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In addition, a [[boss]] may have enrage mechanics that aren't displayed as obviously in [[Inferno]] difficulty. An example would be that the fight with the [[Butcher]] will become increasingly more deadly as the fire grates below the player's feet will activate more frequently as time progresses during the battle. After nearly two minutes, the entire boss arena will be cloaked in flame with no safe place to step. Clarification is needed on this point, as it differs from the ''Out of Time'' debuff.
The design intention behind the enrage timer is to not allow a player to endlessly [[kite]] an elite monster across a map, but this quickly becomes problematic when some elites spawn with nasty defensive boss [[modifier]] combinations such as [[Invulnerable]] and [[Shielding]].
[[Category:Gameplay]]
[[Category:Basics]]
[[Category:Monsters]]