Difference between revisions of "Story scrolls"

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Story scrolls are information delivery systems found through the dungeons in Diablo III. When found and clicked on, story scrolls play expositional and/or explanatory dialogue, as though your character were reading it. A small icon of an open book appears on the lower right of the screen, with a stop, pause, and play button above it, like a medieval version of winamp.
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[[Image:Scroll-lachdanans1.jpg|frame]]
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Story scrolls are information delivery systems found through the dungeons in Diablo III. When found and clicked on, story scrolls provide exposition via explanatory dialogue, as though your character were reading it. A small icon of an open book appears on the lower right of the screen, with stop, play, and close window buttons above it, like a medieval version of winamp.
  
The story scrolls basically replicate the function of the secret tomes found throughout the dungeons in Diablo I, but you need not stand there and watch the text roll up the screen while hearing the narration. Thanks to the improved interface in Diablo III, you can listen to it while you fight, shop, or just stand still, and you can stop, replay, or pause the scrolls at any time.  
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The story scrolls basically replicate the function of the secret tomes found throughout the dungeons in Diablo I and II, but you need not stand there and watch the text roll up the screen while hearing the narration. Thanks to the improved interface in Diablo III, you can listen to it while you fight, shop, or just stand still, and you can stop, replay, or pause the scrolls at any time.  
  
Only one scroll, [[Lachdanan]]'s, was present in the Blizzcon demo, but there will be others in the final game, and it's assumed they will all be playable whenever you like, accessed via an interface like the Quest window.
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Only one scroll, [[Lachdanan]]'s, was present in the Blizzcon demo, but there will be others in the final game. It's not known if they will require the scrolls to listen to, or if they'll be added to an interface like the Quest window, allowing you to play or replay them whenever you wish.
  
  

Revision as of 17:39, 9 November 2008

Scroll-lachdanans1.jpg

Story scrolls are information delivery systems found through the dungeons in Diablo III. When found and clicked on, story scrolls provide exposition via explanatory dialogue, as though your character were reading it. A small icon of an open book appears on the lower right of the screen, with stop, play, and close window buttons above it, like a medieval version of winamp.

The story scrolls basically replicate the function of the secret tomes found throughout the dungeons in Diablo I and II, but you need not stand there and watch the text roll up the screen while hearing the narration. Thanks to the improved interface in Diablo III, you can listen to it while you fight, shop, or just stand still, and you can stop, replay, or pause the scrolls at any time.

Only one scroll, Lachdanan's, was present in the Blizzcon demo, but there will be others in the final game. It's not known if they will require the scrolls to listen to, or if they'll be added to an interface like the Quest window, allowing you to play or replay them whenever you wish.