Difference between revisions of "Khazra"

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The goatmen foot soldiers seen thus far are much as they were in ''Diablo II''. They mill around in medium-sized packs, wielding huge two-handed polearms, and attack quickly, but not very effectively. The D3 goatmen have quick footspeed and a fast swing, but they pause for a long time between attacks. Their death sounds seem to be improved over how they were in D2, though they're not quite as delightfully bleaty and goaty as they were in D1, when their enticing noises put them amongst everyone's favorite monsters to kill.
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[[Image:Mon-goatman-camp.jpg|thumb|250px|left|Goatman camp.]]The goatmen foot soldiers seen thus far are much as they were in ''Diablo II''. They mill around in medium-sized packs, wielding huge two-handed polearms, and attack quickly, but not very effectively. The D3 goatmen have quick footspeed and a fast swing, but they pause for a long time between attacks. Their death sounds seem to be improved over how they were in D2, though they're not quite as delightfully bleaty and goaty as they were in D1, when their enticing noises put them amongst everyone's favorite monsters to kill.
  
  
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Goatmen are now found in camps, and in the [[WWI 2008]] gameplay movie a vast mob of them comes running out from behind a tent like the one pictured here.
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Goatmen are now found in camps, and in the [[WWI 2008]] gameplay movie a vast mob of them comes running out from behind a tent like the one pictured to the left.
[[Image:Mon-goatman-camp.jpg|thumb|250px|center|Goatman camp.]]
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Revision as of 18:09, 13 November 2008

Goatmen are simple demonic creations that attack in great numbers. The name "goatman" is a colloquial name, and their original name is Khazra. The demonic specification of Goatmen is that they are Animals.


Diablo III Goatmen

Diablo III Monster [e]
Mon-goatman1.jpg
Goatman
Classification: Animals
Monster Family: Goatman
Role: Cannonfodder
Monster Stats
Norm/Night/Hell/Inferno
Life: Unknown
Mana: None
Armor: Unknown
Resistance: Unknown
Offence
Norm/Night/Hell/Inferno
Armament: Axe
DPS: Unknown
Low Damage: Unknown
High Damage: Unknown
Range: Melee
Speed: Unknown
Movement: Medium
Monster Modifiers
None
Spells/Abilities
None
Found In
Tristram Cathedral tombs
Leoric Highlands

The only type of goatman yet named in Diablo III are Moon Clan Warriors, but it's certain there will be various clans of Goatmen, as there were in Diablo I and Diablo II.


Goatman camp.
The goatmen foot soldiers seen thus far are much as they were in Diablo II. They mill around in medium-sized packs, wielding huge two-handed polearms, and attack quickly, but not very effectively. The D3 goatmen have quick footspeed and a fast swing, but they pause for a long time between attacks. Their death sounds seem to be improved over how they were in D2, though they're not quite as delightfully bleaty and goaty as they were in D1, when their enticing noises put them amongst everyone's favorite monsters to kill.


Goatmen Shaman are a new type of goatman in D3, though it's not yet known what types of buffs or resurrection spells they might possess.


Goatmen are now found in camps, and in the WWI 2008 gameplay movie a vast mob of them comes running out from behind a tent like the one pictured to the left.


Known Goatman Types


Known Khazra Clans

  • Moon Clan
  • Night Clan (unconfirmed in D3)
  • Blood Clan (unconfirmed in D3)
  • Death Clan (unconfirmed in D3)
  • Hell Clan (unconfirmed in D3)


Background

The Goatmen are a race that used to be five clans of the umbaru race from the Torajan jungles of Teganze, but were separated, and later used by the Vizjerei mage clan in the Mage Clan Wars as deformed "goatmen". They engaged the Vizjerei in war for many centuries, and became completely obsessed with taking revenge on the sorcerers, to the point of the rest of the non-transformed clans captured a Vizjerei mage, took control of their "lost" clans that were transformed to goatmen, and transformed themselves as well to better fight the mages.


They paid the price of servitude to the demon Zagraal in exchange for their feral power, raiding villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. The names of the original five clans was forgotten at this point, and they were now given the name Khazra, which roughly translates as "demon" or "devil" in the umbaru tongue.


The umbaru Witch Doctors of lower Teganze started to rid the jungles of the Khazra, and in a truly legendary battle they defeated Zagraal. Without demonic powers, the goatmen became weak, and besides power surge that came with Diablo's emergence in Tristram some 20 years ago, they have been the sluggish and muddled beings we know today.


Vischar Orous, Chief Librarian and Zharesh Covenant of the Brotherhood of the Vizjerei classified [1] goatmen as Aries Vehemens, lieutenants of Baal, bred for strength, endurance, and cunning. Apparently spending a lot of time in Hell, excercising in mock wars to please their masters. The different clans of goatmen was according to Vischar blessed with gifts from Baal. If this was the beliefs of Vischar, or if the Vizjerei just needed to cover up the horrible truth is unknown. [It's also possible that this is just a retcon from Blizzard].


Some of the history of Goatmen (Khazra) is detailed in the Writings of Abd al-Hazir. They are especially named in entry no 8, from which the following excerpt is taken:


The khazra (colloquially known as "goatmen") were long thought to be natural inhabitants of our world, akin to the lacuni "panther-men" tribes of the desert and mountain regions, but I have recently discovered evidence revealing that nothing could be further from the truth. The history of the khazra is much more complex and disturbing than has been previously imagined.
According to ancient carvings that I have succeeded in translating, the khazra were originally human, part of the umbaru race found in the thick Torajan jungles in the Teganze region of the eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the Vizjerei about two thousand years ago (if my translations prove to be correct).
This was the height of the Mage Clan Wars, and even the mighty Vizjerei mage clan was showing signs of stress brought about by the prolonged struggle. A faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful umbaru clans seemed to fit the Vizjerei's needs. It is unknown how the clans first came into contact with the Vizjerei, but within the span of a decade or so, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. This was surely the result of seeing their brothers being painfully transformed into savage goat-like creatures by the Vizjerei.
Though they were primitive by the standards of the Vizjerei, the umbaru clans held the powerful mages at bay through familiarity with the terrain and sheer ferocity. But this state of affairs could not hold forever. As decades of savage warfare took their toll on the umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. In fact, they lost sight of anything else.


Media

See screenshots and concept art of goatmen in the Image Gallery.

Mon-goatman-concept.jpg


References