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Follower

2,132 bytes added, 15:30, 14 July 2012
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did some updating
There is no mechanism to feed [[health potion]]s to your Follower, though they do share in the benefit of [[health globe]]s. The Followers also possess various buffs and healing spells, which they can use to help your character, as well as themselves.
 
===Gaining Experience===
 
Much like the player, followers will gain experience, and also benefit from plus experience items. There are some differences, however.
Followers will level up along with the player, in a manner of speaking. If the player has Kormac at their side, and the player levels up, then Kormac will not automatically level up as well. However, a follower will never be more than one level behind the hero. If they are, then the follower can be dismissed, and when the player re-hires them in town, their experience bar will reset to zero, but will have leveled up to precisely one level below the hero.
Obviously at level 59, they gain no automatic leveling to 60. That final level must be gained through combat.
 
Followers also benefit from bonuses such as the [[Massacre]] boost. It is unknown if they gain the full massacre bonus or just in part.
===Beyond Normal Mode===
===Follower Inventory===
[[File:Followerspecial.jpg|left|thumb|250px|A Scoundrel special item (rare quality).]]
The player is able to equip the follower with two [[ring]]s, an [[amulet]], an a weapon load-out that is specific to the follower (ie, Kormac can equip one-handed weapons while Eirena cannot). The locked box in the inventory pane holds an item that is unique to that follower, which is unlocked automatically at level 18. The items are referred to as "Follower Specials" and they can roll as either [[magical]] or rare items. They often have very large ranges for attributes, much more than what the player can find on a piece of gear at the level. As an example, a [[Demon Hunter]] cloak at level 30 may be able to roll [[dexterity]] up to 30, but a Scoundrel relic at level 30 would be able to roll dexterity up to 130. The numbers are used as example only.
 
There are no legendary follower specials, nor any special attributes that can only roll on their items.
The player is able to equip the follower with two [[ring]]s, an [[amulet]], a main-hand [[weapon]] and a shield. The locked box in the inventory pane holds an item that is unique to that follower, which is unlockable at level 25. The unlockable item will be gained through completing the follower's questline, and only one special item is known at the moment: [[Kormac]] the [[Templar]] can unlock a holy book to equip that will grant some sort of passive bonuses once retrieved and equipped.{{clear|both}}
===Follower Statistics===
[[File:Followerdetails.jpg|left|thumb|300px|Benefiting from a Scoundrel's items.]]
Followers have a similar system for statistics and items as the player, with the caveat that they are severely limited in what they can equip. As previously mentioned, they can equip a weapon, three pieces of jewelry, and one follower special.
Followers do not benefit from a player's gear in any direct way, but a player may benefit from a follower's gear. In the follower's "Details" tab, anything in the adventure section listed at the bottom is the percentage of benefit that the player also receives. This includes experience gain from items, [[Magic Find]], gold find, and more.
The player doesn't receive full benefit from the items, but only 20% of the amount. So if a Templar has a set of gear with 100% magic find on it, the player will receive an additional 20% magic find.
The [[attribute]] section of A follower's kills aren't checked against their adventure statistics. So if the interface for mercenaries is gone Templar mentioned above with the introduction of followers. Instead100% magic find kills a monster, the relevant statistics displayed are game will only check the [[health]] magic find of the player (combined with the follower (current health and maximum health's contribution), the range of damage they will inflict with a standard attack, and also resistances.It is currently unknown what effect, if any, equipping a follower with an amulet containing player [[attributes]] will have, or if there are restrictions on gear or modifiers that the followers will be able to equip.{{clear|both}}
The function of a mercenary in Diablo II was a permanent helper that would scale with their level. Upon release of the expansion pack, Lord of Destruction, mercs gained a lot of power, particularly due to [[dupe]]d [[runeword]] items. Many [[Magic Find| MF]] characters relied on mercs for defense and damage.
This will is not be the case with followers. The design philosphy for the follower differs drastically, where the dev team has stated that they want the followers to be a sort of introduction to co-op multiplayer. [[Bashiok]] expands on this idea[http://forums.battle.net/thread.html?topicId=27808220764&pageNo=1&sid=3000#11]:
<blue>Well, followers are essentially a flavor bonus to those playing through normal the first time by themselves. It provides some story elements, but more importantly it gets the idea in their head of playing with another person. You come across each of them pretty quickly in Act 1, and then they help you throughout the rest of the game if you'd like. They aren't required to beat the game on Normal, even if you're playing by yourself. Feel free to leave them behind if you like. But they are pretty awesome.
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They're also tuned so that they become very weak starting in Nightmare, and then are completely unusable in Hell. Even if you're playing alone, you will probably not be using Followers past Normal - - you can try but they're going to just be one-shot back to back. They're there as a bit of flavor, to help get people into the mindset of co-op if they're a bit reluctant, and... that's about it. They won't be usable at end-game, and they'll never replace the abilities and power that another player can bring.</blue>
 
The development team has done a bit of a turn-around with their philosophy towards followers in end-game. They are now viable and can still help out the player in [[Inferno]] difficulty.
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