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Diablo II: Lord of Destruction Manual

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'''Tornado'''<br>
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'''Maul – Werebear only'''<br>
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'''Poison Creeper'''<br>
{|align="right" style="clear:right; margin: 0 0 5px 10px;"|<center>Excerpt from the [[Journal of Elder Aust of Harrogath|journal]] of Elder<br>Aust of Harrogath</center><br>5th day of Montaht, Vespers<br><br>If Caldra’s prophetic words were not enough to<br>move Qual-Kehk and his men to take up arms, then<br>the black clouds of smoke rising in the south surely<br>proved to be! We surmised that a great army was<br>marching towards us, led by none other than Baal,<br>the Lord of Destruction. Our worst fears were<br>confirmed when we lost all contact with our<br>capital, Sescheron.<br>I fear the worst, but I put my faith in Qual-Kehk.<br>He’s always defended us against those who would<br>attempt to assault sacred Mt. Arreat. It’s likely<br>that Sescheron was taken by surprise—may the<br>Ancients watch over them—but we, the sons of<br>Harrogath, remain vigilant. The ancient barricades<br>and watchtowers built for this day stand ready, as<br>they always have.<br>The old prophecies speak of a dark day when<br>destruction will wash over us like a torrent of<br>blood and fire, leaving nothing but the ashes of our<br>people in its wake. As I look south towards the<br>darkening skies, I know that day of doom has<br>finally come.|}'''Class-Specific Items:''' Items of this type can only be used by the character class for whom they were designed. In the original Diablo II, there were certain items that anyone could wield, but that had properties only accessible to certain classes (e.g., the Necromancer’s wands or the Paladin’s scepters). In Diablo II: Lord of Destruction, there are specific items that are only usable by their intended class, possessing special abilities only pertinent to that class. Be sure to pay close attention to the requirements of each item as listed in its pop-up description to see if an item is class specific. 
'''Elite Items:''' Elite Items are similar to the Exceptional Items found in the original Diablo II, but far more powerful. Exceptional Items are found in the higher difficulties (Nightmare and Hell), having the appearance of items from Normal difficulty games (both in the inventory and on the character), but with different names and substantially increased statistics. Elite items are of an even higher caliber than Exceptional items. Mostly found in Hell-difficulty games, they possess new names and proportionately increased statistics, yet still retain the appearance of their corresponding Exceptional and normal versions.
:* '''Jewels:''' Jewels are similar to Gems, except that instead of having predetermined magical abilities like a Gem, each Jewel possesses random magic properties, allowing you to bestow a wide variety of magical abilities to your Socketed Item. Some uncommon Jewels can have two or more magical properties. Before inserting a Jewel, its magical properties must be “identified” either by the use of a Scroll of Identity, or by a wise sage who can provide such a service.
{|align="right" style="clear:right; margin: 0 0 5px 10px;"
|<center>Excerpt from the [[Journal of Elder Aust of Harrogath|journal]] of Elder<br>Aust of Harrogath</center>
<br>
7th day of Montaht<br>
Matins<br>
<br>
It seems that I am not the only one who cannot sleep.<br>
Qual-Kehk readies his men even now, as I ready<br>
myself. This morning, I shall propose that we<br>
perform one of the long-forbidden Druidic spells of<br>
warding. As Elders, we alone are capable of<br>
summoning such tremendous energies. Though the<br>
ward may drain us of vital magical reserves, if our<br>
land is to be saved, we will do what we must.<br>
Our people once considered the Druids brethren—but<br>
after the terrible Mage Wars, the Druids were<br>
exiled to the harsh wilds beyond our homeland. Since<br>
then, our Elders have kept their fearsome Druidic<br>
powers a closely guarded secret.<br>
The danger of unleashing such powers once again<br>
terrifies me. If done incorrectly, the warding spell<br>
could consume us all well before the arrival of Baal’s<br>
army. However, I have studied the rites, and I am<br>
confident that I can cast the warding correctly with<br>
the Council’s help. The ward will bar passage to any<br>
spawn of Hell—even Baal himself. I intend to place it<br>
around the entirety of Harrogath.<br>
Casting the spell in this fashion requires that all<br>
seven Elders venture outside the protective walls of<br>
our city. The danger is great.... We may all be killed.<br>
However, I see no alternative. I go now to take this<br>
matter before the assembled Council of Elders.
|}
:* '''Runes:''' Runes are small stones inscribed with magical glyphs that can be inserted into Socketed Items. Runes are different from other Insertable Items: not only do individual Runes have magical properties, certain combinations (or Rune Sets), when inserted into an item in the proper order, give that item even more wondrous abilities.
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