossbow]].These and other such passives are among the most popular in the game.
===Balancing CHD versus CHC===
* Adding 10% CHD (an increase of 1/6 over previous CHD): 0.7 * 0.25 = '''17.5%''' extra damage
* Adding 5% CHC (an increase of 1/5 over previous CHC): 0.6 * 0.3 = '''18%''' extra damage
Adding 5% CHC is preferable in this case.(Bear in mind that many [[procs]] require critical hit chance to function, which sets a minimum CC that is effective '''''required''''' for that build to function. This varies by the build, but is generally at least 30-35% and may be considerably higher.)
==Development Archives==
The basic critical hit bonus is still +100% damage, but various skills increase the damage of critical hits, while others increase the odds of critical hits scoring, or cause other effects to trigger when a critical hit is scored. How these will all interact remains to be seen.
===Critical Deaths===