Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

BlizzCast Episode 4

16 bytes removed, 20:32, 5 December 2008
m
no edit summary
'''Who:''' Nethaera interviews Russell Brower, Director of Audio and Video. Drysc interviews Jon LeCraft, Profession designer on World of Warcraft. Q&A with Jeff Kaplan, Lead Designer on World of Warcraft. Starcraft 2 Q&A with Mike Heiberg, Senior Game Designer and David Kim, Associate Game Balance Designer.
{{BlizzCast navbox}}  ==Introduction==
''[00:17]''
{{BlizzCast navbox}}'''Nethaera:''' Welcome to Blizzcast episode 4! This is Nethaera from the World of Warcraft Community Team.
To begin this episode I’ll be interviewing the Director of Audio and Video, [[Russell Brower]], where we discuss the music of World of Warcraft, the inspirations, the journey that has made the music what it is today, and where it’s going in the future. Also in this episode, Drysc sits down with World of Warcraft game designer [[Jonathan LeCraft]] to discuss professions both now and in the future. To end this session, we will join Bornakk for the Community Q&A with World of Warcraft Lead Designer [[Jeff Kaplan]], Starcraft II Associate Game Balancing Designer, [[David Kim]], and Senior Designer [[Mike Heiberg]].
==Part One - Interview with Russell Brower, Director of Audio and Video==
''[00:57]''
'''Nethaera:''' I’d like to thank Russell for taking the time to talk with us today. I know the Community Team and everyone else at Blizzard is looking forward to the new audio we’ll be experiencing in the expansion and would like to thank the entire sound department for their amazing work. This is Nethaera from the World of Warcraft Community team, signing off for now!
==Part Two - Interview with Jon LeCraft, Profession designer on World of Warcraft==
''[19:05]''
'''Jon LeCraft:''' Well, Frozen Shadoweave suffered from some interesting problems – and I say that with quotes even though you can’t see them – in that it was over optimized. It used school damage, which generally you get a lot more points out of that, and the sockets were extremely well done. So it ended up being so DPS oriented that people would compare just the DPS portion to all these other tiers, because that’s all they cared about. And it was just vastly superior, so … and that was partially in reaction to Tailoring not being very good before Burning Crusade, and just really wanting to make it awesome, but we definitely overstepped the boundaries a little bit there and we’ll just be more careful in the future. Also, that stuff didn’t require any Nethers, so a lot of people would just go “Oh, well, you know I can just kind of pay for my way up to get that one” which is cool, and I’m not sure that everything’s going to necessarily going to take a Nether for the bind up pickup in Lich King, we like some of the crafting skills to be different from one another, but that also contributed to the overall issue.
 
'''Drysc:''' when you say Nether you’re referring to something Lich King specific, not necessarily...
'''Jon LeCraft:''' Thank you.
==Part Three - Q&A with Jeff Kaplan, Lead Designer on World of Warcraft==
''[39:02]''
'''Jeff Kaplan:''' Great, thanks for having me here.
==Part Four - Q&A with Mike Heiberg, Senior Game Designer on StarCraft II and David Kim, Associate Game Balance Designer on StarCraft II==
''[47:04]''
Thanks to our listeners for tuning in and we’ll see you next time!
==BlizzCast Resources==
* Download Episode 4 in .mp3 format 110mb [http://media.wow-europe.com/blizzcast/blizzcast_episode4.mp3 EU Mirror] [http://us.media.blizzard.com/blizzcast/blizzcast_episode4.mp3 US Mirror]