17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Plagued
,no edit summary
[[File:Plagued-oasis1.jpg|thumb|400px|Plague pits cover the screen.]][[Plagued]] bosses add poison create green pools of damage to beneath their attacksfeet and in the immediate vicinity. These pools are not targeted at the player the way [[Desecrater]] is, but the Plague pools can be quite numerous, they appear frequently, and presumably enjoyed greater resistance last for a considerable duration. During a long battle the entire screen can be covered in green pits, and this is very dangerous in enclosed areas where players can entirely run out of safe places to poison damage as wellstand. They gave off a visual identifier[[Jailer]], [[Waller]] and other movement impairing effects are very dangerous when combined with little clouds of green smoke rising up from themPlagued.
==Strategy==
==Development== [[File:Boss-plagued.jpg|center|thumb|800px400px|Plagued boss death cloud from early .]]During developmentthis modifier was initially akin to the Diablo II boss modifier "Poison Enchanted." It added poison damage to boss attacks and caused them to emit a steady stream of greenish gas, as a visual indicator. The real fun came upon the boss' death, as they exploded in a huge cloud of green gas, dealing heavy damage to any character who remained in the area. You see the explosion in the shot to the right, as a Monk flees the scene of the crime. @Diablo actually commented on that shot, back in the day.[http://twitter.com/Diablo/status/37649605197832192] <blue><font color="#FFFFFF">The new concept art and screenshot are GREAT! What's the green cloud, a gas potion or a skill maybe?</font><br>Looks to me like the monk just killed a rare monster with the Plague affix. --@Diablo</blue> At that point in development, Frozen, Molten, and Plagued all worked much the same, with the added element and a big explosion upon death. These effects were all modified during development, giving them very different appearances and functions in the final game. Only Molten retained has the explosion upon death effect, and Plagued no longer have any appearance of being poisoned; even their plague pit attacks are a deep, emerald green that does not resemble gas -- compare Plagued to [[Ghom]]'s poison gas effects. ==Media== Plagued pits are a nice, deep greenish color that provides a very clear "do not tread on me" warning. During combat they form rapidly and persist for about 10 seconds. Just running over one is quite damaging, and characters without decent resistances will find them highly damaging once they are encountered on [[Hell]], much less [[Inferno]]. <gallery>File:Fire-chains-plagued-zombies1.JPG|Fire Chains and Plagued zombies.File:Shielding-plagued2.jpg|Shieling and Plagued.File:Plagued-oasis1.jpg|Deadly oasis.</gallery>